Difference between revisions of "Basilisk Hill Breakdown:Ruarc"

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(Equipment)
(Combat)
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== Combat ==
 
== Combat ==
*AC
+
*AC 5
 
*HP (just list the max here, list current HP on the front page.)
 
*HP (just list the max here, list current HP on the front page.)
*Movement Rate  
+
*Movement Rate - 120
*Initiative Modifier
+
*Initiative Modifier +1
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Sword +1:  
 
**Secondary Melee Attack:
 
**Secondary Melee Attack:
 
**Primary Ranged Attack:
 
**Primary Ranged Attack:

Revision as of 16:55, 2 November 2022

Basilisk_Hill_Breakdown

Rank

  • Assassin 3
  • XP: 4000/8000
  • Alignment Neutral
  • Henchman of Ciaran

Attributes

  • STR 14 (+1 Melee, 3:6 Open Doors)
  • INT 12
  • WIS 4 (Magic Saves -2)
  • DEX 15 (+1 AC, Missile, Initiative)
  • CON 10
  • CHA 8 (-1 NPC Reactions)

Skills

  • Languages
    • Common
  • General Skills
    • Alchemy - Expert
    • Survival (Harvesting) - Skilled - Allows the character to dress slain animals and harvest parts for various purposes.
    • Survival (Herbalism) - Skilled - Use plants and natural ingredients for medicinal or magical purposes.
  • Class Abilities
    • Combat Style - Sword and shield - One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.
    • Backstab - +1d6
  • Knacks
    • Alertness (+1 bonus to initiative, only surprised 1 in 6)

Combat

  • AC 5
  • HP (just list the max here, list current HP on the front page.)
  • Movement Rate - 120
  • Initiative Modifier +1
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Sword +1:
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis
    • Poison & Death
    • Blast & Breath
    • Staves & Wands
    • Spells

Spells

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. 390 coins
    • Riding Horse - 600 coins
      • Barding
      • Saddle and Bridle
      • Saddle Bags
    • Sword +1 - 60 coins
    • Long Bow - 30 coins
    • Quiver
      • 40 arrows
      • 10 silver arrows
    • Leather Armor - 200 coins
    • Shield - 100 coins
    • Sack, small x3
    • Sack, large x3