Editing Annaliese Claymoor (Isle of Storms)

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Character in [[Isle_of_Storms]]
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Part of [[Isle_of_Storms]]
  
 
= Annaliese Claymoor =
 
= Annaliese Claymoor =
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With no reason to remain on the farm. She found what few undestroyed belongings she could, including Jace's spell book, and returned to the town. She stayed the night in the inn where the innkeeper tried to get her stick around as a nighttime companion. She nearly killed him in her disgust and left town hoping to find meaning to live. As long as it was far from the small, smoldering farm in the middle of nowhere.
 
With no reason to remain on the farm. She found what few undestroyed belongings she could, including Jace's spell book, and returned to the town. She stayed the night in the inn where the innkeeper tried to get her stick around as a nighttime companion. She nearly killed him in her disgust and left town hoping to find meaning to live. As long as it was far from the small, smoldering farm in the middle of nowhere.
 
[[https://www.enworld.org/attachments/annaliese-claymoor-png.119215/ pic]]
 
  
 
== Stats ==
 
== Stats ==
  
:'''Race:''' Human; '''Class-Level:''' Barbarian-5; '''Background:''' Outlander
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:'''Race:''' Human; '''Class-Level:''' Barbarian-1; '''Background:''' Outlander
:'''Alignment:''' Neutral Good; '''Proficiency Bonus:''' +3
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:'''Alignment:''' Neutral Good; '''Proficiency Bonus:''' +2
:'''Passive Perception:''' 14; '''Passive Investigation:''' 10
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:'''Passive Perception:''' 12; '''Passive Investigation:''' 11
:'''Hit Dice:''' 5d12+15; '''Spent HD:''' None
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:'''Hit Dice:''' 1d12+3; '''Spent HD:''' None
  
:'''Strength:''' 10 (+0); '''SAVES:''' +3; '''Athletics:''' +3
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:'''Strength:''' 10 (+0); '''SAVES:''' +2; '''Athletics:''' +2
:'''Dexterity:''' 16 (+3); ''SAVES:'' +3 Advantage; '''Stealth:''' +6; ''Original value:'' 15
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:'''Dexterity:''' 16 (+3); ''SAVES:'' +3 Advantage; '''Stealth:''' +5; ''Original value:'' 15
:'''Constitution:''' 16 (+3); '''SAVES:''' +6; ''Original value:'' 15
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:'''Constitution:''' 16 (+3); '''SAVES:''' +5; ''Original value:'' 15
:'''Intelligence:''' 10 (+0); '''Nature:''' +3
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:'''Intelligence:''' 10 (+0); '''Nature:''' +2
:'''Wisdom:''' 14 (+2);  '''Perception:''' +5; '''Survival:''' +5; ''Original value:'' 13
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:'''Wisdom:''' 14 (+2);  '''Perception:''' +4; '''Survival:''' +4; ''Original value:'' 13
:'''Charisma:''' 8 (-1); '''Intimidation:''' +2
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:'''Charisma:''' 8 (-1)
  
 
== Combat ==
 
== Combat ==
:'''Speed:''' 40 ft
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:'''Speed:''' 30 ft
 
:'''Initiative:''' +3
 
:'''Initiative:''' +3
 
:'''AC:''' 18 (Shield + Dex + Con)
 
:'''AC:''' 18 (Shield + Dex + Con)
:'''HP:''' 57/57; '''TEMP:''' 0
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:'''HP:''' 15/15; '''TEMP:''' 0
:'''Rages:''' 3/3
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:'''Rages:''' 2/2
  
:'''Rapier +1:''' +7 melee 1d8+6 piercing (+2 when raging, Can reroll the die once, add two dice (instead of one) on a critical hit)
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:'''Rapier:''' +5 melee 1d8+5 piercing
:'''Short Bow:''' +6 ranged 1d6+5 piercing; ''Range:'' 80/320
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:'''Short Bow:''' +5 ranged 1d6+3 piercing; ''Range:'' 80/320
  
 
== Proficiencies ==
 
== Proficiencies ==
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== Race: Human (variant) ==
 
== Race: Human (variant) ==
:'''Ability Score Increase:''' +1 to Wis and Con; '''Bonus Skill:''' Stealth; '''Bonus Feat:''' Piercer
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:'''Ability Score Increase:''' +1 to Wis and Con; '''Bonus Skill:''' Stealth; '''Bonus Feat:''' Fighting Initiate
 
:'''Language:''' Onesh
 
:'''Language:''' Onesh
  
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== Class: Barbarian ==
 
== Class: Barbarian ==
:'''Rage:''' For up to one minute, 3 times per long rest, grants:
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:'''Rage:''' For up to one minute, 2 times per long rest, grants:
 
::Advantage on Strength saves and checks
 
::Advantage on Strength saves and checks
 
::Add +2 to all melee damage rolls
 
::Add +2 to all melee damage rolls
 
::Resistance to bludgeoning, piercing, and slashing damage
 
::Resistance to bludgeoning, piercing, and slashing damage
 
:'''Unarmored Defense:''' When not wearing armor, add Dexterity and Constitution bonus to AC. Shield is not considered “armored” for this effect.
 
:'''Unarmored Defense:''' When not wearing armor, add Dexterity and Constitution bonus to AC. Shield is not considered “armored” for this effect.
:'''Primal Knowledge:''' At 3rd level, gain one proficiency from Barbarian class list: Intimidation
 
:'''Path of the Totem Warrior'''
 
::'''Spirit Seeker:''' Can cast ''beast sense'' and ''speak with animals'' as a ritual spell.
 
::'''Totem Spirit (Bear):''' While raging, gain resistance to all forms of damage except psychic.
 
:'''ASI: Feat''' Fighting Initiate
 
:'''Fast Movement:''' Speed increased by 10 feet/round
 
:'''Extra Attack:''' Make two attacks as a single attack action.
 
  
 
== Equipment ==
 
== Equipment ==
 
:Large Shield (old, battered, oft-repaired, unknown design) (6#)
 
:Large Shield (old, battered, oft-repaired, unknown design) (6#)
:''Rapier'' +1 (2#)
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:Rapier (2#)
 
:Short Bow (2#)
 
:Short Bow (2#)
:''Bracers of Archery'' (Attuned, +2 damage with arrows)
 
 
:30 arrows
 
:30 arrows
 
:Jace's Spell Book (3#)
 
:Jace's Spell Book (3#)
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::Whetstone (1#)
 
::Whetstone (1#)
 
:Belt
 
:Belt
::Pouch (32gp, 502 sp, 60 cp)
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::Pouch (7gp)
::Teddy Bear, small, raggedy and beaten up, hangs from belt, missing one eye (replaced by a tiger eye gem worth 10 gp)
 
 
 
== House in Trade Town ==
 
:Furnishings
 
::Bed
 
::Kitchen
 
::etc.
 
:Under a secret floor board
 
::601 gp, 22 pp, 1500 sp, 100 cp
 

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