Areth

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Areth

A character in the Wilderlands Hex Crawl IV B/X Campaign.

Areth

  • Neutral Elf 3 (Swordmaster-Conjuror)
  • XP: 15000/16000 (+10% Bonus) Areth XP Log
  • Backstory:

Attributes

  • STR 15 (+1 to-hit, damage & open doors)
  • INT 16 (+2 languages)
  • WIS 10
  • DEX 14 (+1 ranged to-hit, -1 AC, +1 individual initiative)
  • CON 15 (+1 hp/HD)
  • CHA 6 (-1 Reaction, Max 3 Retainers, Retainer Morale 6)

Combat

  • HP: 21/21
  • AC:
  • Attacks:
    • Sword +1 <+2 To Hit> 1d8+2
    • Dagger <+1 To Hit> 1d4 (Range 10/20/30)
  • Movement:
  • Saves:
    • Death Ray or Poison 12
    • Magic Wands 13
    • Paralyzation or Petrification 13
    • Dragon Breath 15
    • Rod, Stave, or Spell 15

Racial Abilities

  • Infravision, 60'
  • Find secret/hidden doors, 2 in 6
  • Immune to ghoul paralysis

Languages

Common, Elvish, Dwarvish, Orc, Hobgoblin, Gnoll, Dragon

Spells Memorized

  • First Level (2): Charm Person, Sleep
  • Second Level (1):

Spellbook

  • First Level:
    • Charm Person
    • Detect Magic
    • Floating Disc
    • Hold Portal
    • Light (reversible)
    • Magic Missile
    • Protection from Evil
    • Read Languages
    • Read Magic
    • Shield
    • Sleep
    • Ventriloquism
  • Second Level:

Equipment

TO BE UPDATED

  • Armor/Weapons:
    • Chain Mail Armor (400cn)
    • Short Bow +1 (30cn)
      • Quiver w/ 20 arrows
    • Short Sword (30cn)
    • Daggers (2) (20cn)
  • Gear:
    • Backpack (80cn)
    • Tinder Box
    • Torches - 6
    • Rope, 100'
    • Grappling Hook
    • Lg Sacks - 2
    • Sm Sacks - 2
    • Mirror
    • Holy Water - 3 vials
    • Oil Flasks - 5
    • Iron Rations - 2 weeks
    • Waterskins- 2
    • Small Hammer
    • Iron Spikes - 12
    • Crowbar
  • Treasure:
    • Coin: 19gp
    • Gems: