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| [[The Wilderlands of Absalom]] | | [[The Wilderlands of Absalom]] |
| == Rank == | | == Rank == |
− | *Human Mage 5 | + | *Human Mage 4 |
− | *XP: 27,965/40,000 | + | *XP: 10,239/20,000 |
| *Alignment: Neutral | | *Alignment: Neutral |
| *Henchman of [[Ishka]], who is a henchman of [[Karag Two-Blades]] | | *Henchman of [[Ishka]], who is a henchman of [[Karag Two-Blades]] |
− | *Age: 28
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− | Anvan was recruited in Rhea's Ford by P'zev the Hairless to be in the employ of Ishka Bronze-skin.
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− | *Anvan resents the stranglehold that the Wizard's Colleges have on knowledge, and seeks to amass her own libraries on the edge of the wilderness, outside their grasp. (''rob | academia'')
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− | *Anvan seeks to be watchful for the needs of spirits within the mortal realm. (''administer | spirits'')
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− | *She seeks to not only record the exploits of greatness, but to spread word of it within her own lifetime. (''publicize | legends'')
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| == Attributes == | | == Attributes == |
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| *DEX 16 (+2) | | *DEX 16 (+2) |
| *CON 14 (+1) | | *CON 14 (+1) |
− | *CHA 11 (originally 8, before [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20197650#post20197650 the pool]) | + | *CHA 8 (-1) |
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| == Skills == | | == Skills == |
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| **'''Common''' | | **'''Common''' |
| *General Proficiencies | | *General Proficiencies |
− | **'''Mimicry II''' Anvan can imitate animal calls and foreign language accents. With a proficiency throw of 7+, her mimicry (e.g. imitating the screech of a hoot owl or a noise from some other animal) is so authentic as to fool listeners into believing they have heard the actual animal. This proficiency can be selected multiple times. | + | ** |
− | **'''Collegiate Wizardry''' The character has received formal magical education from a wizard’s guild. She can automatically identify arcane symbols, spell signatures, trappings, and grimoires of her own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize (Judge’s discretion). [learned during downtime]
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| *Class Proficiencies | | *Class Proficiencies |
− | **'''Elementalism''' Fire spells do +1 damage per die and impose a -2 saving throw penalty on the target. Elementals summoned from fire gain +1 hp per Hit Die. Anvan's’s magic missiles can be considered to be of this element, if she desires. | + | ** |
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| == Combat == | | == Combat == |
− | *AC 2 | + | *AC |
− | *HP 22 | + | *HP 14 |
− | *Movement Rate 120/40/120 | + | *Movement Rate |
| *Initiative Modifier +2 | | *Initiative Modifier +2 |
| *Attacks | | *Attacks |
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| == Spells == | | == Spells == |
| *First Level: 2/2 | | *First Level: 2/2 |
− | **Burning Hands (cone of searing flame 40' long and 20' wide, 5d4+5 damage, save vs Blast -2 for half damage) | + | **Burning Hands |
− | **Shield (self, 3 turns, negates magic missile attacks and grants AC 7 vs missile attacks and AC 5 vs melee attacks. Magic missile attacks are disrupted from all directions.) | + | **Shield |
| *Second Level: 2/2 | | *Second Level: 2/2 |
− | **Mirror Image (self, 6 turns, 1d4 images) | + | **Mirror Image |
− | **Uncanny Gyration (60' range, concentration for up to 6 rounds, save vs Spells to avoid, may fling target up to 20'/round, with 2d6 impact if flung against a hard surface, penalties to attack if under the effect) | + | **Uncanny Gyration |
− | *Third Level: 1/1
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− | **Fireball (240' range, 5d6+5 damage within 20' diameter, save vs Blast -2 for half damage)
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| == Equipment == | | == Equipment == |
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| **Then list | | **Then list |
| **Those things | | **Those things |
− | **5788.45 gp kept with Mr. Hand, 78.79 gp on person | + | **Individually |