Difference between revisions of "B X Wilderlands Campaign"

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(Current Retainers and NPCs)
(Current Retainers and NPCs)
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*[[Thorvald Leifson]] - Played by MonsterMash
 
*[[Thorvald Leifson]] - Played by MonsterMash
 
*[[Zossi]] - Played by DeeCee
 
*[[Zossi]] - Played by DeeCee
== Current Retainers and NPCs ==
+
==CurrentRetainers and NPCs==
*[[Damayanti_Retainers|Damayanti's Retainers]]
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===[[Damayanti_Retainers|Damayanti's]]===
**Altan is charismatic and has a striking appearance, with red hair and dark eyes. Back in Karak, she often led your family's retainers during ceremonial marches. However, while she is a brave and competent fighter, she is given to bouts of dizziness and ill-health.
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*Altan and Dorjpalam, Karakhan fighters.
**Dorjpalam is short and reserved. She hails from a backwater mountain province and is capable of laboring longer than many strong men. She is also quite superstitious and searches the stars for portents and omens at night.
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===[[Thorvald_Retainers|Thorvald's Retainers]]===
 
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*Gorbo Sandhiller, halfling scout
*[[Thorvald_Retainers|Thorvald's Retainers]]
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*Sigurd, human torchbearer/porter
** Gorbo Sandhiller, halfling scout
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===[[Zossi_Retainers|Zossi of the Krag's]]===
** Sigurd, human torchbearer/porter
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*Bjorn, Hrolf Fairhair, Leif, and Njal the Northerner, Skandik fighters.
 
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===Lysippe===
*[[Zossi_Retainers|Zossi of the Krag's Retainers]]
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*Lysippe's mule. Has a set of saddlebags.
**Your first retainer, Bjorn, is remarkable only for his devout worship of Odin and his unstinting zeal when performing difficult manual tasks. He is a Dragonscar Skandik.
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===[[Vigdís_Alfkin/Retainers|Vigdís]]===
**Your second retainer, Hrolf Fairhair, is a skilled fighter with any weapon to which he sets his hand. He is also handsome and popular with women, although he occasionally falls into dark moods and speculates that he will die an untimely death. He is a Dragonscar Skandik.
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*Amacas, Skandik muleteer.
**Your third retainer, Njal the Northerner, is a foreigner who jumped ship and has lived on Dragonscar Isle ever since. He speaks little of his past, but his erudite air indicates that he was educated at one time. His neck also bears the scars of a thrall-ring and he limps when he walks. Oddly, Njal speaks the tongues of ogres and gnolls in addition to Common and Skandik. Njal is a Skandik from the far north.
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*Atar and Humar, Paldorian dogsbodies
**Your fourth retainer, Leif, is a farmer's son. He is relatively untrained in melee, but is a decent shot with a bow or a sling and likes to hunt. Leif has his father's red hair and blue eyes and his Ghinoran mother's dark complexion. People whisper that the gods favor him and that ill fortune cannot touch him. He is a Dragonscar Skandik.
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*Hrodgar Helmmsen, Skandik archer.
 
 
'''Lysippe's mule'''
 
 
 
A mule. Has a set of saddlebags.
 
  
 
== Marching Order ==
 
== Marching Order ==

Revision as of 21:48, 9 January 2010

  • This page is for the B/X D&D Wilderlands Campaign being run by Julius Sleazer.
  • Hexes are 15 miles wide

Forum Threads

Current Characters

Alphabetical order of first names:

CurrentRetainers and NPCs

Damayanti's

  • Altan and Dorjpalam, Karakhan fighters.

Thorvald's Retainers

  • Gorbo Sandhiller, halfling scout
  • Sigurd, human torchbearer/porter

Zossi of the Krag's

  • Bjorn, Hrolf Fairhair, Leif, and Njal the Northerner, Skandik fighters.

Lysippe

  • Lysippe's mule. Has a set of saddlebags.

Vigdís

  • Amacas, Skandik muleteer.
  • Atar and Humar, Paldorian dogsbodies
  • Hrodgar Helmmsen, Skandik archer.

Marching Order

  • Front - rough suggestion
    • Thorvald Hrolf
    • Zossi? Dagmaer
    • Lysippe Vigdis
    • Dayamanti Altan
    • Dorjpalam Njal
    • Leif Bjorn

Past Characters

These are the fallen heroes from the campaign.

Campaign Maps

Dragonscar Isle & Surroundings

Campaign Journal

Airday, 1st of Thawmist, 4433 BCCC

The party explore deep into the dungeon (accessed via a stone door) and, having gone done a very long, steep staircase, and past strange glyphs and a stone mouth that speaks in a language none of the party understand, finally come to the bottom of the staircase and the beginning of a passageway.

Following the passageway east and then north, where it ends in a set of double doors, but also two sets of doors before it, two to the left and to the right. Having opened these four doors, the party finds in the four rooms a total of 2400 sp and 1900 gp, as well as a transparent container containing four ounces of red fluid.

