Basa

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Revision as of 17:25, 16 May 2016 by 73.226.156.43 (talk) (Equipment)
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The Wilderlands of Absalom

Basa serves The Manifest, the god of settlers and growing civilization. Each cleric seeks to go forth and claim lands to establish a temple, then taking it upon themselves to train the next generation of clerics in the same. Those who do not go forth to explore and tame keep the peace in communities, work as merchants and try to ensure stability against the forces of Chaos.

Rank

  • Human Cleric 3
  • XP: 3000/6000 (+5% XP Modifier)
  • Alignment: L
  • Henchman of Salazar Hamish
  • No titles of note
  • Age: 21

Attributes

  • STR 9
  • INT 11
  • WIS 12
  • DEX 14 +1
  • CON 13 +2
  • CHA 12

Skills

  • Languages
    • Common
  • General Proficiencies
    • Adventuring
    • Theology
  • Class Proficiencies
    • Divine Blessing (+2 on Saving Throws)

Combat

  • AC 5
  • HP 18
  • Movement Rate 90/30/90
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Masterwork Warhammer 8+ (1d6)
    • Primary Ranged Attack: Crossbow 8+ (1d6)
  • Saves: (+2 bonus to all saves with Divine Blessing, factored in)
    • Petrification & Paralysis 10
    • Poison & Death 7
    • Blast & Breath 13
    • Staves & Wands 10
    • Spells 12

Spells

Equipment

  • Gear, Armor, Weapons: Total Encumbrance.
    • Chain Mail (40gp, AC4, 4 Stone)
    • Shield (10gp, AC+1, 1 Stone)
    • Masterwork Warhammer (500gp, 1 Stone)
    • Crossbow (30gp)
    • 20 bolts (2gp)
  • Holy symbol of the Manifest
  • Backpack
    • Holy Text ('Manifest Destiny')
    • Blanket
    • Lantern
    • Six flasks of oil
      • 2 Weeks Rations
    • Tinderbox

Mount

Light Warhorse (Wander) AC 2, xx HP

  • Saddle and tack, military (1 stone)
  • Saddlebags (2 stone, 1 item)
    • Blanket, wool
    • 2 Waterskins

Light Riding Horse (Meadow) AC 2, xx HP

  • Saddle and Tack, Riding
  • Saddlebags (2 Stone, 1 item)
    • Tent
    • 3 Waterskins