Difference between revisions of "Arianha"

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==Characteristics==
 
==Characteristics==
 
Str: '''12''', Con: '''18''', Siz: '''16''', Int: '''11''', Pow: '''13''', Dex: '''11''':, Cha: '''21'''.
 
Str: '''12''', Con: '''18''', Siz: '''16''', Int: '''11''', Pow: '''13''', Dex: '''11''':, Cha: '''21'''.
 +
*"Raw Str bonus" --, '''Hero die bonus'''+4, '''Extra Languages''': 2, '''Mind Att bonus''':--, '''Defence bonus''':--,
 +
**Max number of henchmen: 30. Loyalty bonus: +60%, Reaction Adjustment: +50%.
 +
 
*Damage Bonus/Minus: '''+ 1d4'''
 
*Damage Bonus/Minus: '''+ 1d4'''
 
*Hit Point Bonus/minus: '''+/-HPs'''
 
*Hit Point Bonus/minus: '''+/-HPs'''
 
*Experience bonus: '''+/-%'''
 
*Experience bonus: '''+/-%'''
*Encumbrance limit:
+
*Encumbrance limit: 30
 +
* Strike Ranks: Dex-3, Siz-1, Int-3.
  
 
==Abilities==
 
==Abilities==
Line 31: Line 35:
 
** '''Greatest desire is to form a secret society, +5 App''
 
** '''Greatest desire is to form a secret society, +5 App''
  
*Class abilities: '''class(es)''' '''Levels'''
+
*Class abilities:
 
**Resistances
 
**Resistances
 
***Magic spells/effects: '''+4/20%'''
 
***Magic spells/effects: '''+4/20%'''
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***Poisons: '''+4/20%'''
 
***Poisons: '''+4/20%'''
 
***Breath Weapons: '''+5/25%'''
 
***Breath Weapons: '''+5/25%'''
**Weapons (Restrictions here)
+
**Weapons
***General weapon bonus
+
***General weapon bonus +5% (All Chivalric Weapons)
***Proficiencies: (N/+n%)
+
***Proficiencies: (3/+10%)
***Specialisations: (+n%/+N Dam)
+
***Specialisations: (+5%/+2 Dam)
**Armour (Restrictions here)
 
*** Modifications or abilities here.
 
 
**Hero dice: N(1dn).
 
**Hero dice: N(1dn).
  
 
**Other HeroPath abilities.
 
**Other HeroPath abilities.
Any Magic, Bodychanging, Poison or Breath attack from an Evil source garners an additional +2/10% bonus.
+
***Any Magic, Bodychanging, Poison or Breath attack from an Evil source garners an additional +2/10% bonus.
Cleanse. May 'lay on hands' to remove 2hp of damage [stop bleeding], cure a disease or temper the effects of poison [-2 to potency]. The first once a day, the latter two once a week.
+
***Cleanse. May 'lay on hands' to remove 2hp of damage [stop bleeding], cure a disease or temper the effects of poison [-2 to potency]. The first once a day, the latter two once a week.
Protection from evil. She radiates an aura that renders her untouchable by otherworldly beings of Evil. It also effects any attack against her by such creatures [and any sworn to evil or its higher powers] reducing them by 10%. This is continuous and cannot be dispelled or repressed by any being short of a God.
+
***Protection from evil. She radiates an aura that renders her untouchable by otherworldly beings of Evil. It also effects any attack against her by such creatures [and any sworn to evil or its higher powers] reducing them by 10%. This is continuous and cannot be dispelled or repressed by any being short of a God.
She radiates good. People may notice this.
+
***She radiates good. People may notice this.
She gets a D10 of divine favour, which can be used to negate or reduce hp damage once a day.
+
***She gets a D10 of divine favour, which can be used to negate or reduce hp damage once a day.
Detect evil by concentrating. Range 60'. 'Hidden' evil can only be sensed after a relevant perception skill success, unless it is an embodiment of 'otherworldy' evil, such as a demon or Evil cleric.
+
***Detect evil by concentrating. Range 60'. 'Hidden' evil can only be sensed after a relevant perception skill success, unless it is an embodiment of 'otherworldy' evil, such as a demon or Evil cleric.
  
 
==Skill Groups==
 
==Skill Groups==
Line 103: Line 105:
 
**<u>Disguise</u> (10%): -%
 
**<u>Disguise</u> (10%): -%
 
**Speak Language:-
 
**Speak Language:-
***Native (Int x 5): 77%
+
***Gaultish (Int x 5): 77%
 
***Trade Tongue (60): 77%
 
***Trade Tongue (60): 77%
 
***High Tongue (30): 47%
 
***High Tongue (30): 47%
 +
***Low Elvish (30): 47%
 +
***High Elvish (30): 47%
 
</div>
 
</div>
  
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!width="100"|Location
 
!width="100"|Location
 
|-
 
|-
|Head || Armour Type || number || number || number || 19-20  
+
|Head || Chain || 6 || 7 || 2 || 19-20  
 
|-
 
|-
|Left Arm || Armour Type || number || number || number || 16-18
+
|Left Arm || Chain || 5 || 7 || 2 || 16-18
 
