Difference between revisions of "Basa"

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(Rank)
 
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== Rank ==
 
== Rank ==
*Human Cleric 3
+
*Human Cleric 5
*XP: 3878/6000 (+5% XP Modifier)
+
*XP: 23924/24000
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20160269#post20160269 290 + 15  (Ruined Keep Pt 1)]
+
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20160269#post20160269 290   (Ruined Keep Pt 1)]
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20166412#post20166412 224 + 12  (Ruined Keep Pt 2)]
+
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20166412#post20166412 224   (Ruined Keep Pt 2)]
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20174347#post20174347 71 + 4  (Wights)]
+
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20174347#post20174347 71   (Wights)]
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20195248#post20195248 250 +12 (Treasure XP]
+
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20195248#post20195248 250   (Treasure XP)]
 
+
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20198190#post20198190 464  (Trade Goods XP)]
 +
** 250 for Salazar's Heraldry
 +
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20200640#post20200640 1490  (Treasure/Trade XP)]
 +
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20229370#post20229370 72 (Frogmen/Treasure)]
 +
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20230051#post20230051 667 (destroyed scrolls)]
 +
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20288672#post20288672 370 (Domain Defense)]
 +
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20375981#post20375981 3645 (Treasure)]
 +
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20475995#post20475995 617 (gnolls)]
 +
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20496360#post20496360 528 (gnoll treasure)]
 +
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20541390#post20541390 106  Morlock Treasure]
 +
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20545320#post20545320 3333 Treasure and Magic Item Sales]
 +
**[https://forum.rpg.net/showthread.php?771542-The-Wilderlands-of-Absalom-Tracking-Thread&p=20587199#post20587199 1575 Demon Boar Treasure]
 +
**[https://forum.rpg.net/showthread.php?771542-The-Wilderlands-of-Absalom-Tracking-Thread&p=20609631#post20609631 4464 Bag of Holding Sold]
 +
**[https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread&p=20632385#post20632385 316 Dry Gulch Takeover]
 +
**[https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread&p=20632385#post20632385 2202 Dry Gulch Treasure]
 
*Alignment: L
 
*Alignment: L
*HP: 18
+
*HP: 22
 
*Henchman of Salazar Hamish
 
*Henchman of Salazar Hamish
 
*No titles of note
 
*No titles of note
 
* Age: 21
 
* Age: 21
 +
* Tampering With Mortality Roll: 1 in 6 chance of not recovering spells or HP due to disrupted rest each night.
  
 
== Attributes ==
 
== Attributes ==
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*WIS 12  
 
*WIS 12  
 
*DEX 14 +1  
 
*DEX 14 +1  
*CON 13 +2
+
*CON 13 +1
 
*CHA 12
 
*CHA 12
  
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**Adventuring
 
**Adventuring
 
**Theology
 
**Theology
 +
**Diplomacy
 
   
 
   
 
*Class Proficiencies
 
*Class Proficiencies
 
**Divine Blessing (+2 on Saving Throws)
 
**Divine Blessing (+2 on Saving Throws)
 +
**Loremastery 15+
  
 
*Class Abilities
 
*Class Abilities
** Turn Undead (S4+ Z7+ G10+ W13+ Wr16+ M19+)
+
** Turn Undead (ST ZT G4+ W7+ Wr10+ M13+ S16+ V19+)
  
 
== Combat ==
 
== Combat ==
*AC 5
+
*AC 10 (Plate +1 AC 7, Dex +1, Shield +1)
*HP 18
+
*HP 22
 
*Movement Rate 90/30/90
 
*Movement Rate 90/30/90
 
*Initiative Modifier +1
 
*Initiative Modifier +1
 
*Attacks  
 
*Attacks  
**Primary Melee Attack: Masterwork Warhammer 8+ (1d6)
+
**Primary Melee Attack: Mace +1 6+ (1d6 +1)
**Primary Ranged Attack: Crossbow 8+ (1d6)
+
**Primary Melee Attack: Masterwork Warhammer 7+ (1d6)
 +
**Primary Ranged Attack: Crossbow 7+ (1d6)
 
*Saves:  (+2 bonus to all saves with Divine Blessing, factored in)
 
*Saves:  (+2 bonus to all saves with Divine Blessing, factored in)
**Petrification & Paralysis 10
+
**Petrification & Paralysis 9
**Poison & Death 7
+
**Poison & Death 6
**Blast & Breath 13
+
**Blast & Breath 12
**Staves & Wands 10
+
**Staves & Wands 9
**Spells 12
+
**Spells 11
  
 
== Spells ==
 
== Spells ==
*2 1st level spells a day
+
*2 1st Level Spells a day
 +
*2 2nd Level Spell a day
  
 
== Equipment ==
 
== Equipment ==
 
*Gear, Armor, Weapons: Total Encumbrance.  
 
