Difference between revisions of "Alex Corvin"

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*Level: 2
+
*Level: 5
 
*Class: Psychic
 
*Class: Psychic
 
*XP: 0
 
*XP: 0
Line 26: Line 26:
 
==Psychic Powers==
 
==Psychic Powers==
  
*Telepathy-1
+
*Telepathy-2
 
**Transmit Thought
 
**Transmit Thought
*Precognition-1
+
**Suppress Cognition
 +
*Precognition-3
 
**Sense the Need
 
**Sense the Need
 
**Terminal Reflection
 
**Terminal Reflection
 +
**Alternate Outcomes
 +
**Cursed Luck
 +
*Metapsionics 1
 +
**Synthetic Adaptation Technique
  
 
==Abilities==
 
==Abilities==
Psychic Training-1:
+
*Psychic Training-2:
Hacker-1: When hacking computer system or database, roll 3d6 and drop lowest (Program roll)
+
*Hacker-1: When hacking computer system or database, roll 3d6 and drop lowest (Program roll)
  
 
==Other Stats==
 
==Other Stats==
 
*Movement Rate:
 
*Movement Rate:
*HP: 11
+
*HP: 36
*Effort: 4
+
*Effort: 7
 
*System Strain: 0/18
 
*System Strain: 0/18
*AC: 13 (Armored Undersuit)
+
*AC: 14 (Armored Undersuit)17 (In combat)
*Attacks (Attack Bonus +1)
+
*Attacks (Attack Bonus +3)
**Mag Pistol: +2 2d6+2 6 100/300
+
**Mag Pistol: +4 2d6+3 6 100/300
**Monoblade Knife: +0, 1d6
+
**Monoblade Knife: +2, 1d6+1
 
*Saves
 
*Saves
**Physical 13
+
**Physical 9
**Mental 13
+
**Mental 10
**Evasion 14
+
**Evasion 9
  
 
== Equipment ==
 
== Equipment ==

Latest revision as of 18:11, 15 January 2021

  • Level: 5
  • Class: Psychic
  • XP: 0
  • Age: 23
  • Languages: English
  • Background & Description: Criminal/Technician. grew up on the streets of a minor trade world, fell in with one of the local criminal organizations. specialized in acts of sabotage, cons, hacking or other not-confrontational forms of skullduggery. Always seemed to have a knack for being lucky. at the age of 12 Alex attempted to to con a Metapsion adept who, recognizing his latent psionic talent, took Alex under her wing and eventually got him away from his homeworld and into a proper training facility under a new identity.

Attributes[edit]

  • Strength 10 +0
  • Dexterity 14 +1
  • Constitution 18 +2
  • Intelligence 11 +0
  • Wisdom 12 +0
  • Charisma 9 +0

Skills[edit]

  • Exert-0
  • Fix-0
  • Know-0
  • Notice-0
  • Program-2
  • Shoot-0
  • Sneak-0
  • Talk-0

Psychic Powers[edit]

  • Telepathy-2
    • Transmit Thought
    • Suppress Cognition
  • Precognition-3
    • Sense the Need
    • Terminal Reflection
    • Alternate Outcomes
    • Cursed Luck
  • Metapsionics 1
    • Synthetic Adaptation Technique

Abilities[edit]

  • Psychic Training-2:
  • Hacker-1: When hacking computer system or database, roll 3d6 and drop lowest (Program roll)

Other Stats[edit]

  • Movement Rate:
  • HP: 36
  • Effort: 7
  • System Strain: 0/18
  • AC: 14 (Armored Undersuit)17 (In combat)
  • Attacks (Attack Bonus +3)
    • Mag Pistol: +4 2d6+3 6 100/300
    • Monoblade Knife: +2, 1d6+1
  • Saves
    • Physical 9
    • Mental 10
    • Evasion 9

Equipment[edit]

  • Readied
  • Stowed

Plot Thing[edit]

-Main Page: Delta Drop No Sharper Spur Contempt of Death