Bahir All-Walker

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Streams_of_Change.

  • Bahir All-Walker
  • Caste: No moon
  • Concept: Visionary Shaman
  • A broad-shouldered man with a wide smile and warm brown eyes. He has an engaging manner and a passionate approach to things, eager to listen since it allows him to discover things. Normally dressed in hand-stitched garments in browns and greens.

Motivation

  • To seek out and use the protean truths of things to change societies

Intimacies

Natural

Negative

Positive

  • Aera, The Black Wolf Seer(Love)
  • Crossroads Society(Service)
  • The Other(Service/Love)

Supernatural

Negative

Positive

Anima

True Form: A large and cuddly silverback gorilla.
Anima Banner: A star-filled gorilla in the blue-blacks of the night sky.

A No Moon Lunar may attune her Essence to that of the new moon. She must spend at least one mote of Essence, and may spend up to twice her permanent Essence in motes. In doing so, she gains a shadowy penumbra that causes attackers who cannot see through darkness to suffer a -1 external penalty. This aura amplifies the occult power of the Lunar for the remainder of the scene, allowing her to reduce the cost of all Charms that explicitly require an Occult roll by one per mote of Essence used to power her anima, though the cost of a Charm cannot be reduced by more than half. This aura also allows her to reduce the Essence cost of all spells cast for the rest of the scene by one per mote of Essence initially invested in her anima, but the cost of a spell cannot be reduced by more than half.

Whenever the Lunar has 11 or more motes of Peripheral Essence active, this anima effect activates automatically at full strength (or increases if originally activated at a lower power) without cost. The No Moon is just as obvious as any other flaring Lunar, but the light springs from the silver edge of her anima and the shadow within remains. She is treated as having spent twice her permanent Essence for purposes of Charm and spell cost reduction and retains the protection of the penumbra.

Attributes

Physical

  • Strength 1(2)
  • Dexterity* 5(6)
  • Stamina 5(6)

Social

  • Charisma 3
  • Manipulation 2
  • Appearance* 5

Mental

  • Perception* 5
  • Intelligence* 5
  • Wits 3

Abilities

Caste

Favored

  • Survival 2(Forests+1)
  • Occult 5 (Sorcery+2)
  • Lore 3 (The Wyld/Underworld/Malfeas+1)

Unfavored

  • Dodge 3
  • Resistance 2
  • Integrity 2
  • Performance 2(Speeches+1)
  • Presence 2
  • Awareness 3
  • Craft(Air) 3
  • Martial Arts 3
  • Investigation 1
  • Linguistics 2(Old Realm, Clawspeak)

Backgrounds

Each Background

Artifact 3

A gift from one of Bahir's earliest vision-quests this Wood Elemental coils within the tattoos of Bahir's chest.

  • Symbiotic Elemental Passenger

KING OF THE WOOD

  • Specialties: Survival (Forests +1), Performance (Speeches +1), Occult (Sorcery +1)
  • Abilities: Presence +1, Resistance +1, Integrity +1
  • Attributes: Stamina +1, Charisma +1, Manipulation +1

Artifact 5 Quicksilver Aegis Talisman
Assign 5 points to below:
• Add two extra levels of lethal damage to the damage of the talisman’s lash and blade attacks. Without any points spent to increase damage, the automaton is incapable of attacking.
• Add 2L/2B to its wearer’s armored soak, without fatigue or mobility penalties. This bonus is compatible and cumulative with other armor, but it cannot add more than 6L/6B to armor. (No such limitations apply when the character is otherwise unarmored.) The device’s moonsilver tendrils are all but indestructible and cannot be directly attacked to any real effect. The actual amulet can be attacked, however, with a -3 external penalty for its small size, and it always has its listed soak, regardless of points spent to increase the armor value. If it is “killed” by damage, the device’s tendrils retract, and the amulet falls off, inert until repaired.
• Add one to both of its owner’s Dodge DV and Parry DV. This is considered a shield bonus but it is not cumulative with the use of other shields. Only the best value applies.

