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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
 
== Rank ==
 
== Rank ==
*Human Mage 5
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*Human Mage 1
*XP: 27,965/40,000
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*XP: 10,001/20,000
 
*Alignment: Neutral
 
*Alignment: Neutral
 
*Henchman of [[Ishka]], who is a henchman of [[Karag Two-Blades]]
 
*Henchman of [[Ishka]], who is a henchman of [[Karag Two-Blades]]
*Age: 28
 
 
Anvan was recruited in Rhea's Ford by P'zev the Hairless to be in the employ of Ishka Bronze-skin.
 
 
*Anvan resents the stranglehold that the Wizard's Colleges have on knowledge, and seeks to amass her own libraries on the edge of the wilderness, outside their grasp. (''rob | academia'')
 
*Anvan seeks to be watchful for the needs of spirits within the mortal realm. (''administer | spirits'')
 
*She seeks to not only record the exploits of greatness, but to spread word of it within her own lifetime. (''publicize | legends'')
 
  
 
== Attributes ==
 
== Attributes ==
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*DEX 16 (+2)
 
*DEX 16 (+2)
 
*CON 14 (+1)
 
*CON 14 (+1)
*CHA 11 (originally 8, before [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20197650#post20197650 the pool])
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*CHA 8 (-1)
  
 
== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
**'''Common'''
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**Common  
 
*General Proficiencies
 
*General Proficiencies
**'''Mimicry II''' Anvan can imitate animal calls and foreign language accents. With a proficiency throw of 7+, her mimicry (e.g. imitating the screech of a hoot owl or a noise from some other animal) is so authentic as to fool listeners into believing they have heard the actual animal. This proficiency can be selected multiple times.
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**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
**'''Collegiate Wizardry''' The character has received formal magical education from a wizard’s guild. She can automatically identify arcane symbols, spell signatures, trappings, and grimoires of her own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). [learned during downtime]
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**
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**
 
*Class Proficiencies
 
*Class Proficiencies
**'''Elementalism''' Fire spells do +1 damage per die and impose a -2 saving throw penalty on the target. Elementals summoned from fire gain +1 hp per Hit Die. Anvan's’s magic missiles can be considered to be of this element, if she desires.
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**
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**
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**
  
 
== Combat ==
 
== Combat ==
*AC 2
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*AC
*HP 22
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*HP (just list the max here, list current HP on the front page.)
*Movement Rate 120/40/120
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*Movement Rate
*Initiative Modifier +2
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*Initiative Modifier
*Attacks  
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*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Primary Melee Attack: Dagger 9+, 1d4
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**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
**Primary Ranged Attack: Darts 7+, 1d4
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**Secondary Melee Attack:
*Saves (+1 WIS bonus vs spells and magic items):
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**Primary Ranged Attack:
**Petrification & Paralysis 12+
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*Saves:
**Poison & Death 12+
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**Petrification & Paralysis
**Blast & Breath 14+
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**Poison & Death
**Staves & Wands 10+
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**Blast & Breath
**Spells 10+ (includes WIS bonus)
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**Staves & Wands
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**Spells
  
 
== Spells ==
 
== Spells ==
*First Level: 2/2
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*First Level: Spells Per Day
**Burning Hands (cone of searing flame 40' long and 20' wide, 5d4+5 damage, save vs Blast -2 for half damage)
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**A first level spell in your repertoire
**Shield (self, 3 turns, negates magic missile attacks and grants AC 7 vs missile attacks and AC 5 vs melee attacks. Magic missile attacks are disrupted from all directions.)
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**Another first-level spell in your repertoire
*Second Level: 2/2
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**Etc
**Mirror Image (self, 6 turns, 1d4 images)
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*Second Level: Spells Per Day
**Uncanny Gyration (60' range, concentration for up to 6 rounds, save vs Spells to avoid, may fling target up to 20'/round, with 2d6 impact if flung against a hard surface, penalties to attack if under the effect)
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**One
*Third Level: 1/1
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**Two
**Fireball (240' range, 5d6+5 damage within 20' diameter, save vs Blast -2 for half damage)
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**You-know-what-to-do
  
 
== Equipment ==
 
== Equipment ==
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**Then list
 
**Then list
 
**Those things
 
**Those things
**5788.45 gp kept with Mr. Hand, 78.79 gp on person
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**Individually

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