BD&D Fighter

From RPGnet
Revision as of 21:29, 7 January 2013 by 75.23.250.92 (talk)
Jump to: navigation, search

- Main Page; Keep On The Borderlands

Fighter

Description: Fighters are experienced human warriors. They can be trained knights, barbarians from the wastes, swashbuckling pirates, unemployed mercenaries, or any other martial character you may wish to play. They are able to utilize all weapons and all armor in the game. Fighters are the toughest characters in combat with the best ability to hit foes, the best damage, and the best ability to absorb damage. Fighters with good Dexterity make excellent ranged characters, while those with high Charisma develop into exceptional leaders of hirelings and henchmen.

Prime Requiste: Their prime requisite ability is Strength. Fighters with a 13-15 Strength gain a +5% bonus to earned experience. Fighters with a 16-18 Strength gain a +10% bonus to earned experience. Likewise, Fighters with a 6-8 Strength suffer a -10% penalty to earned experience, and Fighters with a 3-5 Strength suffer a -20% penalty to earned experience.

Levels Title Experience Points Hit Dice
1 Veteran 0 1d8
2 Warrior 2000 2d8
3 Swordmaster 4000 3d8
4 Hero 8000 4d8
5 Swashbuckler 16000 5d8
6 Myrmidon 32000 6d8
Saving Throws
Poison or Death Ray 12
Magic Wand 13
Turn to Stone or Paralysis 14
Dragon Breath 15
Spells or Magic Staff 16


To Hit Roll Needed
Armor Class of Foe 9 8 7 6 5 4 3 2 1 0 -1 -2 -3
Levels 1 - 3 10 11 12 13 14 15 16 17 18 19 20 20 20
Levels 4 - 6 8 9 10 11 12 13 14 15 16 17 18 19 20

Attribute adjustments: Fighters may lower Intelligence and/or Wisdom by 2 points to raise Strength by 1 point. This process may be repeated, though Intelligence and Wisdom may not be lowered below 9, and Strength cannot rise above 18. These adjustments may only be done at character creation.

- Main Page; Keep On The Borderlands