Difference between revisions of "Basic Rules, attributes and skills"

From RPGnet
Jump to: navigation, search
Line 1: Line 1:
 
General principles
 
General principles
 
+
*Torg is complicated and there is a lot of dice rolling and charts. This conversion has 4 founding principles
Torg is complicated and there is a lot of dice rolling and charts. This conversion has 4 founding principles
+
#Reduce rolling in the game, especially in combat (hence adopting the ore system)
 
+
#Reduce the tendency for combat to be dictated by a character rolling a massive number that obliterates the foe.
  1. Reduce rolling in the game, especially in combat (hence adopting the ore system)
+
#Reduce the complexity of Torg. Always opt for the simpler solution
  2. Reduce the tendency for combat to be dictated by a character rolling a massive number that obliterates the foe.
+
#Keep the things that make the Torg system great (e.g. drama deck, disconnection, world laws and axioms), and ditch the rest (e.g. complicated magic system)  
  3. Reduce the complexity of Torg. Always opt for the simpler solution
 
  4. Keep the things that make the Torg system great (e.g. drama deck, disconnection, world laws and axioms), and ditch the rest (e.g. complicated magic system)  
 
  
  
 
==='''STATS and SKILLS'''===
 
==='''STATS and SKILLS'''===
*As mentioned above, characters in Torglike have six Stats: Body, Coordination, Sense, Knowledge, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. Skills are under each stat. (''and the skill set has been limited to about 5 per stat. I don't like massive skill sets in games'')
+
*As mentioned above, characters in Torglike have six Stats: Body, Coordination, Sense, Knowledge, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. There are 2 derived stats ([[threat]] and [[resist]]). Skills are under each stat. (''and the skill set has been limited to about 4 per stat. I don't like massive skill sets in games'')
 
*
 
*
 
*[[BODY]] - this encompasses the Torg stats of STRENGTH and TOUGHNESS
 
*[[BODY]] - this encompasses the Torg stats of STRENGTH and TOUGHNESS
 
**This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury.  
 
**This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury.  
 
**Tag skills are  
 
**Tag skills are  
***Athletics (includes swimming/running/endurance/lifting)  
+
***Athletics (includes swimming/running/endurance/lifting/gymnastics)  
 
***Vigor (determines how severe a wound really is after combat has ended, resistance to poisons)
 
***Vigor (determines how severe a wound really is after combat has ended, resistance to poisons)
 
***Brawling (unarmed fighting)
 
***Brawling (unarmed fighting)
Line 26: Line 24:
 
***Dodge/Escape
 
***Dodge/Escape
 
***Ride/Drive________ (eg horseriding, land vehicles)
 
***Ride/Drive________ (eg horseriding, land vehicles)
***Gymnastics (eg acrobatics)
 
 
***Stealth/Thievery
 
***Stealth/Thievery
 
***Weaponskill ________ (eg blades, guns, thrown weapons)
 
***Weaponskill ________ (eg blades, guns, thrown weapons)
*[[CHARM]]- this encompasses the Torg stats of CHARISMA
+
*[[CHARM]]- this encompasses the Torg stat of CHARISMA
 
**This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations.
 
**This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations.
 
**Tag skills are
 
**Tag skills are
 
***Perform _________ (eg dance, song)
 
***Perform _________ (eg dance, song)
***Graces (includes empathy)/Streetwise
 
 
***Command
 
***Command
 
***Taunt (includes Jest)
 
***Taunt (includes Jest)
***Persuade (inclues lie/plead/haggle)
+
***Persuade (includes lie/plead/haggle/streetwise)
*[[SENSE]] - this encompasses the Torg stats of PERCEPTION
+
*[[SENSE]] - this encompasses the Torg stat of PERCEPTION
 
**This Stat indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose. It helps you perceive your environment (and aids you in detecting danger).  
 
**This Stat indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose. It helps you perceive your environment (and aids you in detecting danger).  
 
**Tag skills are
 
**Tag skills are
 
***Survival (includes tracking/orienteering/direction)
 
***Survival (includes tracking/orienteering/direction)
***Eerie (includes sensing spells/supernatural/intuition)
+
***Intuition (includes sensing spells/supernatural)
***Scrutinize
+
***Scrutinize/Find
***Find
 
 
***Ride/Drive (only flying mounts, air and water vehicles)
 
***Ride/Drive (only flying mounts, air and water vehicles)
 
*[[KNOWLEDGE]] - this encompasses the Torg stats of MIND and translates to BRAINS
 
*[[KNOWLEDGE]] - this encompasses the Torg stats of MIND and translates to BRAINS
Line 49: Line 44:
 
**Tag skills are
 
**Tag skills are
 
***Strategy/Tactics
 
***Strategy/Tactics
***Lore ________ (eg occult, science)
+
***Lore ________ (eg occult, science)/Languages
***Healing?
 
 
***Spellcasting
 
***Spellcasting
***Language _________
 
***Student of ________
 
 
*[[SPIRIT]] - this encompasses the Torg Stat of SPIRIT, and translates to COOL and COMMAND
 
