Difference between revisions of "Basilisk Hill Breakdown:Ciaran"

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(Spells)
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== Combat ==
 
== Combat ==
*AC 10
+
*AC 9
 
*HP (just list the max here, list current HP on the front page.)
 
*HP (just list the max here, list current HP on the front page.)
 
*Movement Rate - 120
 
*Movement Rate - 120

Revision as of 17:18, 5 November 2022

Basilisk_Hill_Breakdown

Rank

Human Magic-User 6th
XP: 51,700/80,000
Alignment - Neutral
Full PC

Attributes

  • STR - 9 (Open Doors 2-in-6)
  • INT - 18 (+3 languages and skills)
  • WIS - 9
  • DEX - 9
  • CON - 10
  • CHA - 18 (+2 NPC reactions, 7 max retainers, loyalty 10)

Skills

  • Languages
  • General Skills
    • Magical Engineering (Expert) - Identify magical items, enchantments, etc.
    • Bargain (Skilled) - On a successful roll the character can alter the price of a good they are either buying or selling
  • Class Abilities
  • Knacks
    • Master Crafter - 1 Level higher for creation of potions or magic items
    • Self-improvement, primary (CHA)

Combat

  • AC 9
  • HP (just list the max here, list current HP on the front page.)
  • Movement Rate - 120
  • Initiative Modifier - 0
  • Attacks
    • Hand Axe: 1d6 damage, (5'-10'/11'-20'/'21-30')
  • Saves:
    • Petrification & Paralysis - 11
    • Poison & Death - 11
    • Blast & Breath - 14
    • Staves & Wands - 12
    • Spells - 12

Spells

  • First Level: Spells Per Day 2
    • Charm Person - A single, humanoid creature must save vs spells or be charmed
    • Floating Disc - It can hold a maximum load of 5,000 coins
    • Magic Missile - 3 missiles 1d6+1
    • Detect Magic - Duration: 2 turns Range: 60’
    • Shield - Missiles AC 2, Other attacks AC 4
  • Second Level: Spells Per Day 2
    • Invisibility
    • Wizard Lock -
    • Mirror Image - 1d4 duplicates
    • ESP - Duration 12 turns, range 60'
  • Third Level: Spells per day 2
    • Lightning Bolt - 60' long, 5' wide 1d6/level
    • Dispel Magic - 5% chance of failure per level difference
    • Haste - 3 turns 24 creatures, double move, double attack

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. 60 coins
    • Hand Axe x2 - 60 coins
    • Boots of Travelling and Leaping
    • Bag of Holding - 225 coins
      • Rations, iron (7 days) - 75 coins
      • Rations, fresh (7 days) - 150 coins
      • Lantern
      • Oil x5
      • Rope 50'
      • Stakes (3) and Mallet
      • Tinderbox
      • Torches 12
      • Waterskin
      • Wine 6 pints
      • Wolfsbane
      • Potion of Invisibility
      • Potion of Treasure Finding
      • Scroll of Protection from Elemental
      • Scroll of Protection from Undead
      • Scroll with two spells (Ventriloquism and Pass-wall)