Difference between revisions of "Basilisk Hill Breakdown:Ciaran"

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== Rank ==
 
== Rank ==
'''Human Magic-User 6th'''<br>
+
'''Human Magic-User 7th'''<br>
'''XP:''' 51,700/80,000<br>
+
'''XP:''' 80,000/150,000<br>
 
'''Alignment''' - Neutral<br>
 
'''Alignment''' - Neutral<br>
 
'''Full PC'''<br>
 
'''Full PC'''<br>
 +
10 Light Horsemen: 10 gp/month, Mounted on a riding horse. Equipped with a lance and leather armour.
 
<!-- *List any titles or holdings -->
 
<!-- *List any titles or holdings -->
  
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*General Skills
 
*General Skills
 
**Magical Engineering (Expert) - Identify magical items, enchantments, etc.
 
**Magical Engineering (Expert) - Identify magical items, enchantments, etc.
**Bargain (Skilled) - On a successful roll the character can alter the price of a good they are either buying or selling
+
**Bargain (Expert) - On a successful roll the character can alter the price of a good they are either buying or selling
 
**
 
**
 
*Class Abilities
 
*Class Abilities
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*Knacks
 
*Knacks
 
**
 
**
**Master Crafter
+
**Master Crafter - 1 Level higher for creation of potions or magic items
 
**Self-improvement, primary (CHA)
 
**Self-improvement, primary (CHA)
  
 
== Combat ==
 
== Combat ==
*AC
+
*AC 8 (10)
*HP (just list the max here, list current HP on the front page.)
+
*HP 18
*Movement Rate
+
*Movement Rate - 120
*Initiative Modifier
+
*Initiative Modifier - 0
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
+
*Attacks
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Hand Axe: 1d6 damage, (5'-10'/11'-20'/'21-30')
**Secondary Melee Attack:
 
**Primary Ranged Attack:
 
 
*Saves:
 
*Saves:
**Petrification & Paralysis
+
**Petrification & Paralysis - 11
**Poison & Death
+
**Poison & Death - 11
**Blast & Breath
+
**Blast & Breath - 14
**Staves & Wands
+
**Staves & Wands - 12
**Spells
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**Spells - 12
  
 
== Spells ==
 
== Spells ==
*First Level: Spells Per Day
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*First Level: Spells Per Day 2
**A first level spell in your repertoire
+
**'''Charm Person''' - A single, humanoid creature must save vs spells or be charmed
**Another first-level spell in your repertoire
+
**Floating Disc - It can hold a maximum load of 5,000 coins
**Etc
+
**'''Magic Missile''' - 3 missiles 1d6+1
*Second Level: Spells Per Day
+
**Detect Magic - Duration: 2 turns Range: 60’
**One
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**'''Shield''' - Missiles AC 2, Other attacks AC 4
**Two
+
**Sleep - 240' - 2d8 HD of creatures 4 HD or lower or 1 4 HD+1
**You-know-what-to-do
+
*Second Level: Spells Per Day 2
 +
**'''Invisibility'''
 +
**Wizard Lock -
 +
**'''Mirror Image''' - 1d4 duplicates
 +
**ESP - Duration 12 turns, range 60'
 +
*Third Level: Spells per day 2
 +
**'''Lightning Bolt''' - 60' long, 5' wide 1d6/level
 +
**Dispel Magic - 5% chance of failure per level difference
 +
**'''Haste''' - 3 turns 24 creatures, double move, double attack
  
 
== Equipment ==
 
== Equipment ==
 +
8745 gp
 
*Gear, Armor, Weapons: Total Encumbrance. 60 coins  
 
*Gear, Armor, Weapons: Total Encumbrance. 60 coins  
 +
**Ring of Protection +1
 
**Hand Axe x2 - 60 coins
 
**Hand Axe x2 - 60 coins
 
**Boots of Travelling and Leaping
 
**Boots of Travelling and Leaping
**Bag of Holding - 225 coins
 
***Rations, iron (7 days) - 75 coins
 
***Rations, fresh (7 days) - 150 coins
 
***Lantern
 
***Oil x5
 
***Rope 50'
 
***Stakes (3) and Mallet
 
***Tinderbox
 
***Torches 12
 
***Waterskin
 
***Wine 6 pints
 
***Wolfsbane
 
***Potion of Invisibility
 
***Potion of Treasure Finding
 
***Scroll of Protection from Elemental
 
***Scroll of Protection from Undead
 
***Scroll with two spells (Ventriloquism and Pass-wall)
 

Latest revision as of 16:22, 14 April 2024

Basilisk_Hill_Breakdown

Rank[edit]

Human Magic-User 7th
XP: 80,000/150,000
Alignment - Neutral
Full PC
10 Light Horsemen: 10 gp/month, Mounted on a riding horse. Equipped with a lance and leather armour.

Attributes[edit]

  • STR - 9 (Open Doors 2-in-6)
  • INT - 18 (+3 languages and skills)
  • WIS - 9
  • DEX - 9
  • CON - 10
  • CHA - 18 (+2 NPC reactions, 7 max retainers, loyalty 10)

Skills[edit]

  • Languages
  • General Skills
    • Magical Engineering (Expert) - Identify magical items, enchantments, etc.
    • Bargain (Expert) - On a successful roll the character can alter the price of a good they are either buying or selling
  • Class Abilities
  • Knacks
    • Master Crafter - 1 Level higher for creation of potions or magic items
    • Self-improvement, primary (CHA)

Combat[edit]

  • AC 8 (10)
  • HP 18
  • Movement Rate - 120
  • Initiative Modifier - 0
  • Attacks
    • Hand Axe: 1d6 damage, (5'-10'/11'-20'/'21-30')
  • Saves:
    • Petrification & Paralysis - 11
    • Poison & Death - 11
    • Blast & Breath - 14
    • Staves & Wands - 12
    • Spells - 12

Spells[edit]

  • First Level: Spells Per Day 2
    • Charm Person - A single, humanoid creature must save vs spells or be charmed
    • Floating Disc - It can hold a maximum load of 5,000 coins
    • Magic Missile - 3 missiles 1d6+1
    • Detect Magic - Duration: 2 turns Range: 60’
    • Shield - Missiles AC 2, Other attacks AC 4
    • Sleep - 240' - 2d8 HD of creatures 4 HD or lower or 1 4 HD+1
  • Second Level: Spells Per Day 2
    • Invisibility
    • Wizard Lock -
    • Mirror Image - 1d4 duplicates
    • ESP - Duration 12 turns, range 60'
  • Third Level: Spells per day 2
    • Lightning Bolt - 60' long, 5' wide 1d6/level
    • Dispel Magic - 5% chance of failure per level difference
    • Haste - 3 turns 24 creatures, double move, double attack

Equipment[edit]

8745 gp

  • Gear, Armor, Weapons: Total Encumbrance. 60 coins
    • Ring of Protection +1
    • Hand Axe x2 - 60 coins
    • Boots of Travelling and Leaping