*Gear, Armor, Weapons: Total Encumbrance.  
**Chain Mail (40gp, AC4, 4 Stone)
+
**Plate +1 (AC 7, 5 Stone)
**Shield (10gp, AC+1, 1 Stone)
+
**Shield +1 (10gp, AC+2)
**Masterwork Warhammer (500gp, 1 Stone)
+
** Mace +1
 
** Crossbow (30gp)
 
** Crossbow (30gp)
 
** 20 bolts (2gp)
 
** 20 bolts (2gp)
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**2 Weeks Rations
 
**2 Weeks Rations
 
**Tinderbox
 
**Tinderbox
*Pouch
+
**Pouch
**100 gp
+
***766 gp
 +
**Pouch
 +
***1000gp
 +
**Pouch
 +
*** 788 gp
  
 
== Mount ==
 
== Mount ==
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**Blanket, wool
 
**Blanket, wool
 
** 2 Waterskins
 
** 2 Waterskins
 +
** Masterwork Warhammer (500gp, 1 Stone)
  
 
Light Riding Horse (''Meadow'') AC 2, xx HP
 
Light Riding Horse (''Meadow'') AC 2, xx HP
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*Saddlebags (2 Stone, 1 item)
 
*Saddlebags (2 Stone, 1 item)
 
** Tent
 
** Tent
 +
**Chain Mail (40gp, AC4, 4 Stone)
 
** 3 Waterskins
 
** 3 Waterskins

Latest revision as of 10:04, 30 November 2016

The Wilderlands of Absalom

Basa serves The Manifest, the god of settlers and growing civilization. Each cleric seeks to go forth and claim lands to establish a temple, then taking it upon themselves to train the next generation of clerics in the same. Those who do not go forth to explore and tame keep the peace in communities, work as merchants and try to ensure stability against the forces of Chaos.

Rank[edit]

Attributes[edit]

  • STR 9
  • INT 11
  • WIS 12
  • DEX 14 +1
  • CON 13 +1
  • CHA 12

Skills[edit]

  • Languages
    • Common
  • General Proficiencies
    • Adventuring
    • Theology
    • Diplomacy
  • Class Proficiencies
    • Divine Blessing (+2 on Saving Throws)
    • Loremastery 15+
  • Class Abilities
    • Turn Undead (ST ZT G4+ W7+ Wr10+ M13+ S16+ V19+)

Combat[edit]

  • AC 10 (Plate +1 AC 7, Dex +1, Shield +1)
  • HP 22
  • Movement Rate 90/30/90
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Mace +1 6+ (1d6 +1)
    • Primary Melee Attack: Masterwork Warhammer 7+ (1d6)
    • Primary Ranged Attack: Crossbow 7+ (1d6)
  • Saves: (+2 bonus to all saves with Divine Blessing, factored in)
    • Petrification & Paralysis 9
    • Poison & Death 6
    • Blast & Breath 12
    • Staves & Wands 9
    • Spells 11

Spells[edit]

  • 2 1st Level Spells a day
  • 2 2nd Level Spell a day

Equipment[edit]

  • Gear, Armor, Weapons: Total Encumbrance.
    • Plate +1 (AC 7, 5 Stone)
    • Shield +1 (10gp, AC+2)
    • Mace +1
    • Crossbow (30gp)
    • 20 bolts (2gp)
  • Holy symbol of the Manifest
  • Backpack
    • Holy Text ('Manifest Destiny')
    • Blanket
    • Lantern
    • Six flasks of oil
    • 2 Weeks Rations
    • Tinderbox
    • Pouch
      • 766 gp
    • Pouch
      • 1000gp
    • Pouch
      • 788 gp

Mount[edit]

Light Warhorse (Wander) AC 2, xx HP

  • Saddle and tack, military (1 stone)
  • Saddlebags (2 stone, 1 item)
    • Blanket, wool
    • 2 Waterskins
    • Masterwork Warhammer (500gp, 1 Stone)

Light Riding Horse (Meadow) AC 2, xx HP

  • Saddle and Tack, Riding
  • Saddlebags (2 Stone, 1 item)
    • Tent
    • Chain Mail (40gp, AC4, 4 Stone)
    • 3 Waterskins