Difference between revisions of "BRP Attribute Training"

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- Main Page; [[Griffin Island]]
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- Main Page; [[Griffin Island]] or [[Escape to Smalltown]]
  
 
'''Training an attribute:'''  spend 25 x current-attribute-value hours in training.  After the character has spent the requisite time training, the character may add either 1 or 1d3-1 to the current attribute. A character has 50 hours per week available for training, if the character is training full time.  A character cannot train an attribute if that character is working a ''full time job'', but may split training time between attributes or with skill training.
 
'''Training an attribute:'''  spend 25 x current-attribute-value hours in training.  After the character has spent the requisite time training, the character may add either 1 or 1d3-1 to the current attribute. A character has 50 hours per week available for training, if the character is training full time.  A character cannot train an attribute if that character is working a ''full time job'', but may split training time between attributes or with skill training.
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- ''Strength'':  May not exceed the higher of Constitution or Size.
 
- ''Strength'':  May not exceed the higher of Constitution or Size.
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- ''Constitution'':  May not exceed the higher of Strength of Size.
 
- ''Constitution'':  May not exceed the higher of Strength of Size.
 +
 
- ''Size'':  Cannot be trained.
 
- ''Size'':  Cannot be trained.
 +
 
- ''Intelligence'':  Cannot be trained.
 
- ''Intelligence'':  Cannot be trained.
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- ''Power'':  Cannot be trained.
 
- ''Power'':  Cannot be trained.
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- ''Dexterity'':  May increase a maximum of 5 over starting Dexterity.
 
- ''Dexterity'':  May increase a maximum of 5 over starting Dexterity.
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- ''Charisma'':  May only be trained under special circumstances.
 
- ''Charisma'':  May only be trained under special circumstances.
  
  
- Main Page; [[Griffin Island]]
+
- Main Page; [[Griffin Island]] or [[Escape to Smalltown]]

Latest revision as of 22:51, 17 June 2011

- Main Page; Griffin Island or Escape to Smalltown

Training an attribute: spend 25 x current-attribute-value hours in training. After the character has spent the requisite time training, the character may add either 1 or 1d3-1 to the current attribute. A character has 50 hours per week available for training, if the character is training full time. A character cannot train an attribute if that character is working a full time job, but may split training time between attributes or with skill training.

Research an attribute: spend 25 x current-attribute-value hours in self-research to improve an attribute. After the character has spent the requisite time training, a successful 1d100 that exceeds the current-attribute-value X 5% results in the character gaining 1 or 1d3-1 points in the attribute.

Attribute training limits:

- Strength: May not exceed the higher of Constitution or Size.

- Constitution: May not exceed the higher of Strength of Size.

- Size: Cannot be trained.

- Intelligence: Cannot be trained.

- Power: Cannot be trained.

- Dexterity: May increase a maximum of 5 over starting Dexterity.

- Charisma: May only be trained under special circumstances.


- Main Page; Griffin Island or Escape to Smalltown