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− | The Squiggle of Alamond was created | + | The Squiggle of Alamond was created several hundred years before Patternfall by Oberon. It was done quietly, though not exactly in secret. |
While its unclear what the exact mandate of the realm was it was clear that it was meant to gather shadows of places of entertainment. It may have been a precursor to Adrian's Dramaturge. This place is largely an amusement park. Six Flags, Disneyland, Santa Monica pier, Coney Island, Epicot, Westworld, Europa-Park, Lake Compounce, The Triga Riesa, Silver Dollar City, Fremont Street, The Rue Estra, Taxaras Brothels, the Street of Fools. County fair carnivals and boardwalks. Traveling Carnivals. Spontaneous parades. Circuses. Inter spaced are croplands, farms and ranches, hotels, and other elements of a functioning realm. There are also wide swaths of disconcertingly open flat plains called ''Notreballat'' or The Unworked. | While its unclear what the exact mandate of the realm was it was clear that it was meant to gather shadows of places of entertainment. It may have been a precursor to Adrian's Dramaturge. This place is largely an amusement park. Six Flags, Disneyland, Santa Monica pier, Coney Island, Epicot, Westworld, Europa-Park, Lake Compounce, The Triga Riesa, Silver Dollar City, Fremont Street, The Rue Estra, Taxaras Brothels, the Street of Fools. County fair carnivals and boardwalks. Traveling Carnivals. Spontaneous parades. Circuses. Inter spaced are croplands, farms and ranches, hotels, and other elements of a functioning realm. There are also wide swaths of disconcertingly open flat plains called ''Notreballat'' or The Unworked. | ||
− | ==='''Cosmology''' | + | ==='''Cosmology'''=== |
− | + | *The realm is approximated 10,000 miles in diameter. A flat disc in a star filled sky. The far border is a ring of water. The landmass has pleasant beaches and reefs for diving and water sports. It is generally low hills except where attractions require other conditions. The central region is an 800 mile regions surrounded by mountains in the 10,000' to 15,000' range. The central area, called the '''''Chaud''''' is a desert suitable for desert sports. | |
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− | *The realm is approximated | ||
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*There is a central sun over the ''Chaud'' with two circling moons. The central sun pulses rather then rising and setting with each moon visible slightly in the day time and brightly at night. The Moons are directly opposite each other. The day/nights are 12 hours each. | *There is a central sun over the ''Chaud'' with two circling moons. The central sun pulses rather then rising and setting with each moon visible slightly in the day time and brightly at night. The Moons are directly opposite each other. The day/nights are 12 hours each. | ||
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*The weather system its tricky. The weather is generally pleasant with daytime temperatures in the ring region in the 45° to 90° range and night time temperatures from 25° to 75°. There are generally puffy clouds but they are not part of the circulatory rain system. A giant rain cloud spans the ring and circles the planet every 14 days giving everywhere 2 days of heavy rain. | *The weather system its tricky. The weather is generally pleasant with daytime temperatures in the ring region in the 45° to 90° range and night time temperatures from 25° to 75°. There are generally puffy clouds but they are not part of the circulatory rain system. A giant rain cloud spans the ring and circles the planet every 14 days giving everywhere 2 days of heavy rain. | ||
− | *The Squiggle of Alamond is in the center of the | + | *The Squiggle of Alamond is in the center of the Grand Concourse, in the '''Arrival Slide''. It is protected by a elaborate railroad town inhabited by tiny people. |
− | *The Jeweled Road enters the | + | *The Jeweled Road enters the grand entrance to the realm. The nub is a parking lot big enough to land star ships. |
*'''''Notreballat''''' or The Unworked are vast regions of disturbingly flat dry stone land. Weather systems generate in these regions and flow over the other populated lands. | *'''''Notreballat''''' or The Unworked are vast regions of disturbingly flat dry stone land. Weather systems generate in these regions and flow over the other populated lands. | ||
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====The Return==== | ====The Return==== | ||
The Return is what various peoples call their often magical arrival in Alamond. Individuals, small groups, even large groups of people have answered a subliminal call that drew them across unknown shadowtrails to the gates of Alamond. Most of these fit the theme of the place in one way or another. The Return is one of the powers of the Primal Inscription of Alamond. | The Return is what various peoples call their often magical arrival in Alamond. Individuals, small groups, even large groups of people have answered a subliminal call that drew them across unknown shadowtrails to the gates of Alamond. Most of these fit the theme of the place in one way or another. The Return is one of the powers of the Primal Inscription of Alamond. | ||
