Editing Agent Frederick Holmes
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'''Pace''' 8 (d6+2), '''Parry''' 6, '''Toughness''' 12 (4) | '''Pace''' 8 (d6+2), '''Parry''' 6, '''Toughness''' 12 (4) | ||
− | '''SKILLS''': Ahletics d8, Common Knowledge d6, Fighting d8, | + | '''SKILLS''': Ahletics d8, Common Knowledge d6, Fighting d8, Intimidate d6, Notice d6, Persuasion d6, Shooting d8, Stealth d10 |
'''EDGES''': '''''Marksman''''' (Ignore up to 2 points of penalties from Range, Cover, Called Shot, Scale, or Speed; or add +1 to first ''Athletics''/throwing or ''Shooting'' roll. Character may not move or fire greater than RoF 1), '''''Two Gun Kid''''' (Make one extra ''Shooting'' or ''Athletics''/throwing roll with a second ranged weapon in the off-hand at no Multi-Action penalty) | '''EDGES''': '''''Marksman''''' (Ignore up to 2 points of penalties from Range, Cover, Called Shot, Scale, or Speed; or add +1 to first ''Athletics''/throwing or ''Shooting'' roll. Character may not move or fire greater than RoF 1), '''''Two Gun Kid''''' (Make one extra ''Shooting'' or ''Athletics''/throwing roll with a second ranged weapon in the off-hand at no Multi-Action penalty) | ||
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'''VAMPIRE POWERS''' | '''VAMPIRE POWERS''' | ||
− | *'''Hardy''' | + | *'''Hardy''' [2]. |
− | *'''Heightened Senses''': Infravion and Low-Light Vision | + | *'''Heightened Senses''': Infravion and Low-Light Vision [2]. |
*'''Melee Attack''' - Claws (Str+d6, AP2), Switchable -Bite (Str+2d6) [5]. | *'''Melee Attack''' - Claws (Str+d6, AP2), Switchable -Bite (Str+2d6) [5]. | ||
*'''Leaping''': Horizontal 4", Long 8" base [2]. | *'''Leaping''': Horizontal 4", Long 8" base [2]. | ||
− | *'''Mind Control''' | + | *'''Mind Control''' (Leashed -2, Limited-Requires Eye Contact -1) [2]. |
*'''Pace''': +2 to Pace and Running [2]. | *'''Pace''': +2 to Pace and Running [2]. | ||
− | *'''Regeneration''' | + | *'''Regeneration''' (Every Hour; Limited- Requires to have drank a pint of blood in the last hour -2) [3]. |
*'''Super Attributes''': Agility +1 step, Strength +3 steps [8]. | *'''Super Attributes''': Agility +1 step, Strength +3 steps [8]. | ||
− | *'''Undead''' | + | *'''Undead''' [8]. |
− | *'''Wall Walking''' | + | *'''Wall Walking''' [1]. |
'''VAMPIRE BANES''' | '''VAMPIRE BANES''' | ||
*'''Dependency''' (Blood) [-2]: Vampires are required to drink at least one pint of blood every day. Without the required blood, the vampire becomes Fatigued each day until Incapacitated. A day after that, they perish. Each pint of blood drank will instantly restores a level of Fatigue | *'''Dependency''' (Blood) [-2]: Vampires are required to drink at least one pint of blood every day. Without the required blood, the vampire becomes Fatigued each day until Incapacitated. A day after that, they perish. Each pint of blood drank will instantly restores a level of Fatigue | ||
*'''Weakness''' (Sunlight) [-2]: Vampires burn in sunlight. They take 2d4 damage per round until they are ash. Armor protects normally. | *'''Weakness''' (Sunlight) [-2]: Vampires burn in sunlight. They take 2d4 damage per round until they are ash. Armor protects normally. |