|-
 
|-
|Right Arm || Armour Type || number || number || number || 13-15  
+
|Right Arm || Chain || 5 || 7 || 2 || 13-15  
 
|-
 
|-
|Chest || Armour Type || number || number || number || 12
+
|Chest || Chain || 8 || 7 || 4 || 12
 
|-
 
|-
|Abdomen || Armour Type || number || number || number || 09-11
+
|Abdomen || Chain || 6 || 7 || 2 || 09-11
 
|-
 
|-
|Left Leg || Armour Type || number || number || number || 05-08
+
|Left Leg || Chain || 6 || 7 || 4 || 05-08
 
|-
 
|-
|Right Leg || Armour Type || number || number || number || 01-04
+
|Right Leg || Chain || 6 || 7 || 4 || 01-04
 
|}
 
|}
  
*Total Hit Points: nHP
+
*Total Hit Points: 17
  
 
==Weapons and Shields==
 
==Weapons and Shields==
* Attack Bonus/Minus: +/-%
+
* Attack Bonus/Minus: +3%
* Parry Bonus/Minus: +/-%
+
* Parry Bonus/Minus: -4%
* Aim Bonus/Minus: +/-%
+
* Aim Bonus/Minus: +3%
*Strike Ranks: Siz:(n)+Dex:(n)=(n)
+
*Strike Ranks: Siz:(1)+Dex:(3)=(4)
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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!width="50"|Enc.
 
!width="50"|Enc.
 
|-
 
|-
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
+
|Broadsword || 1d8+3 || 6 || 10 || 48% || 41% || melee || 1.5
 
|-
 
|-
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
+
|Lance || 1d10+1 || 4 || 10 || 38% || 31% || melee || 3.5
 
|-
 
|-
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
+
|Greatsword || 2d6 || 5 || 12 || 18% || 11% || melee || 3.5
 
|-
 
|-
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
+
|Javelin || 1d8 || 1/sr || 8 || 38% || n/a || 20/50 || 1.5
 
|-
 
|-
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
+
|Target Shield || 1d6 || 7 || 12 || 18% || 21% || melee || 3.0
 
|-
 
|-
|RH Dagger || 1d4+2 || sr || 12 || atk% || pry% || melee || 0
+
|RH Dagger || 1d4+2 || 7 || 6 || 23% || 11% || melee || 0.5
 
|-
 
|-
|Fist || 1d3 || sr || arm || atk% || pry% || melee || 0
+
|Fist || 1d3 || 4 || arm || 28% || pry% || melee || 0
 
|-
 
|-
 
|Kick || 1d6 || sr || leg || atk% || pry% || melee || 0
 
|Kick || 1d6 || sr || leg || atk% || pry% || melee || 0
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==Equipment==
 
==Equipment==
 
*Weapons:
 
*Weapons:
** List your weapons and shields here
+
** Broadsword
 +
** Lance
 +
** Greatsword
 +
** 5 Javelins
 
*Armour:
 
*Armour:
** List you armour and clothing here
+
** Chain Armour
 +
** Target Shield
 +
** Crafter clothing
 +
** Surplice, simple dress
 
*Other:
 
*Other:
**List everything else here.
+
**Silver Holy Symbol
 +
**Hooded Lantern
 +
**10 pts Lamp oil
 +
**2 weeks rations
 +
**100' Rope, Silk
 +
**Waterskin
 +
**Bedroll
 +
**Hand Tools
 +
**Knife
 +
**Sack
 +
**Firestarter
 +
 
 +
==Money==
 +
'''GP''' 52
 +
'''SP''' 10

Latest revision as of 08:37, 29 August 2010

- Back to Heros Paths.

Character Sheet Format[edit]

Go into 'edit', and cut and paste the following format into your character page, and edit the values to suit your PC.

Background[edit]

Write a brief history of your PC here.

Character Details[edit]

  • Name: Arianha
  • Race: Human
  • Class (HeroPath):- Paladin
    • Level: 1
    • Hero points: 3
    • Religion/Faith: Lawful Good
  • Parents Occupation: Civlized Crafter (Baker/Brewer)
  • Sex: Female
  • Age: 21

Characteristics[edit]

Str: 12, Con: 18, Siz: 16, Int: 11, Pow: 13, Dex: 11:, Cha: 21.

  • "Raw Str bonus" --, Hero die bonus+4, Extra Languages: 2, Mind Att bonus:--, Defence bonus:--,
    • Max number of henchmen: 30. Loyalty bonus: +60%, Reaction Adjustment: +50%.
  • Damage Bonus/Minus: + 1d4
  • Hit Point Bonus/minus: +/-HPs
  • Experience bonus: +/-%
  • Encumbrance limit: 30
  • Strike Ranks: Dex-3, Siz-1, Int-3.

