Alakazam the Efreeti

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Alakazam

Alakazam is the Efreeti bound into the magical bottle Kazoth carries that was given to him by a wily old summoner. Unlike the Efreet usually bound into such bottles, Alakazam does not have a 10% chance of being insane when released. He may be commanded to grant three Wishes, which ends his servitude. Otherwise, he can be commanded for up to 30 minutes each day, after which point he returns to the bottle.

EFREETI Large Outsider (Extraplanar, Fire) Hit Dice: 10d8+20 (65 hp) Initiative: +7 Speed: 20 ft. (4 squares), fly 40 ft. (perfect) Armor Class: 18 (–1 size, +3 Dex, +6 natural), touch 12, flat-footed 15 Base Attack/Grapple: +10/+20 Attack: Slam +15 melee (1d8+6 plus 1d6 fire) Full Attack: 2 slams +15 melee (1d8+6 plus 1d6 fire) Space/Reach: 10 ft./ 10 ft. Special Attacks: Change size, heat, spell-like abilities Special Qualities: Darkvision 60 ft., immunity to fire, plane shift, telepathy 100 ft., vulnerability to cold Saves: Fort +9, Ref +10, Will +9 Abilities: Str 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15 Skills: Bluff +15, Craft (any one) +14, Concentration +15, Diplomacy +6, Disguise +2 (+4 acting), Intimidate +17, Listen +15, Move Silently +16, Sense Motive +15, Spellcraft +14, Spot +15 Feats: Combat Casting, Combat Reflexes, Dodge, Improved InitiativeB, Quicken Spell-Like Ability (scorching ray)

Challenge Rating: 8 Alignment: Lawful evil Advancement: 11–15 HD (Large); 16–30 HD (Huge)

The efreet (singular efreeti) are genies from the Elemental Plane of Fire. An efreeti stands about 12 feet tall and weighs about 2,000 pounds. Efreet speak Auran, Common, Ignan, and Infernal.

Combat Efreet love to mislead, befuddle, and confuse their foes. They do so for enjoyment as well as a battle tactic.

Change Size (Sp): Twice per day, an efreeti can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.

Change Shape (Su): An efreeti can assume the form of any Small, Medium, or Large humanoid or giant.

Heat (Ex): An efreeti’s red-hot body deals 1d6 points of extra fire damage whenever it hits in melee, or in each round it maintains a hold when grappling.

Spell-Like Abilities: Caster level 12th. The save DCs are Charisma-based. At will - detect magic, produce flame, pyrotechnics (DC 14), scorching ray (1 ray only); 3/day - invisibility, wall of fire (DC 16), Quickened scorching ray (1 ray only); 1/day - grant up to three wishes (to nongenies only - this frees Alakazam), gaseous form, permanent image (DC 18).