Difference between revisions of "Alakazam the Efreeti"

From RPGnet
Jump to: navigation, search
(created)
 
(Alakazam)
Line 2: Line 2:
 
== Alakazam ==
 
== Alakazam ==
  
Alakazam is the Efreeti bound into the magical bottle Kazoth carries that was given to him by a wily old summoner. Unlike the Efreet usually bound into such bottles, Alakazam does not have a 10% chance of being insane when released. He may be commanded to grant three Wishes, which ends his servitude. Otherwise, he can be commanded for up to 30 minutes each day, after which point he returns to the bottle.
+
Alakazam is the Efreeti bound into the magical bottle Kazoth carries, that was given to him by a wily old summoner. Unlike the Efreet usually bound into such bottles, Alakazam does not have a 10% chance of being insane when released. He may be commanded to grant three Wishes, which ends his servitude; once so commanded, the Wishes must be taken within 5 minutes or are lost. Otherwise, he can be commanded for up to 30 noncontiguous minutes each day, after which point he returns to the bottle.
  
 
'''EFREETI'''
 
'''EFREETI'''
 +
 
'''Large Outsider (Extraplanar, Fire)'''  
 
'''Large Outsider (Extraplanar, Fire)'''  
 +
 
'''Hit Dice:''' 10d8+20 (65 hp)  
 
'''Hit Dice:''' 10d8+20 (65 hp)  
 +
 
'''Initiative:''' +7  
 
'''Initiative:''' +7  
 +
 
'''Speed:''' 20 ft. (4 squares), fly 40 ft. (perfect)  
 
'''Speed:''' 20 ft. (4 squares), fly 40 ft. (perfect)  
 +
 
'''Armor Class:''' 18 (–1 size, +3 Dex, +6 natural), touch 12, flat-footed 15  
 
'''Armor Class:''' 18 (–1 size, +3 Dex, +6 natural), touch 12, flat-footed 15  
 +
 
'''Base Attack/Grapple:''' +10/+20  
 
'''Base Attack/Grapple:''' +10/+20  
 +
 
'''Attack:''' Slam +15 melee (1d8+6 plus 1d6 fire)  
 
'''Attack:''' Slam +15 melee (1d8+6 plus 1d6 fire)  
 +
 
'''Full Attack:''' 2 slams +15 melee (1d8+6 plus 1d6 fire)  
 
'''Full Attack:''' 2 slams +15 melee (1d8+6 plus 1d6 fire)  
 +
 
'''Space/Reach:''' 10 ft./ 10 ft.  
 
'''Space/Reach:''' 10 ft./ 10 ft.  
 +
 
'''Special Attacks:''' Change size, heat, spell-like abilities  
 
'''Special Attacks:''' Change size, heat, spell-like abilities  
 +
 
'''Special Qualities:''' Darkvision 60 ft., immunity to fire, plane shift, telepathy 100 ft., vulnerability to cold  
 
'''Special Qualities:''' Darkvision 60 ft., immunity to fire, plane shift, telepathy 100 ft., vulnerability to cold  
 +
 
'''Saves:''' Fort +9, Ref +10, Will +9  
 
'''Saves:''' Fort +9, Ref +10, Will +9  
 +
 
'''Abilities:''' Str 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15  
 
'''Abilities:''' Str 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15  
 +
 
'''Skills:''' Bluff +15, Craft (any one) +14, Concentration +15, Diplomacy +6, Disguise +2 (+4 acting), Intimidate +17, Listen +15, Move Silently +16, Sense Motive +15, Spellcraft +14, Spot +15  
 
'''Skills:''' Bluff +15, Craft (any one) +14, Concentration +15, Diplomacy +6, Disguise +2 (+4 acting), Intimidate +17, Listen +15, Move Silently +16, Sense Motive +15, Spellcraft +14, Spot +15  
'''Feats:''' Combat Casting, Combat Reflexes, Dodge, Improved InitiativeB, Quicken Spell-Like Ability (scorching ray)
+
 
 +
'''Feats:''' Combat Casting, Combat Reflexes, Dodge, Improved Initiative(B), Quicken Spell-Like Ability (scorching ray)
 
   
 
   
 
'''Challenge Rating:''' 8
 
'''Challenge Rating:''' 8
 +
 
'''Alignment:''' Lawful evil
 
'''Alignment:''' Lawful evil
 +
 
'''Advancement:''' 11–15 HD (Large); 16–30 HD (Huge)
 
'''Advancement:''' 11–15 HD (Large); 16–30 HD (Huge)
 
   
 
   
Line 29: Line 46:
 
Efreet speak Auran, Common, Ignan, and Infernal.
 
Efreet speak Auran, Common, Ignan, and Infernal.
  
'''Combat'''
+
'''COMBAT'''
 +
 
 
Efreet love to mislead, befuddle, and confuse their foes. They do so for enjoyment as well as a battle tactic.
 