Manse 4 and Manse 2

  • The Bastion of Silver Dreams is a dual-aspected manse on the edge of Creation that mingles energies from the Wyld. It generates a Stone of Dream Entrance (Oadanal's Codex p.103) and Stone of Surface Thoughts (Core p.382).


Mentor 3

  • Aera, the Black Wolf Seer. Bahir's lover and teacher in the Crossroads Society. She has considerable power and knows the Celestial tier of Sorcery.

Backing 1

  • Crossroads Society


Heart's Blood 5 A true hunter of forms, Bahir knows the following special forms gathered from quests into the Wyld and the Underworld.

  • Flame Gryphon(The Wyld p.152)
  • Abacasteri (The Wyld p.158)
  • Chameleon Monkey (The Underworld p.156)

Merits

Each Merit

Priest of Luna

Flaws

Oathbound

  • Oath of the Other (Legendary-8pt)

The All-Walker must complete a sacred hunt at least once every Lunar cycle. This must be an entirely new species/form rather than a variation upon a theme. Obviously the All-Walker may still hunt such variations but they do not meet the requirements of the Oath. The All-Walker must spend no less than two hours per day meditating upon the nature of the new form for not less than 14 days prior to the completion of the hunt. He must then spend two hours per day of the following 14 days meditating upon the new essence and seeking lessons within it. Ideally this should be in the form itself.

In general Bahir tries to time his first transformation for the full moon and willingly enters Limit Break at that time as part of a timed vision-quest

During the vision-quests that sealed the oath Luna revealed many mysteries and secret knowledges to the young Exalt, imprinting hidden truths in his mind and spirit. This eventually led him to the Bastion of Oneiric Silver, a Manse on the very edge of the Wyld with aspects that married order and chaos in mutual fascination.

Benefits: Outland-Navigating Guile, Conviction +1

Greater Curse

(2pt)

The All-Walker's dedication to Luna and the protean essence of Her Exaltation has left him with a greater susceptibility to its inherent weakness.


Limit Break:8

Charms

Knacks

Deadly Beastman Transformation
--Inexhaustible
--Night Vision
--Wall Walker
Beast Power Concentration
Hybrid Body Rearrangement
Luna's Hidden Face
Green Sun Child

Each Ability or Attribute

Strength

Dexterity

1st Dexterity Excellency

Stamina

Ox-Body x4 (4 -1, 8 -2, eight Dying)

Charisma

Manipulation

Appearance

3rd Appearance Excellency

Perfect Symmetry (p.177)
Cost: 4m Type: Simple Keywords: Combo-OK Duration: One scene

Perception

2nd Perception Excellency


Eye of the Cat(p.179)
Cost: 6m Type: Simple Keywords: Combo-OK, Fury-OK Duration: One scene

Devil-Restraining Grip(p.179)
Cost: 5m, 1wp; Mins: Perception 4, Essence 3; Type: Simple Keywords: Combo-OK, Obvious Duration: One scene

God-Cutting Essence(p.179)
Cost: 1m Type: Supplemental Keywords: Combo-OK, Obvious Duration: Instant
Inflicts aggravated damage on spirits


Wyld-Sensing Instincts(p.185)
Cost: 3m, 1wp; Mins: Perception 3, Essence 2; Type: Simple Keyword: Combo-OK, Wyld Duration: Indefinite

Outland-Navigating Guile(Ink Monkeys)
Permanently upgrades Wyld-Sensing Instincts

Eagle-Fish Transition Prophecy(p.186)
Cost: 12m, 2wp Type: Simple (dramatic action) Keywords: Combo-OK, Obvious, Wyld Duration: Instant

Intelligence

3rd Intelligence Excellency

Argent Weaver Art
Cost: — (1m) Type: Permanent Keywords: Obvious, Shaping Duration: Permanent
Range:50yds Strength:9


Countless Lustrous Strands
Cost: 5m, 1wp Type: Simple Keywords: Combo-OK, Gift, Obvious Duration: One scene
Cost is 3m with DBT or Beast Power Concentration
Attack with strands using (Dex+MA)
Speed:5 Accuracy: Int Damage:(Intx2+Essence)B/L P Defence:+0 Rate:3 Range: Intx10yds

Burgeoning Wyld Infliction
Cost: 5m, 1wp Type: Simple Keywords: Combo-OK, Obvious, Shaping, Stackable, Touch Duration: (Lunar’s Essence) days


Terrestrial Circle Sorcery

  • Summon Elemental
  • Demon of the First Circle

Wits

Essence

  • Essence: 5
  • Personal:25 / 25
  • Peripheral:52 / 60
  • Committed to Charms:0
  • Committed to artifacts:8
  • Willpower: 10/10
  • Anima status:

Virtues

  • Compassion:5
  • Conviction:5
  • Temperance:1
  • Valor:2
  • (Virtue channels used: None)

Limit Break

Limit:0

Curse of the Hungry Wolverine

Conflict

Physical

  • Join Battle:6
  • Dodge DV:7
  • Parry DV:6
  • Soak: 6B/3L/0A

Movement

  • Move:5/6
  • Dash:11/12

Social

  • Join Debate:6
  • Dodge MDV:9
  • Parry MDV:4

Health Levels

  • -0, -1, -1, -2,-2, -2,-2,-2, -2, -2, -2, -2, -2, -2, -2 , -2, -2, -2,-2, -2, -2, -4, Incapacitated
  • (wounds are designated as bashing, lethal or aggravated)

Equipment

Silver Strands
Speed:5 Acc:+5 Damage: +14B/L P Def:+0 Rate:3 Range:50yds


Quicksilver Aegis Talisman(WotL p.111)
Attributes: Strength 5, Dexterity 5, Stamina 1; Charisma 0, Manipulation 0, Appearance 0; Perception 3, Intelligence 1, Wits 3
Virtues: Automaton: Never fails Valor checks, never makes others.
Abilities: Athletics 2, Awareness 2 (Detect Ambush +3), Integrity 5, Melee 5 (Itself +3)
Join Battle: 8
Attacks:
Lash: Speed 4, Accuracy 15, Damage 5L (up to 15L), Defense 15, Rate 3
Blade: Speed 4, Accuracy +4, Damage +0L (up to +10L), Defense +1, Rate 3
Soak: 20L/20B (Moonsilver construction, 19L/19B; Hardness: 15L/15B)
Health Levels: -0/ -0/ -0/ -0/ -0/Incap
Dodge DV: 2 Willpower: 10 (0 against its owner) Essence: 1

Bound Elementals, Spirits and Demons

Kel-maran, Jokun (RoGD1, p.106-7) Attributes: Strength 6, Dexterity 4, Stamina 6; Charisma 3, Manipulation 2, Appearance 3; Perception 3, Intelligence 3, Wits 1
Virtues: Compassion 2, Conviction 2, Temperance 4, Valor 3
Abilities: Athletics 3, Awareness 1, Dodge 2, Integrity 3 (Warrior Ethic +3), Investigation 2, Melee 4, Performance 0 (Voice +3), Presence 1, Resistance 3, Survival 2, War 3
Backgrounds: Backing 1, Familiar 3

Charms: Affinity Fire Control—Reduce light level and +4 soak against fire and heat
Call—Summon additional jokun for aid
Dematerialize—Costs 50 motes
Endowment—Bless with +4L soak vs. heat
Hoodwink—Creatures accustomed to the open are shaken with claustrophobia
Hurry Home—Mica percolation (see description)
Landscape Hide—Works in any solid stone
Landscape Travel—Mica percolation through the earth at full movement speed
Sheathing the Material Form—+6B/3L soak vs. weapons
Subtle Whisper—Silently instills a sense of honor in all around
Tracking—Invest Essence through a song and hear the song from any distance away
Second (Ability) Excellency—Melee, Resistance
Join Battle: 2
Attacks:
Bite: Speed 5, Accuracy 2, Damage 7L, Rate 1
Clinch: Speed 6, Accuracy 4, Damage 6B (P), Parry DV –, Rate 1
Kick: Speed 5, Accuracy 4, Damage 9B, Parry DV 1, Rate 2
Punch: Speed 4, Accuracy 3, Damage 6B, Parry DV 2
Hammer: Speed 5, Accuracy 9, Damage 14B/2 (P), Parry DV 5, Rate 2
Soak: 7L/15B (Rock structure, 4L/9B; Hardness: 2L/2B)
Health Levels: -0/-1/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap
Dodge DV: 5 Willpower: 7 Essence: 3 Essence Pool: 65

History

Bahir was once an academic, born of academics, but his youthful researches in forbidden and esoteric lores left him unsatisfied and restless. Discarding the comfortable life of the savant and scholar he sold everything he owned and set off into the wilds of Creation. He spent nigh on a decade hunting down and investigating rumours of shadowlands, unusual environmental conditions, First Age ruins and skirted the edges of Creation up to the borders of the Wyld itself. No hidden place or forbidden knowledge escaped his pursuit.

His Exaltation came while investigating the borders of the Wyld and wandering just a little too far...Lost in the Wyld, Bahir refused to panic but found himself confronted with visions that were by turns horrifying and wondrous. Finally a woman appeared before him, beckoning him onward, at times becoming almost transparent. In his desperation Bahir clung to the vision of the woman and her unearthly beauty like a drowning man to driftwood until, after many days in which Bahir's sanity was repeatedly tested, he finally came to solid ground once more. Collapsing exhausted to the earth, sobbing and crying with relief, he passed out. When he awoke it was to find yet another woman sitting by his side. This was Aera, the Black Wolf Seer, and it had fallen to her to retrieve the young Exalt.

Bahir's talents made him a natural student for Aera and he threw himself into new studies and duties with the Silver Pact. He was swiftly initiated into the Crossroads society and volunteered for the retrieval packs, happily combining his loves of knowledge and exploration.

Aera became both lover and mentor, leading him step by step deeper into the mysteries of Luna and ensuring that his assignments with the retrieval packs gave him plenty of opportunity to scout areas of interest to both Bahir and the Pact. In the process of one hunt he "stumbled" across the Bastion of Silver Dreams, a Lunar-aspected manse on the edge of Creation containing the dead body of an earlier holder of his Exaltation and a welcome trove of her possessions.

Bahir is obsessed with the experience of the Other, all the manifold aspects of Creation fascinate him and he firmly believes that by integrating the myriad facets through which Essence manifests itself that he walks closer to some ineffable truth. As above, so below, Bahir's quest mirrors aspects of Luna's relationship with Gaia. Perhaps more than even he realises at times. Nonetheless he continues to seek out Heart's Blood forms wherever he goes and looks to expand into the other realms; the Elemental Poles, Demon forms and the Underworld all beckon to him in dreams and vision-quests in the Wyld.

Bahir has begun contributing to Thousands Streams river projects with some subtlety. In general he begins by scouting the area with his various unusual senses and establishing what spirits and mortals have the most influence. Then he carefully gains influence over the local little gods and spirits. Whilst doing that he begins entering the dreams of those mortals most useful to him, inserting prophetic and visionary dreams that presage his arrival and promise great things to come as well as laying down various symbolic resonances with animal forms from his library. Shortly after that he begins appearing to selected individuals in those animal forms in a manner that supports the dream imagery and, where possible, enlisting the aid of little gods or deploying elementals to support his themes. Eventually, when he judges the timings to be right, Bahir appears in person. Bahir then begins to teach the populace various rites and observances embodying the deep truth of man's proper relationship to Gaia. This normally culminates in a festival-pilgrimage, a ritualised wandering intended to sanctify the area, in which he can cement his influence. Having established his position Bahir makes further use of magic and dreamwalking to guide his charges in their sleep.

Personality

  • Protean Trickster, dreamwalker and visionary. Bahir is as mercurial as his Goddess and conciously so. Bahir believes what he believes with utter conviction, this much is true. But what he believes can shift very rapidly with the times and even somewhat whimsically. If he's engrossed with a project then he will tend to have precise and well-laid plans and goals but his curiosity can lead him astray in an instant. This is something he is working on at Aera's insistence.

Goals

  • Experimental projects mixing unusual spiritual and Essential elements.

Family

Each Member

Circle

Each Circlemate

XP

  • Earned: #
  • Spent: # (make a list of all purchases here)
  • Unspent: #