Difference between revisions of "Amagar Cacar"
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== Rank == | == Rank == | ||
− | Human Scout / 3rd<br /> | + | '''Human Scout / 3rd'''<br /> |
− | XP: 4,000/8,000<br /> | + | '''XP:''' 4,000/8,000<br /> |
− | Alignment - Neutral<br /> | + | '''Alignment''' - Neutral<br /> |
− | Henchman to [[Velsind Flere]]<br /> | + | Henchman to '''[[Velsind Flere]]'''<br /> |
== Attributes == | == Attributes == | ||
Line 16: | Line 16: | ||
== Skills == | == Skills == | ||
− | Languages | + | '''Languages''' |
* Alignment | * Alignment | ||
* Common | * Common | ||
− | + | '''General Skills''' | |
− | General Skills | ||
*Survival - | *Survival - | ||
− | :Harvesting - Skilled, 10+ | + | :Harvesting (Dex) - Skilled, 10+ |
− | :Naturalist - Skilled, 10+ | + | :Naturalist (Int) - Skilled, 10+ |
− | :Tracking - Skilled, 10+ | + | :Tracking (Wis) - Skilled, 10+ |
− | :Wilderness Survival - Skilled, 10+ | + | :Wilderness Survival (Wis) - Skilled, 10+ |
*Riding - Proficient, 15+ | *Riding - Proficient, 15+ | ||
− | + | '''Thieving Skills''' | |
− | Thieving Skills | ||
*Climb - 14+ | *Climb - 14+ | ||
*Hear Noise - 12+ | *Hear Noise - 12+ | ||
*Sneak - 12+ | *Sneak - 12+ | ||
− | + | '''Class Abilities''' | |
− | Class Abilities | ||
*Cleave - When character slays a target with a melee or ranged attack, then can make an additional attack against an adjacent opponent. ITW, pg. 160 | *Cleave - When character slays a target with a melee or ranged attack, then can make an additional attack against an adjacent opponent. ITW, pg. 160 | ||
*Can choose one fighter style: dual-weapon, one-weapon, or ranged | *Can choose one fighter style: dual-weapon, one-weapon, or ranged | ||
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*Starts with one Knack; gains a new Knack at levels 4, 7, 10 , and 13 | *Starts with one Knack; gains a new Knack at levels 4, 7, 10 , and 13 | ||
− | + | '''Knacks''' | |
− | Knacks | + | *Weapon Specialization: Long Sword - gain +1 hit & damage when using weapon |
− | * | ||
== Combat == | == Combat == | ||
− | AC<br /> | + | '''AC:''' 5<br /> |
− | HP ( | + | '''HP:''' 18 (24 max - 3d6)<br /> |
− | Movement Rate<br /> | + | '''Movement Rate:''' 90'/30'<br /> |
− | Initiative Modifier<br /> | + | '''Initiative Modifier:''' 0<br /> |
− | Attacks | + | '''Attacks'''<br /> |
− | *Primary Melee Attack: ( | + | *Primary Melee Attack: Long Sword (1d8) - +2 hit, +2 damage |
− | *Secondary Melee Attack: | + | *Secondary Melee Attack: Hand Axe (1d6)- +1 hit, +1 damage |
− | *Primary Ranged Attack: | + | *Primary Ranged Attack: Hand Axe (1d6) - +1 hit |
− | Fighting Style | + | '''Fighting Style''' |
*Dual-weapon: Fights w/ a weapon in each hand, with either both short sword sized or on long sword and one dagger-sized; If character does not move during round, can make an attack with second weapon; attack is made with Disadvantage and does normal damage. | *Dual-weapon: Fights w/ a weapon in each hand, with either both short sword sized or on long sword and one dagger-sized; If character does not move during round, can make an attack with second weapon; attack is made with Disadvantage and does normal damage. | ||
− | Combat Maneuvers | + | '''Combat Maneuvers''' |
