Difference between revisions of "B-Grade"

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==='''OVERVIEW: SYSTEM'''===
 
==='''OVERVIEW: SYSTEM'''===
 
*''B-Grade is driven by the One Roll Engine, though i have made a number of major changes to this system.''  
 
*''B-Grade is driven by the One Roll Engine, though i have made a number of major changes to this system.''  
*'Some fundamental changes include:''
+
*''Some fundamental changes include:''
 
#''PC characters mainly play monsters (golems, frankensteins, leprechauns, pookas, vampires, wolfmen, aliens etc) by choosing a monster template.
 
#''PC characters mainly play monsters (golems, frankensteins, leprechauns, pookas, vampires, wolfmen, aliens etc) by choosing a monster template.
 
#''Expert/Hard dice have been removed. Wiggle/Master dice are now called '''Hammer-time''' (HT) dice. HT dice are much more rare now and are usually offset by penalties in other areas.
 
#''Expert/Hard dice have been removed. Wiggle/Master dice are now called '''Hammer-time''' (HT) dice. HT dice are much more rare now and are usually offset by penalties in other areas.

Revision as of 23:19, 14 January 2008

Designer's Notes

*N.b. Designer's notes are always in italics:

  • ...So here it is..a place to store my system and settingfor a game i have devised based on b-grade movies. Largely incorporating the One Roll Engine (ORE) with a lot of the work from my (now abandoned) TORGLIKE system. I think with B-Grade, i have finally found a setting that i am happy to GM.
  • General principles of B-Grade
  1. Reduce rolling in the game, especially combat - hence ORE variant
  2. More beer'n'pretzel than serious rpg - though not at the expense of realism.
  3. Reduce complexity. Always opt for the simpler solution

OVERVIEW: SETTING

OVERVIEW: SYSTEM

  • B-Grade is driven by the One Roll Engine, though i have made a number of major changes to this system.
  • Some fundamental changes include:
  1. PC characters mainly play monsters (golems, frankensteins, leprechauns, pookas, vampires, wolfmen, aliens etc) by choosing a monster template.
  2. Expert/Hard dice have been removed. Wiggle/Master dice are now called Hammer-time (HT) dice. HT dice are much more rare now and are usually offset by penalties in other areas.
  3. Width 2 successes are only minimal successes. Width 3 hits are needed in combat to hit your foe solidly. Losing a die from your dice pool when hit has been removed.
  4. Skills have been dramatically reduced in number.
  5. Spells/Rituals/Miracles work differently
  6. Possibly introducing a Drama deck (similar in concept to Torg's Drama deck), via a normal playing card deck.