Difference between revisions of "Alex Corvin"

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(Abilities)
Line 1: Line 1:
*Level: 4
+
*Level: 5
 
*Class: Psychic
 
*Class: Psychic
 
*XP: 0
 
*XP: 0
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**Terminal Reflection
 
**Terminal Reflection
 
**Alternate Outcomes
 
**Alternate Outcomes
 +
*Metapsionics 1
 +
**Synthetic Adaptation Technique
  
 
==Abilities==
 
==Abilities==
*Psychic Training-1: (1 Point banked for Precognition)
+
*Psychic Training-2: (1 Point banked for Precognition)
 
*Hacker-1: When hacking computer system or database, roll 3d6 and drop lowest (Program roll)
 
*Hacker-1: When hacking computer system or database, roll 3d6 and drop lowest (Program roll)
  
 
==Other Stats==
 
==Other Stats==
 
*Movement Rate:
 
*Movement Rate:
*HP: 27
+
*HP: 29
 
*Effort: 5
 
*Effort: 5
 
*System Strain: 0/18
 
*System Strain: 0/18
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**Monoblade Knife: +1, 1d6
 
**Monoblade Knife: +1, 1d6
 
*Saves
 
*Saves
**Physical 11
+
**Physical 10
**Mental 11
+
**Mental 10
**Evasion 12
+
**Evasion 11
  
 
== Equipment ==
 
== Equipment ==

Revision as of 18:13, 6 November 2020

  • Level: 5
  • Class: Psychic
  • XP: 0
  • Age: 23
  • Languages: English
  • Background & Description: Criminal/Technician. grew up on the streets of a minor trade world, fell in with one of the local criminal organizations. specialized in acts of sabotage, cons, hacking or other not-confrontational forms of skullduggery. Always seemed to have a knack for being lucky. at the age of 12 Alex attempted to to con a Metapsion adept who, recognizing his latent psionic talent, took Alex under her wing and eventually got him away from his homeworld and into a proper training facility under a new identity.

Attributes

  • Strength 10 +0
  • Dexterity 14 +1
  • Constitution 18 +2
  • Intelligence 11 +0
  • Wisdom 12 +0
  • Charisma 9 +0

Skills

  • Exert-0
  • Fix-0
  • Know-0
  • Notice-0
  • Program-2
  • Shoot-0
  • Sneak-0
  • Talk-0

Psychic Powers

  • Telepathy-2
    • Transmit Thought
    • Suppress Cognition
  • Precognition-2
    • Sense the Need
    • Terminal Reflection
    • Alternate Outcomes
  • Metapsionics 1
    • Synthetic Adaptation Technique

Abilities

  • Psychic Training-2: (1 Point banked for Precognition)
  • Hacker-1: When hacking computer system or database, roll 3d6 and drop lowest (Program roll)

Other Stats

  • Movement Rate:
  • HP: 29
  • Effort: 5
  • System Strain: 0/18
  • AC: 13 (Armored Undersuit)
  • Attacks (Attack Bonus +2)
    • Mag Pistol: +3 2d6+2 6 100/300
    • Monoblade Knife: +1, 1d6
  • Saves
    • Physical 10
    • Mental 10
    • Evasion 11

Equipment

  • Readied
  • Stowed

Plot Thing

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