*Knock-out: Roll to render target temporarily unconscious; roll suffers a penalty of 1d4 plus any other penalties; with success, target takes 1 hp damage and is unconscious for 1d4+1 rounds. (DEX, Proficient, 15+, 13+ if using fighting style) | *Knock-out: Roll to render target temporarily unconscious; roll suffers a penalty of 1d4 plus any other penalties; with success, target takes 1 hp damage and is unconscious for 1d4+1 rounds. (DEX, Proficient, 15+, 13+ if using fighting style) | ||
− | Saves: | + | '''Saves:''' |
*Petrification & Paralysis - 13 | *Petrification & Paralysis - 13 | ||
*Poison & Death - 11 | *Poison & Death - 11 | ||
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== Equipment == | == Equipment == | ||
− | Gear, Armor, Weapons: 530 coins | + | '''Gear, Armor, Weapons:''' 530 coins |
*Chain mail | *Chain mail | ||
*Long Sword | *Long Sword |
Revision as of 16:25, 28 August 2022
Contents
Rank
Human Scout / 3rd
XP: 4,000/8,000
Alignment - Neutral
Henchman to Velsind Flere
Attributes
STR - 13 (+1 melee, open doors 3-in-6)
INT - 12
WIS - 11
DEX - 9
CON - 17 (+2 HP)
CHA - 10
Skills
Languages
- Alignment
- Common
General Skills
- Survival -
- Harvesting (Dex) - Skilled, 10+
- Naturalist (Int) - Skilled, 10+
- Tracking (Wis) - Skilled, 10+
- Wilderness Survival (Wis) - Skilled, 10+
- Riding - Proficient, 15+
Thieving Skills
- Climb - 14+
- Hear Noise - 12+
- Sneak - 12+
Class Abilities
- Cleave - When character slays a target with a melee or ranged attack, then can make an additional attack against an adjacent opponent. ITW, pg. 160
- Can choose one fighter style: dual-weapon, one-weapon, or ranged
- Starts with Naturalist, Tracking, and Wilderness Survival skills at the Skilled level; can improve one to Expert every fourth level (5th, 9th, 13th).
- Starts with following thief skills: Climb, Hear Noise, Sneak; succeeds on roll of 14+; Every level gained allows them to spend 2 points to improve chances of success, both points cannot be spent on same ability.
- Starts with one combat maneuver, may select an additional maneuver at levels 5, 9, and 13.
- Starts with two skills, plus any bonus from high INT; gain a new skill at levels 3, 5, 7, 9, 11, and 13.
- Starts with one Knack; gains a new Knack at levels 4, 7, 10 , and 13
Knacks
- Weapon Specialization: Long Sword - gain +1 hit & damage when using weapon
Combat
AC: 5
HP: 18 (24 max - 3d6)
Movement Rate: 90'/30'
Initiative Modifier: 0
Attacks
- Primary Melee Attack: Long Sword (1d8) - +2 hit, +2 damage
- Secondary Melee Attack: Hand Axe (1d6)- +1 hit, +1 damage
- Primary Ranged Attack: Hand Axe (1d6) - +1 hit
Fighting Style
- Dual-weapon: Fights w/ a weapon in each hand, with either both short sword sized or on long sword and one dagger-sized; If character does not move during round, can make an attack with second weapon; attack is made with Disadvantage and does normal damage.
Combat Maneuvers
- Knock-out: Roll to render target temporarily unconscious; roll suffers a penalty of 1d4 plus any other penalties; with success, target takes 1 hp damage and is unconscious for 1d4+1 rounds. (DEX, Proficient, 15+, 13+ if using fighting style)
Saves:
- Petrification & Paralysis - 13
- Poison & Death - 11
- Blast & Breath - 14
- Staves & Wands - 12
- Spells - 15
Equipment
Gear, Armor, Weapons: 530 coins
- Chain mail
- Long Sword
- Hand Axe (x2)
- Backpack
- Flint and Steel
- Lantern
- Flask of Oil (x2)
- Riding Horse
- Saddle and bridle
- Horse Barding
- Saddle Bags
- Large Sacks (x5)