Difference between revisions of "Altmor True Soul"

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(Created page with "Naimless was conceived in the Great Darkness only to survive the trials and tribulations to become and example unto all on how to construct a character in RQII. Naimless is a...")
 
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* Personal Magic:
 
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**Speedart 1
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**Silence 1
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**Foodsong 1
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**Multimissile 3
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**Heal 6
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**Disrupt 1
  
 
* Divine Magic:
 
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==Hit Points and Armour==
 
==Hit Points and Armour==

Revision as of 15:29, 21 March 2018

Naimless was conceived in the Great Darkness only to survive the trials and tribulations to become and example unto all on how to construct a character in RQII.

Naimless is a small, wiry man, who's nibble. He starts with 12 in each stat. Those are shifted to create a slightly below average SIZ character. One point is added to STR, INT, and DEX respectively. With 3 more points to STR or SIZ (or combination) he will gain a bonus to damage, so POW is lowered by 3 to make him weak magically in exchange for increasing his STR. He now fits the mental image of strong, small, wiry man. who's fairly nibble.


Stat Block

STR CON SIZ INT DEX POW CHA
10 14 8 13 16 13 21
  • Hit Points: 13
  • Damage Bonus: +0
  • DEX Strike Rank: +2
  • SIZ Strike Rank: +2
  • Magic Points: 16

Skills

  • Communication: +15%
    • Bargain 25%
    • Oratory 40%
  • Knowledge: +5%
    • Butchering __%
    • Evaluate 25%
    • First Aid 35%
    • Identify Healing Plants 50%
    • Train Dog 35%
    • Languages
      • Balazaring 65%
      • Aldryan __%
      • Trade __%
      • _______ __%
  • Manipulation: +10%
    • Climb 70%
    • Hide Item 20%
    • Jump 55%
    • Peaceful Cut 80%
    • Swimming 60%
    • Trap Set/Disarm 45%
  • Perception: +05%
    • Listen 50%
    • Spot Hidden/Item 65%
    • Spot Trap 15%
    • Tracking 60%


  • Stealth: +15%
    • Camouflage 60%
    • Hide in Cover 80%
    • Move Silently 70%



Spells

  • Personal Magic:
    • Speedart 1
    • Silence 1
    • Foodsong 1
    • Multimissile 3
    • Heal 6
    • Disrupt 1
  • Divine Magic:


Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Leather 1 4 xx 19-20 20
Left Arm Leather 1 3 xx 16-18 18-19
Right Arm Leather 1 3 xx 13-15 16-17
Chest Leather 1 5 xx 12 11-15
Abdomen Leather 1 4 xx 09-11 07-10
Left Leg Leather 1 4 xx 05-08 04-06
Right Leg Leather 1 4 xx 01-04 01-03
  • Total Hit Points: 12 HP
  • Total Armor ENC: na

Weapons and Shields

  • Attack Bonus: +10%
  • Parry Bonus: +5%
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Bow (Self) 1d6+1 2/7 7 10% 5% 120 0.5
1H Spear 1d8+1+1d4 6 10 10% 10% 0 2.0
Javelin 1d10+1d2 2/7 8 15% 5% 20 --
Atl-Atl^ 1d4+1d6+1d2 1/MR 6 10% 5% 30 --
Med Shield 1d6 7 12 5% ??% 0 3.0
Fist 1d3 25% 25%
Kick 1d6 25% 25%
Grapple na 25% 25%
Rock, Thrown 1d3 25% 25%


  • Total Weapon ENC:

Equipment

  • Weapons:


  • Armour:


  • Other:


  • Stored


Valuables: