Difference between revisions of "Basa"

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(Rank)
(Rank)
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== Rank ==
 
== Rank ==
*Human Cleric 3
+
*Human Cleric 4
*XP: 4365/6000 (+5% XP Modifier)
+
*XP: 6029/6000 (+5% XP Modifier)
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20160269#post20160269 290 + 15  (Ruined Keep Pt 1)]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20160269#post20160269 290 + 15  (Ruined Keep Pt 1)]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20166412#post20166412 224 + 12  (Ruined Keep Pt 2)]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20166412#post20166412 224 + 12  (Ruined Keep Pt 2)]
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**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20195248#post20195248 250 +12 (Treasure XP)]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20195248#post20195248 250 +12 (Treasure XP)]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20198190#post20198190 464+ 23 (Trade Goods XP)]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20198190#post20198190 464+ 23 (Trade Goods XP)]
 +
** 100 for Salazar's Heraldry
 +
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20200640#post20200640 1490 + 74 (Treasure/Trade XP)]
  
 
*Alignment: L
 
*Alignment: L

Revision as of 13:02, 23 June 2016

The Wilderlands of Absalom

Basa serves The Manifest, the god of settlers and growing civilization. Each cleric seeks to go forth and claim lands to establish a temple, then taking it upon themselves to train the next generation of clerics in the same. Those who do not go forth to explore and tame keep the peace in communities, work as merchants and try to ensure stability against the forces of Chaos.

Rank

  • Alignment: L
  • HP: 18
  • Henchman of Salazar Hamish
  • No titles of note
  • Age: 21

Attributes

  • STR 9
  • INT 11
  • WIS 12
  • DEX 14 +1
  • CON 13 +2
  • CHA 12

Skills

  • Languages
    • Common
  • General Proficiencies
    • Adventuring
    • Theology
  • Class Proficiencies
    • Divine Blessing (+2 on Saving Throws)
  • Class Abilities
    • Turn Undead (S4+ Z7+ G10+ W13+ Wr16+ M19+)

Combat

  • AC 5
  • HP 18
  • Movement Rate 90/30/90
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Masterwork Warhammer 8+ (1d6)
    • Primary Ranged Attack: Crossbow 8+ (1d6)
  • Saves: (+2 bonus to all saves with Divine Blessing, factored in)
    • Petrification & Paralysis 10
    • Poison & Death 7
    • Blast & Breath 13
    • Staves & Wands 10
    • Spells 12

Spells

  • 2 1st level spells a day

Equipment

  • Gear, Armor, Weapons: Total Encumbrance.
    • Chain Mail (40gp, AC4, 4 Stone)
    • Shield (10gp, AC+1, 1 Stone)
    • Masterwork Warhammer (500gp, 1 Stone)
    • Crossbow (30gp)
    • 20 bolts (2gp)
  • Holy symbol of the Manifest
  • Backpack
    • Holy Text ('Manifest Destiny')
    • Blanket
    • Lantern
    • Six flasks of oil
    • 2 Weeks Rations
    • Tinderbox
  • Pouch
    • 100 gp

Mount

Light Warhorse (Wander) AC 2, xx HP

  • Saddle and tack, military (1 stone)
  • Saddlebags (2 stone, 1 item)
    • Blanket, wool
    • 2 Waterskins

Light Riding Horse (Meadow) AC 2, xx HP

  • Saddle and Tack, Riding
  • Saddlebags (2 Stone, 1 item)
    • Tent
    • 3 Waterskins