Auster ex Merinita

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Grimoire Laboratory History

Description

TBA

Vital Statistics

  • Size: 0
  • Age: 26 (26)
  • Decrepitude: 0
  • Warping Score: 0
  • Confidence: 1 (3)
  • Sigil: When Auster cast spells they are accompanied by sudden weather effects (a gust of wind, a distant thunderclap, a sudden dampness in the air). This is beyond his control and never large enough to grab hold of through ReAu magic. Depending on the effect, this can be quite unnatural when indoors.
Characteristics Score
Int +3
Per +1
Pre +3
Com +3
Str -3
Sta +3
Dex -3
Qik -3
Personality Reputation Sympathy
Generous +3 Weather
Reckless +3

Virtues and Flaws

Virtues

Affinity With Creo (Minor, Hermetic), Affinity with Corpus (Minor, Hermetic), Book Learner (Minor, General), Educated (Minor, General), Faerie Blood (descendant of Mari) (Minor, Supernatural), Faerie Magic (Free [House], Hermetic), Flexible Formulaic Magic (Major, Hermetic), Hermetic Magus (Free, Social Status), Inventive Genius (Minor, Hermetic), Skilled Parens (Minor, Hermetic)

Flaws

Faerie Heritage (Major, Story), Generous (Minor, Personality), Lame (Minor, General), Reckless (Minor, Personality), Unimaginative Learner (Minor, Hermetic), Vulnerable Magic (within Divine Influence) (Major, Hermetic)

Combat Stats


Weapons: Gauntlet Init -4, Atk +5, Def +1, Dam +3
Soak: +3
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Equipment: Wizardly Robes, Gauntlet
Encumbrance: 1 (1)

Abilities

Name Speciality Score XP
Artes Liberales Ritual Casting 1 5
Awareness 2 15
Charm 2 15
Code of Hermes 1 5
Concentration 3 30
Faerie Lore 2 15
Folk Ken 2 15
Guile 2 15
Intrigue 1 5
Latin Hermetic usage 5 75
Magic Theory 3 30
Parma Magica 1 5
Penetration 1 5
Ride 1 5
Teaching 1 5

Magic

Arts

Art Score XP
Creo 10 37/55
Intelligo 5 15
Muto 1 1
Perdo 1 1
Rego 5 15
Animal 0 0
Aquam 0 0
Auram 8 36
Corpus 10 37/55
Herbam 5 15
Ignem 0 0
Imaginem 0 0
Mentem 7 28
Terram 0 0
Vim 5 15

Spells

Summary of Austers spells below. See the Grimoire for the full spell descriptions.

Auram Spells

The (+1) with Auram Spells casting totals is due to Weather Sympathy.

Name CT Level Range Duration Target Mastery Short Description
Air's Ghostly Form +21(+1) CrAu 5 Touch Diameter Individual 0 A thick fog forms around the magus.
Broom of the Winds +21(+1) CrAu 15 Voice Momentary Individual 0 Strong winds try to knock the target down
Charge of the Angry Winds +21(+1) CrAu 15 Voice Concentration Individual 0 Moving wall of wind
Whispering Winds +16 InAu 15 Sight Concentration Individual 0 Hear everything spoken in line of sight
Ward against Rain +16 ReAu 10 Personal Sun Individual 0 Keep dry

Corpus Spells

Name CT Level Range Duration Target Mastery Short Description
Bind Wound +23 CrCo 10 Touch Sun Individual 0 Keep wounds from getting worse
The Chirurgeon's Healing Touch +23 CrCo 20 Touch Momentary Individual, Ritual 0 Heal a Light Wound caused by anything but poison or disease
+18 InCo 10 Touch Momentary Individual 0 Find medical defects

Herbam Spells

Name CT Level Range Duration Target Mastery Short Description
Intuition of the Forest +13 InHe 10 Touch Sun Group 0 +3 to all nature-oriented rolls (no spells) / no significant harm to the forest

Mentem Spells

Name CT Level Range Duration Target Mastery Short Description
Panic of the Trembling Heart +20 CrMe 15 Eye Sun Individual 0 Cause an overpowering fear of something
The Call to Slumber +15 ReMe 10 Voice Momentary Individual 0 Cause someone to sleep within a few seconds

Vim Spells

Name CT Level Range Duration Target Mastery Short Description
Sense the Nature of Vis +13 InVi 5 Touch Momentary Individual 0 Find out what Art raw Vis is connected to

Possessions

Vis

Notes