Efreet love to mislead, befuddle, and confuse their foes. They do so for enjoyment as well as a battle tactic.
 +
 +
'''Plane Shift (Sp):''' A genie can enter any of the elemental planes, the Astral Plane, or the Material Plane. This ability transports the genie and up to eight other creatures, provided they all link hands with the genie. It is otherwise similar to the spell of the same name (caster level 13th).
  
 
'''Change Size (Sp):''' Twice per day, an efreeti can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.
 
'''Change Size (Sp):''' Twice per day, an efreeti can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.
Line 39: Line 59:
  
 
'''Spell-Like Abilities:''' Caster level 12th. The save DCs are Charisma-based.
 
'''Spell-Like Abilities:''' Caster level 12th. The save DCs are Charisma-based.
''At will'' - ''detect magic'', ''produce flame'', ''pyrotechnics'' (DC 14), ''scorching ray'' (1 ray only);
+
At will - ''detect magic'', ''produce flame'', ''pyrotechnics'' (DC 14), ''scorching ray'' (1 ray only);
''3/day'' - ''invisibility'', ''wall of fire'' (DC 16), Quickened ''scorching ray'' (1 ray only);
+
3/day - ''invisibility'', ''wall of fire'' (DC 16), Quickened ''scorching ray'' (1 ray only);
''1/day'' - grant up to three ''wishes'' (to nongenies only - this frees Alakazam), ''gaseous form'', ''permanent image'' (DC 18).
+
1/day - grant up to three ''wishes'' (to nongenies only - this frees Alakazam), ''gaseous form'', ''permanent image'' (DC 18).

Revision as of 07:28, 13 February 2007

Alakazam

Alakazam is the Efreeti bound into the magical bottle Kazoth carries, that was given to him by a wily old summoner. Unlike the Efreet usually bound into such bottles, Alakazam does not have a 10% chance of being insane when released. He may be commanded to grant three Wishes, which ends his servitude; once so commanded, the Wishes must be taken within 5 minutes or are lost. Otherwise, he can be commanded for up to 30 noncontiguous minutes each day, after which point he returns to the bottle.

EFREETI

Large Outsider (Extraplanar, Fire)

Hit Dice: 10d8+20 (65 hp)

Initiative: +7

Speed: 20 ft. (4 squares), fly 40 ft. (perfect)

Armor Class: 18 (–1 size, +3 Dex, +6 natural), touch 12, flat-footed 15

Base Attack/Grapple: +10/+20

Attack: Slam +15 melee (1d8+6 plus 1d6 fire)

Full Attack: 2 slams +15 melee (1d8+6 plus 1d6 fire)

Space/Reach: 10 ft./ 10 ft.

Special Attacks: Change size, heat, spell-like abilities

Special Qualities: Darkvision 60 ft., immunity to fire, plane shift, telepathy 100 ft., vulnerability to cold

Saves: Fort +9, Ref +10, Will +9

Abilities: Str 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15

Skills: Bluff +15, Craft (any one) +14, Concentration +15, Diplomacy +6, Disguise +2 (+4 acting), Intimidate +17, Listen +15, Move Silently +16, Sense Motive +15, Spellcraft +14, Spot +15

Feats: Combat Casting, Combat Reflexes, Dodge, Improved Initiative(B), Quicken Spell-Like Ability (scorching ray)

Challenge Rating: 8

Alignment: Lawful evil

Advancement: 11–15 HD (Large); 16–30 HD (Huge)

The efreet (singular efreeti) are genies from the Elemental Plane of Fire. An efreeti stands about 12 feet tall and weighs about 2,000 pounds. Efreet speak Auran, Common, Ignan, and Infernal.

COMBAT

Efreet love to mislead, befuddle, and confuse their foes. They do so for enjoyment as well as a battle tactic.

Plane Shift (Sp): A genie can enter any of the elemental planes, the Astral Plane, or the Material Plane. This ability transports the genie and up to eight other creatures, provided they all link hands with the genie. It is otherwise similar to the spell of the same name (caster level 13th).

Change Size (Sp): Twice per day, an efreeti can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.

Change Shape (Su): An efreeti can assume the form of any Small, Medium, or Large humanoid or giant.

Heat (Ex): An efreeti’s red-hot body deals 1d6 points of extra fire damage whenever it hits in melee, or in each round it maintains a hold when grappling.

Spell-Like Abilities: Caster level 12th. The save DCs are Charisma-based. At will - detect magic, produce flame, pyrotechnics (DC 14), scorching ray (1 ray only); 3/day - invisibility, wall of fire (DC 16), Quickened scorching ray (1 ray only); 1/day - grant up to three wishes (to nongenies only - this frees Alakazam), gaseous form, permanent image (DC 18).