Altmor True Soul

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Revision as of 20:12, 2 August 2018 by Naed Yar (talk | contribs) (Skills)
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Naimless was conceived in the Great Darkness only to survive the trials and tribulations to become and example unto all on how to construct a character in RQII.

Naimless is a small, wiry man, who's nibble. He starts with 12 in each stat. Those are shifted to create a slightly below average SIZ character. One point is added to STR, INT, and DEX respectively. With 3 more points to STR or SIZ (or combination) he will gain a bonus to damage, so POW is lowered by 3 to make him weak magically in exchange for increasing his STR. He now fits the mental image of strong, small, wiry man. who's fairly nibble.


Stat Block

STR CON SIZ INT DEX POW CHA
11 14 8 13 16 13 21
  • Hit Points: 13
  • Damage Bonus: +0
  • DEX Strike Rank: +2
  • SIZ Strike Rank: +2
  • Magic Points: 16

Skills

  • Communication: +15%
    • Bargain 25%
    • Oratory 70%
  • Knowledge: +5%
    • Butchering __%
    • Evaluate 25%
    • First Aid 45%
    • Identify Healing Plants 60%
    • Train Dog 35%
    • Languages
      • Balazaring 65%
      • Aldryan 25%
      • Trade __%
      • _______ __%
  • Manipulation: +10%
    • Climb 75%
    • Hide Item 20%
    • Jump 55%
    • Peaceful Cut 80%
    • Swimming 60%
    • Trap Set/Disarm 60%
  • Perception: +05%
    • Listen 55%
    • Spot Hidden/Item 75%
    • Spot Trap 20%
    • Tracking 70%


  • Stealth: +15%
    • Camouflage 75%
    • Hide in Cover 80%
    • Move Silently 75%



Spells

  • Personal Magic:
    • Speedart 1
    • Silence 1
    • Foodsong 1
    • Multimissile 3
    • Heal 6
    • Disrupt 1
  • Divine Magic:


Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Leather 6 5 xx 19-20 20
Left Arm Leather 3 4 xx 16-18 18-19
Right Arm Leather 3 4 xx 13-15 16-17
Chest Leather 3 6 xx 12 11-15
Abdomen Leather 3 5 xx 09-11 07-10
Left Leg Leather 3 5 xx 05-08 04-06
Right Leg Leather 3 5 xx 01-04 01-03
  • Total Hit Points: 13 HP
  • Total Armor ENC: 4

Weapons and Shields

  • Attack Bonus: +10%
  • Parry Bonus: +5%
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Bow (Self) 1d6+1 2/7 7 80% 5% 80/160/320 2
2H Spear 1d8+1 6 15 30% 25% 0 1.0
1H Spear 1d8+1+1d4 15 10 25% 15% 0 1.0
Med Shield 1d6 8 12 15% 25% 0 2.0
Fist 1d3 8 35% 30%
Kick 1d6 8 35% 25%
Grapple Special 8 35% n/a%
Headbutt 1d4 8 25% n/a%


  • Total Weapon ENC: 5

Equipment

  • Weapons: Self bow, short spear, medium shield, knife


  • Armour: leather pants, heavy leather pants, closed helm + leather cap, leather jacket, heavy leather hauberk


  • Other:


  • Stored: fine clothes


  • Valuables: 2195 silver coins cash