*[[SPIRIT]] - this encompasses the Torg Stat of SPIRIT, and translates to COOL and COMMAND
 
**This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis.  
 
**This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis.  
Line 60: Line 52:
 
***Faith
 
***Faith
 
***Reality
 
***Reality
*
 
 
*==='''DERIVED STATS'''===
 
*==='''DERIVED STATS'''===
 
*[[THREAT]]
 
*[[THREAT]]
**[[For Melee Combat:]] Threat = Average of body + Weapon skill (if in armour)  '''OR'''  (player's choice) Average of Coord + Weapon skill (if in non-bulky/no armour)
+
**For Melee Combat: [[threat]] = Average of body + Weapon skill (if in armour)  '''OR'''  (player's choice) Average of Coord + Weapon skill (if in non-bulky/no armour)
**[[For Projectile combat:]] Threat = Average of Coord + Dodge   
+
**For Projectile combat: [[threat]] = Average of Coord + Dodge   
**[[For Firearms:]] Threat = Body (you can't dodge bullets. Best to be far away from the firer (distance modifier) or in cover (cover modifier)
+
**For Firearms: [[threat]] = Body (you can't dodge bullets. Best to be far away from the firer (distance modifier) or in cover (cover modifier)
 
*[[RESIST]]
 
*[[RESIST]]
 
**[[resist]] = Average of Spirit + Spellcasting
 
**[[resist]] = Average of Spirit + Spellcasting

Revision as of 22:29, 11 January 2008

General principles

  • Torg is complicated and there is a lot of dice rolling and charts. This conversion has 4 founding principles
  1. Reduce rolling in the game, especially in combat (hence adopting the ore system)
  2. Reduce the tendency for combat to be dictated by a character rolling a massive number that obliterates the foe.
  3. Reduce the complexity of Torg. Always opt for the simpler solution
  4. Keep the things that make the Torg system great (e.g. drama deck, disconnection, world laws and axioms), and ditch the rest (e.g. complicated magic system)


STATS and SKILLS

  • As mentioned above, characters in Torglike have six Stats: Body, Coordination, Sense, Knowledge, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. There are 2 derived stats (threat and resist). Skills are under each stat. (and the skill set has been limited to about 4 per stat. I don't like massive skill sets in games)
  • BODY - this encompasses the Torg stats of STRENGTH and TOUGHNESS
    • This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury.
    • Tag skills are
      • Athletics (includes swimming/running/endurance/lifting/gymnastics)
      • Vigor (determines how severe a wound really is after combat has ended, resistance to poisons)
      • Brawling (unarmed fighting)
      • Martial arts
  • COORDINATION - this encompasses the Torg stat of DEXTERITY
    • This Stat encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities.
    • If not in armour, threat in melee = average of COORD and Weapon skill (if better than Average of Body and Weapon skill)
    • For projectiles, threat = average of COORD and dodge
    • Tag skills are
      • Dodge/Escape
      • Ride/Drive________ (eg horseriding, land vehicles)
      • Stealth/Thievery
      • Weaponskill ________ (eg blades, guns, thrown weapons)
  • CHARM- this encompasses the Torg stat of CHARISMA
    • This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations.
    • Tag skills are
      • Perform _________ (eg dance, song)
      • Command
      • Taunt (includes Jest)
      • Persuade (includes lie/plead/haggle/streetwise)
  • SENSE - this encompasses the Torg stat of PERCEPTION
    • This Stat indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose. It helps you perceive your environment (and aids you in detecting danger).
    • Tag skills are
      • Survival (includes tracking/orienteering/direction)
      • Intuition (includes sensing spells/supernatural)
      • Scrutinize/Find
      • Ride/Drive (only flying mounts, air and water vehicles)
  • KNOWLEDGE - this encompasses the Torg stats of MIND and translates to BRAINS
    • This is pure intellectual capacity. Intelligence helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought, reason, and knowledge.
    • Tag skills are
      • Strategy/Tactics
      • Lore ________ (eg occult, science)/Languages
      • Spellcasting
  • SPIRIT - this encompasses the Torg Stat of SPIRIT, and translates to COOL and COMMAND
    • This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis.
    • Tag skills are
      • Intimidate
      • Faith
      • Reality
  • ===DERIVED STATS===
  • THREAT
    • For Melee Combat: threat = Average of body + Weapon skill (if in armour) OR (player's choice) Average of Coord + Weapon skill (if in non-bulky/no armour)
    • For Projectile combat: threat = Average of Coord + Dodge
    • For Firearms: threat = Body (you can't dodge bullets. Best to be far away from the firer (distance modifier) or in cover (cover modifier)
  • RESIST
    • resist = Average of Spirit + Spellcasting