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==='''Encampments'''=== | ==='''Encampments'''=== | ||
− | The ''Encampments'' are individual parks, each with their own theme, staff, workmen, camping and living facilities. | + | The ''Encampments'' are individual parks, each with their own theme, staff, workmen, camping and living facilities. The very according to tech levels. |
For an example of one Encampment: | For an example of one Encampment: | ||
− | *The | + | *The Triga Riesa is a theme park, with an animal theme, from Antherica, New Velri City. It has 40 large ride attractions, 55 small to medium ride attractions, 2 large concert halls, 8 medium theaters, 12 small theaters. There are 7 transportation systems specific to the park including trams, people movers, short course rail lines and an elevated monorail. There are 12 large restaurants including a massive cafeteria restaurant. It has 35 small walk-up restaurants, and 50 food carts. There are 100 merchandise stores selling a wide range of items from souvenirs, memorabilia, food stuffs, porting equipment and health aides. There are 15 hotels for visitors and long-term residents. Lastly there are 5 businesses involved in the pet industry that the Triga Riesa is famous for including animal trainers and accessories. |
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− | It has 40 large ride attractions, 55 small to medium ride attractions, 2 large concert halls, 8 medium theaters, 12 small theaters. There are 7 transportation systems specific to the park including trams, people movers, short course rail lines and an elevated monorail. There are 12 large restaurants including a massive cafeteria restaurant. It has 35 small walk-up restaurants, and 50 food carts. There are 100 merchandise stores selling a wide range of items from souvenirs, memorabilia, food stuffs, porting equipment and health aides. There are 15 hotels for visitors and long-term residents. Lastly there are 5 businesses involved in the pet industry that the Triga Riesa is famous for including animal trainers and accessories. | ||
− | *Each of these is considered a | + | *Each of these is considered a ''Venue''. This is a total of 341 separate venues. Each has between 2 and 50 staff members with an over all total of 8,250 staff members. There is a general group of 4000 park staff involved with security and janitorial activities. 1200 Park guides. 400 management. This is a total of 14,150 employees within the park itself. |
*There are 40 employee residential communities each with at least 10 community employees for a total of 400 people. Residential amenities vary from community to community. | *There are 40 employee residential communities each with at least 10 community employees for a total of 400 people. Residential amenities vary from community to community. | ||
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==='''Leadership'''=== | ==='''Leadership'''=== | ||
− | + | Each Encampment provides a Gaffer to the Union. The Union has a Council, members of the Union who have assayed the Sigil. | |
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− | Each Encampment | ||
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− | + | There are a variety of Councils. Union Council, Encampment Councils. Guild-masters Council. Council of Wizards | |
− | + | There are numerous Guilds. Guilds for almost every profession in the land. | |
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− | + | There are numerous clubs, Lodges, and secret Societies. | |
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− | There is a | + | Sporting Groups are common, as well as fan groups for sports teams. Archery Clubs, shooting Clubs, Karate and boxing clubs. There is a gigantic Croquet Club that sponsors an event called Joey Bowl, where participants attempt too put croquet balls through the legs of Clowns. |
− | =='''Sorcery and Powers of the Squiggle'''== | + | ==='''Sorcery and Powers of the Squiggle'''=== |
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*''10 pip Basic Imprint. Frame can hold 8 Minor Spells and 4 Major Spell'' | *''10 pip Basic Imprint. Frame can hold 8 Minor Spells and 4 Major Spell'' | ||
*''20 pip Advanced Imprint. Frame can hold 12 Minor Spells and 6 Major Spell'' | *''20 pip Advanced Imprint. Frame can hold 12 Minor Spells and 6 Major Spell'' | ||
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===='''Time Issues'''==== | ===='''Time Issues'''==== | ||
− | *However the | + | *However the constr |
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===''Commentary on Alamond''=== | ===''Commentary on Alamond''=== | ||
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*For these reasons many believe that the creation of the Primal Realm of Alamond was a very exotic test of principles later used to create the [[Mark of Mandalay]] | *For these reasons many believe that the creation of the Primal Realm of Alamond was a very exotic test of principles later used to create the [[Mark of Mandalay]] | ||
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