Difference between revisions of "Basilisk Hill Breakdown:Ciaran"

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(Created page with "Basilisk_Hill_Breakdown == Rank == '''Human Magic-User 6th'''<br> '''XP:''' 50,000/80,000<br> '''Alignment''' - Neutral<br> '''Full PC'''<br> <!-- *List any titles or hol...")
 
 
(32 intermediate revisions by 3 users not shown)
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== Rank ==
 
== Rank ==
'''Human Magic-User 6th'''<br>
+
'''Human Magic-User 7th'''<br>
'''XP:''' 50,000/80,000<br>
+
'''XP:''' 80,000/150,000<br>
 
'''Alignment''' - Neutral<br>
 
'''Alignment''' - Neutral<br>
 
'''Full PC'''<br>
 
'''Full PC'''<br>
 +
10 Light Horsemen: 10 gp/month, Mounted on a riding horse. Equipped with a lance and leather armour.
 
<!-- *List any titles or holdings -->
 
<!-- *List any titles or holdings -->
  
 
== Attributes ==
 
== Attributes ==
*STR - 9
+
*STR - 9 (Open Doors 2-in-6)
*INT - 18
+
*INT - 18 (+3 languages and skills)
*WIS - 9
+
*WIS - 9  
 
*DEX - 9
 
*DEX - 9
 
*CON - 10
 
*CON - 10
*CHA - 16
+
*CHA - 18 (+2 NPC reactions, 7 max retainers, loyalty 10)
  
 
== Skills ==
 
== Skills ==
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**
 
**
 
*General Skills
 
*General Skills
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
+
**Magical Engineering (Expert) - Identify magical items, enchantments, etc.
**
+
**Bargain (Expert) - On a successful roll the character can alter the price of a good they are either buying or selling
 
**
 
**
 
*Class Abilities
 
*Class Abilities
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*Knacks
 
*Knacks
 
**
 
**
**
+
**Master Crafter - 1 Level higher for creation of potions or magic items
**
+
**Self-improvement, primary (CHA)
  
 
== Combat ==
 
== Combat ==
*AC
+
*AC 8 (10)
*HP (just list the max here, list current HP on the front page.)
+
*HP 18
*Movement Rate
+
*Movement Rate - 120
*Initiative Modifier
+
*Initiative Modifier - 0
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
+
*Attacks
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Hand Axe: 1d6 damage, (5'-10'/11'-20'/'21-30')
**Secondary Melee Attack:
 
**Primary Ranged Attack:
 
 
*Saves:
 
*Saves:
**Petrification & Paralysis
+
**Petrification & Paralysis - 11
**Poison & Death
+
**Poison & Death - 11
**Blast & Breath
+
**Blast & Breath - 14
**Staves & Wands
+
**Staves & Wands - 12
**Spells
+
**Spells - 12
  
 
== Spells ==
 
== Spells ==
*First Level: Spells Per Day
+
*First Level: Spells Per Day 2
**A first level spell in your repertoire
+
**'''Charm Person''' - A single, humanoid creature must save vs spells or be charmed
**Another first-level spell in your repertoire
+
**Floating Disc - It can hold a maximum load of 5,000 coins
**Etc
+
**'''Magic Missile''' - 3 missiles 1d6+1
*Second Level: Spells Per Day
+
**Detect Magic - Duration: 2 turns Range: 60’
**One
+
**'''Shield''' - Missiles AC 2, Other attacks AC 4
**Two
+
**Sleep - 240' - 2d8 HD of creatures 4 HD or lower or 1 4 HD+1
**You-know-what-to-do
+
*Second Level: Spells Per Day 2
 +
**'''Invisibility'''
 +
**Wizard Lock -
 +
**'''Mirror Image''' - 1d4 duplicates
 +
**ESP - Duration 12 turns, range 60'
 +
*Third Level: Spells per day 2
 +
**'''Lightning Bolt''' - 60' long, 5' wide 1d6/level
 +
**Dispel Magic - 5% chance of failure per level difference
 +
**'''Haste''' - 3 turns 24 creatures, double move, double attack
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
8745 gp
**Then list
+
*Gear, Armor, Weapons: Total Encumbrance. 60 coins
**Those things
+
**Ring of Protection +1
**Individually
+
**Hand Axe x2 - 60 coins
 +
**Boots of Travelling and Leaping

Latest revision as of 16:22, 14 April 2024

Basilisk_Hill_Breakdown

Rank[edit]

Human Magic-User 7th
XP: 80,000/150,000
Alignment - Neutral
Full PC
10 Light Horsemen: 10 gp/month, Mounted on a riding horse. Equipped with a lance and leather armour.

Attributes[edit]

  • STR - 9 (Open Doors 2-in-6)
  • INT - 18 (+3 languages and skills)
  • WIS - 9
  • DEX - 9
  • CON - 10
  • CHA - 18 (+2 NPC reactions, 7 max retainers, loyalty 10)

Skills[edit]

  • Languages
  • General Skills
    • Magical Engineering (Expert) - Identify magical items, enchantments, etc.
    • Bargain (Expert) - On a successful roll the character can alter the price of a good they are either buying or selling
  • Class Abilities
  • Knacks
    • Master Crafter - 1 Level higher for creation of potions or magic items
    • Self-improvement, primary (CHA)

Combat[edit]

  • AC 8 (10)
  • HP 18
  • Movement Rate - 120
  • Initiative Modifier - 0
  • Attacks
    • Hand Axe: 1d6 damage, (5'-10'/11'-20'/'21-30')
  • Saves:
    • Petrification & Paralysis - 11
    • Poison & Death - 11
    • Blast & Breath - 14
    • Staves & Wands - 12
    • Spells - 12

Spells[edit]

  • First Level: Spells Per Day 2
    • Charm Person - A single, humanoid creature must save vs spells or be charmed
    • Floating Disc - It can hold a maximum load of 5,000 coins
    • Magic Missile - 3 missiles 1d6+1
    • Detect Magic - Duration: 2 turns Range: 60’
    • Shield - Missiles AC 2, Other attacks AC 4
    • Sleep - 240' - 2d8 HD of creatures 4 HD or lower or 1 4 HD+1
  • Second Level: Spells Per Day 2
    • Invisibility
    • Wizard Lock -
    • Mirror Image - 1d4 duplicates
    • ESP - Duration 12 turns, range 60'
  • Third Level: Spells per day 2
    • Lightning Bolt - 60' long, 5' wide 1d6/level
    • Dispel Magic - 5% chance of failure per level difference
    • Haste - 3 turns 24 creatures, double move, double attack

Equipment[edit]

8745 gp

  • Gear, Armor, Weapons: Total Encumbrance. 60 coins
    • Ring of Protection +1
    • Hand Axe x2 - 60 coins
    • Boots of Travelling and Leaping