Difference between revisions of "B-Grade"

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*[[B-Grade Basic Rules]]
 
*[[B-Grade Basic Rules]]
*[[B-Grade Templates, Stats & Skills]]
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*[[B-Grade Stats & Skills]]
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*[[B-Grade Templates (Classes)]]
 
*[[B-Grade Powers and Boons]]
 
*[[B-Grade Powers and Boons]]
 
*[[B-Grade Combat]]
 
*[[B-Grade Combat]]

Revision as of 19:22, 15 January 2008

DESIGNER NOTES

*N.b. Designer's notes are always in italics:

  • ...So here it is..a place to store my system and setting for a game i have devised based on b-grade movies. Largely incorporating the One Roll Engine (ORE) with a lot of the work from my (now abandoned) TORGLIKE system. I think with B-Grade, i have finally found a setting that i am happy to GM.
  • General principles of B-Grade
  1. Reduce rolling in the game, especially combat - hence ORE variant
  2. More beer'n'pretzel than serious rpg - though not at the expense of realism.
  3. Reduce complexity. Always opt for the simpler solution

OVERVIEW: SETTING

  • B-Grade is an rpg where the players are monsters found in B-grade movies, fighting for allied forces on the brink of world war 2. Set in 1935, adventures focus on monsters such as vampires, wolfmen and the like fighting nazi occultism, mad scientists, government cover-ups, prehistoric dinosaur islands, japanese ninja-robots, and legions of zombies. It's certainly not an orignal idea with such comics as hellboy and creature commandos covering this ground previously
  • B-Grade Setting

OVERVIEW: SYSTEM

  • B-Grade is driven by the One Roll Engine, though i have made a number of major changes to this system.
  • Some fundamental changes include:
  1. PC characters mainly play monsters (golems, frankensteins, leprechauns, pookas, vampires, wolfmen, aliens, cat people etc) by choosing a monster template.
  2. Expert/Hard dice have been removed. Wiggle/Master dice are now called Hammer-time (HT) dice. HT dice are much more rare now and are usually offset by penalties in other areas.
  3. Width 2 successes are only minimal successes. Width 3 hits are needed in combat to hit your foe solidly. Losing a die from your dice pool when hit has been removed.
  4. Skills have been dramatically reduced in number.
  5. Spells/Rituals/Miracles work differently
  6. Possibly introducing a Drama deck (similar in concept to Torg's Drama deck), via a normal playing card deck.