Difference between revisions of "Basilisk Hill Breakdown:Ciaran"
(→Spells) |
(→Spells) |
||
Line 50: | Line 50: | ||
== Spells == | == Spells == | ||
*First Level: Spells Per Day 2 | *First Level: Spells Per Day 2 | ||
− | **Charm Person | + | **'''Charm Person''' - A single, humanoid creature must save vs spells or be charmed |
− | **Floating Disc | + | **Floating Disc - It can hold a maximum load of 5,000 coins |
− | **Magic Missile | + | **'''Magic Missile''' - 3 missiles 1d6+1 |
− | **Detect Magic | + | **Detect Magic - Duration: 2 turns Range: 60’ |
− | **Shield | + | **Shield - Missiles AC 2, Other attacks AC 4 |
*Second Level: Spells Per Day 2 | *Second Level: Spells Per Day 2 | ||
− | **Invisibility | + | **'''Invisibility''' |
− | **Wizard Lock | + | **Wizard Lock - |
− | **Mirror Image | + | **'''Mirror Image''' - 1d4 duplicates |
− | **ESP | + | **ESP - Duration 12 turns, range 60' |
*Third Level: Spells per day 2 | *Third Level: Spells per day 2 | ||
− | **Lightning Bolt | + | **'''Lightning Bolt''' - 60' long, 5' wide 1d6/level |
− | **Dispel Magic | + | **Dispel Magic - 5% chance of failure per level difference |
− | **Haste | + | **'''Haste''' - 3 turns 24 creatures, double move, double attack |
== Equipment == | == Equipment == |
Revision as of 17:12, 4 November 2022
Contents
Rank
Human Magic-User 6th
XP: 51,700/80,000
Alignment - Neutral
Full PC
Attributes
- STR - 9 (Open Doors 2-in-6)
- INT - 18 (+3 languages and skills)
- WIS - 9
- DEX - 9
- CON - 10
- CHA - 18 (+2 NPC reactions, 7 max retainers, loyalty 10)
Skills
- Languages
- General Skills
- Magical Engineering (Expert) - Identify magical items, enchantments, etc.
- Bargain (Skilled) - On a successful roll the character can alter the price of a good they are either buying or selling
- Class Abilities
- Knacks
- Master Crafter - 1 Level higher for creation of potions or magic items
- Self-improvement, primary (CHA)
Combat
- AC 10
- HP (just list the max here, list current HP on the front page.)
- Movement Rate - 120
- Initiative Modifier - 0
- Attacks
- Hand Axe: 1d6 damage, (5'-10'/11'-20'/'21-30')
- Saves:
- Petrification & Paralysis - 11
- Poison & Death - 11
- Blast & Breath - 14
- Staves & Wands - 12
- Spells - 12
Spells
- First Level: Spells Per Day 2
- Charm Person - A single, humanoid creature must save vs spells or be charmed
- Floating Disc - It can hold a maximum load of 5,000 coins
- Magic Missile - 3 missiles 1d6+1
- Detect Magic - Duration: 2 turns Range: 60’
- Shield - Missiles AC 2, Other attacks AC 4
- Second Level: Spells Per Day 2
- Invisibility
- Wizard Lock -
- Mirror Image - 1d4 duplicates
- ESP - Duration 12 turns, range 60'
- Third Level: Spells per day 2
- Lightning Bolt - 60' long, 5' wide 1d6/level
- Dispel Magic - 5% chance of failure per level difference
- Haste - 3 turns 24 creatures, double move, double attack
Equipment
- Gear, Armor, Weapons: Total Encumbrance. 60 coins
- Hand Axe x2 - 60 coins
- Boots of Travelling and Leaping
- Bag of Holding - 225 coins
- Rations, iron (7 days) - 75 coins
- Rations, fresh (7 days) - 150 coins
- Lantern
- Oil x5
- Rope 50'
- Stakes (3) and Mallet
- Tinderbox
- Torches 12
- Waterskin
- Wine 6 pints
- Wolfsbane
- Potion of Invisibility
- Potion of Treasure Finding
- Scroll of Protection from Elemental
- Scroll of Protection from Undead
- Scroll with two spells (Ventriloquism and Pass-wall)