Abilities[edit]

  • Innate or Special Abilites.
    • 'Excellent Hearing, +20% Listen, +10% Speak Languages, Play Instrument, Sing
    • 'Greatest desire is to form a secret society, +5 App
  • Class abilities:
    • Resistances
      • Magic spells/effects: +4/20%
      • Bodychanging magics: +4/20%
      • Death Magics: +4/20%
      • Poisons: +4/20%
      • Breath Weapons: +5/25%
    • Weapons
      • General weapon bonus +5% (All Chivalric Weapons)
      • Proficiencies: (3/+10%)
      • Specialisations: (+5%/+2 Dam)
    • Hero dice: N(1dn).
    • Other HeroPath abilities.
      • Any Magic, Bodychanging, Poison or Breath attack from an Evil source garners an additional +2/10% bonus.
      • Cleanse. May 'lay on hands' to remove 2hp of damage [stop bleeding], cure a disease or temper the effects of poison [-2 to potency]. The first once a day, the latter two once a week.
      • Protection from evil. She radiates an aura that renders her untouchable by otherworldly beings of Evil. It also effects any attack against her by such creatures [and any sworn to evil or its higher powers] reducing them by 10%. This is continuous and cannot be dispelled or repressed by any being short of a God.
      • She radiates good. People may notice this.
      • She gets a D10 of divine favour, which can be used to negate or reduce hp damage once a day.
      • Detect evil by concentrating. Range 60'. 'Hidden' evil can only be sensed after a relevant perception skill success, unless it is an embodiment of 'otherworldy' evil, such as a demon or Evil cleric.

Skill Groups[edit]

  • Agility: -4%
    • Boat (05%):1%
    • Climb (40%): 36%
    • Dodge (05%): 1%
    • Jump (25%): 21%
    • Ride (05%): 1%
    • Swim (15%): 11%
    • Throw (25%): 26%
  • Knowledge: +1%
    • Evaluate (05%): 26%
    • Animal Lore (05%): 6%-
    • Human (or other folk) Lore (05%) 21%
    • Mineral Lore (5%): 6%
    • Plant Lore (5%): 6%
    • World lore (5%): 6%
    • First Aid : (10%): 11%
    • Martial arts (0%): n%
    • Star lore (Navigation)(10%):-
    • Read/Write Language (10/0%):-
      • Language Name: n%
    • Craft (Baker): 36%
    • Craft (Brewer): 26%
  • Manipulation: +3%
    • Conceal (05%): 13%
    • Devise (05%): 33%
    • Sleight (05%): 8%
    • Play Instrument (Var): n%
  • Perception: +6%
    • Listen (25)%: 51%
    • Scan (25)%: 41%
    • Search (25%): 41%
    • Track (05%): 11%


  • Stealth: -7%
    • Hide (10%): 3%
    • Sneak (10%): 3%
  • Communication: +7%
    • Orate (05%): 12%
    • Sing (5%): 22%
    • Fast talk (05%): n%
    • Disguise (10%): -%
    • Speak Language:-
      • Gaultish (Int x 5): 77%
      • Trade Tongue (60): 77%
      • High Tongue (30): 47%
      • Low Elvish (30): 47%
      • High Elvish (30): 47%

Hit Points and Armour[edit]

Location Name Armour types H.P. A.P. Enc. Location
Head Chain 6 7 2 19-20
Left Arm Chain 5 7 2 16-18
Right Arm Chain 5 7 2 13-15
Chest Chain 8 7 4 12
Abdomen Chain 6 7 2 09-11
Left Leg Chain 6 7 4 05-08
Right Leg Chain 6 7 4 01-04
  • Total Hit Points: 17

Weapons and Shields[edit]

  • Attack Bonus/Minus: +3%
  • Parry Bonus/Minus: -4%
  • Aim Bonus/Minus: +3%
  • Strike Ranks: Siz:(1)+Dex:(3)=(4)
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Broadsword 1d8+3 6 10 48% 41% melee 1.5
Lance 1d10+1 4 10 38% 31% melee 3.5
Greatsword 2d6 5 12 18% 11% melee 3.5
Javelin 1d8 1/sr 8 38% n/a 20/50 1.5
Target Shield 1d6 7 12 18% 21% melee 3.0
RH Dagger 1d4+2 7 6 23% 11% melee 0.5
Fist 1d3 4 arm 28% pry% melee 0
Kick 1d6 sr leg atk% pry% melee 0
Head Butt 1d4 sr head atk% pry% melee 0
Grapple Special sr special atk% pry% melee 0

Magic[edit]

  • Power:-
    • Current Characteristic POW:
    • Current Available POW (Magic Points):
    • Current Stored POW:



  • Spirit Magic:
    • List your Magic Spells here.
  • Rune Magic:
    • List your Magic Spells here.

Mounts[edit]

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment[edit]

  • Weapons:
    • Broadsword
    • Lance
    • Greatsword
    • 5 Javelins
  • Armour:
    • Chain Armour
    • Target Shield
    • Crafter clothing
    • Surplice, simple dress
  • Other:
    • Silver Holy Symbol
    • Hooded Lantern
    • 10 pts Lamp oil
    • 2 weeks rations
    • 100' Rope, Silk
    • Waterskin
    • Bedroll
    • Hand Tools
    • Knife
    • Sack
    • Firestarter

Money[edit]

GP 52 SP 10