The party decides to head back to Bondport with much of this treasure (leaving 1200 silver pieces still in the dungeon), pausing on the way so Lysippe can copy the glyphs and the speech of the stone mouth. In the evening, they camp away from the dungeon's entrance.

Waterday, 2nd of Thawmist, 4433 BCCC

The party travels towards Bondport. The journal is much more exhausting than the trip out was, with the party being heavily laden with treasure.

Earthday, 3rd of Thawmist, 4433 BCCC

The party continues their backbreaking journal, relieved that they encounter no hostile creatures.

Fireday, 4th of Thawmist, 4433 BCCC

The party continues on; this day a giant spider approaches the party, but backs away when it sees how badly outnumbered it is. The party, sensibly, leaves it alone.

Spiritday, 5th of Thawmist, 4433 BCCC

As evening approaches on this day, the party finally arrive in Bondport.

They speak to Urbanus, a dwarven money-lender, who exchanges some of their funds for small coins. He advises them to seek out the Temple of Nephtlys (goddess of wealth and merchants) if they wish to keep their funds safe. The only disadvantage is that the letter of credit so gained can only be redeemed at the goddess' temple.

Damayanti goes to the forge of the dwarven weaponsmith, Rusticus where said dwarf shows him his selection of weapons and armour. She buys two sets of armour and two swords. She retires to the Parched Perch for the night.

Dagmaer goes to the market square and equips himself with dungeoneering gear and several weeks worth of food, before buying a mule from the livestock pens. He then decides to find himself an inn. He stays for the night at the Golden Brazier, more expensive than the Parched Perch, but is charged very little out of respect for him as a worshipper of Wotan. At the inn he meets Aelflaf, whose farm was burnt by elves from Birchall and is looking for work to support his family. He readily agrees to be hired as a porter.

Lysippe goes to a tavern called the Emur's rest and, striking up a conversation, finds out that land is free but if she wishes to create a temple to Helios in the city she will need to speak to the Town Constable. She later deposits 230 gold pieces (and pays a 10% fee) in the Temple of Nephtlys (and is a little nonplussed by the priest, An's, enthusiasm). She then heads to the Parched Perch where she rents a room for the night and buys a meal and a mug of ale.

Thorvald goes to the general store, where he is well known, and buys various items of equipment. He then heads to the Landsman's Last Hope, a rather battered inn, and hires Gorbo Sandhiller a halfling 'scout'. He then hires Sigurd as a porter, after which he goes to the local temple of Thor. Here he donates 10 gold pieces to the temple and buys a holy symbol. He then proceeds to Rusticus, the dwarven weaponsmith where he buys a set of light-weight dwarven mail and a long bow. He retires to the Parched perch for the night.

Vidgís gets directions from the money-lender to an inn called the Parched Perch where the only rowdy element is the owner, the hard-drinking halfling Silvy Buckleburr. After making sure she knows where the inn is, she goes (after Lysippe) to the Temple of Nephtyls where she undergoes the initiation and then deposits 100 gold pieces (including the 1% fee charged to initiates) at the temple. She then returns to the inn, where she gets directions down to the waterfront and goes there in search of retainers, hiring two Paldorians and a Skandik archer named Hrodgar Helmssen. After that, she retires for the night to the Parched Perch.

Zossi persuades his retainers to pool their money in order to purchase a cart, horses, and leather armour and shields for each of them. He then visits a merchant and buys waterskins and sacks for the men, and also Rusticus, the dwarven weaponsmith where he buys each of them a warhammer. They appreciate all of these purchases very much, especially the warhammers. Finally, he buys some tattered peasant clothing from a ragpicker as well as some not-so-good rations (a weeks' worth from a seedy trader named Jarvik). After all this, Zossi and his retainers camp outside of town, Zossi having drained his monetary supply.

Airday, 6th of Thawmist, 4433 BCCC

Lysippe buys rations (2 weeks worth) and a mule and saddlebags in the morning. She then meets with Alexandros, a local alchemist, who offers to identify the crimson potion for 34 gold pieces. She goes back to the Temple in order to withdraw 40 gold pieces of the money she deposited the previous day. Having taken the money out, and being given the potion by Damayanti she proceeds back to the alchemist. After paying the 34 gold pieces to him, she discovers that potion is one of Healing. She then hands the potion back to Damayanti.

Thorvald buys a dozen torches and a tinderbox for Sigurd, giving them to the new hireling. He tells both his new recruits to be ready to go soon.

Vigdis buys a mule and two sets of saddlebags in the morning and then meets with two muleteers: one, who charges one gold piece per 30 days refuses to go beneath the earth, whilst the other, who charges one gold piece and six silver pieces per 30 days, will only go beneath the earth for an additional one gold piece and six silver pieces per 30 days. Vigdis decides to hire the second muleteer.

XP and Loot Tracking

2400 sp and 700 gp (divided up among the party and retainers); 1200 silver pieces remain in the dungeon

A Potion of Healing: a transparent container; a few ounces of red liquid lie within