Difference between revisions of "Basilisk Hill Breakdown:Ruarc"

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(Initial character creation)
 
(Equipment)
 
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== Rank ==
 
== Rank ==
*Assassin 3
+
*Assassin 4
*XP: 4000/8000
+
*XP: 9598/16,000
 
*Alignment Neutral
 
*Alignment Neutral
 
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]
 
*Henchman of [[Basilisk_Hill_Breakdown:Ciaran|Ciaran]]
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*General Skills
 
*General Skills
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
 
 
**Alchemy - Expert  
 
**Alchemy - Expert  
**Survival (Harvesting) - Skilled
+
**Survival (Harvesting) - Skilled - Allows the character to dress slain animals and harvest parts for various purposes.
**Survival (Herbalism) - Skilled
+
**Survival (Herbalism) - Skilled - Use plants and natural ingredients for medicinal or magical purposes.
  
 
*Class Abilities
 
*Class Abilities
** Combat Style - Sword and shield
+
** Combat Style - Sword and shield - One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.
 +
** Combat Maneuver - Disarm (Expert 5+)
 
** Backstab - +1d6
 
** Backstab - +1d6
 +
** Climb - 14
 +
** Hear Noise - 12
 +
** Sneak - 8
 +
** Spot - 12
 +
** Sleight of Hand - 14
 
**
 
**
 
*Knacks
 
*Knacks
 
** Alertness (+1 bonus to initiative, only surprised 1 in 6)
 
** Alertness (+1 bonus to initiative, only surprised 1 in 6)
**
+
** Combat Trickery, Disarm
 
**
 
**
  
 
== Combat ==
 
== Combat ==
*AC
+
*AC 5 (14)
*HP (just list the max here, list current HP on the front page.)
+
*HP 12 (14)
*Movement Rate  
+
*Movement Rate - 120
*Initiative Modifier
+
*Initiative Modifier +1
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
+
*Attacks
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Sword +1: +4 to hit, 1d8+2 damage
**Secondary Melee Attack:
+
**Dagger: +3 to hit, 1d4+1 damage
**Primary Ranged Attack:
+
**Long Bow: +3 to hit, 1d6 damage (5’–70’ / 71’–140’ / 141’–210’)
 
*Saves:
 
*Saves:
**Petrification & Paralysis
+
**Petrification & Paralysis: 12
**Poison & Death
+
**Poison & Death: 13
**Blast & Breath
+
**Blast & Breath: 15
**Staves & Wands
+
**Staves & Wands: 16
**Spells
+
**Spells: 16
  
 
== Spells ==
 
== Spells ==
*First Level: Spells Per Day
 
**A first level spell in your repertoire
 
**Another first-level spell in your repertoire
 
**Etc
 
*Second Level: Spells Per Day
 
**One
 
**Two
 
**You-know-what-to-do
 
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Gear, Armor, Weapons: Total Encumbrance 390 coins
**Then list
+
**Riding Horse - 600 coins
**Those things
+
***Barding
**Individually
+
***Saddle and Bridle
 +
***Saddle Bags
 +
**Sword +1 - 60 coins
 +
**Long Bow - 30 coins
 +
**Quiver
 +
***39 arrows
 +
***9 silver arrows
 +
**Leather Armor - 200 coins
 +
**Shield - 100 coins
 +
**Sack, small x3
 +
**Sack, large x3
 +
**Stoup x2, hold 4 ounces of harvested liquid
 +
**3 doses of wyvern venom
 +
**Journal from Hezli
 +
**Garlic
 +
**Wolfsbane

Latest revision as of 16:38, 10 March 2024

Basilisk_Hill_Breakdown

Rank[edit]

  • Assassin 4
  • XP: 9598/16,000
  • Alignment Neutral
  • Henchman of Ciaran

Attributes[edit]

  • STR 14 (+1 Melee, 3:6 Open Doors)
  • INT 12
  • WIS 4 (Magic Saves -2)
  • DEX 15 (+1 AC, Missile, Initiative)
  • CON 10
  • CHA 8 (-1 NPC Reactions)

Skills[edit]

  • Languages
    • Common
  • General Skills
    • Alchemy - Expert
    • Survival (Harvesting) - Skilled - Allows the character to dress slain animals and harvest parts for various purposes.
    • Survival (Herbalism) - Skilled - Use plants and natural ingredients for medicinal or magical purposes.
  • Class Abilities
    • Combat Style - Sword and shield - One ally adjacent to, and up to two allies immediately behind, the fighter gain a +1 bonus to their armor class.
    • Combat Maneuver - Disarm (Expert 5+)
    • Backstab - +1d6
    • Climb - 14
    • Hear Noise - 12
    • Sneak - 8
    • Spot - 12
    • Sleight of Hand - 14
  • Knacks
    • Alertness (+1 bonus to initiative, only surprised 1 in 6)
    • Combat Trickery, Disarm

Combat[edit]

  • AC 5 (14)
  • HP 12 (14)
  • Movement Rate - 120
  • Initiative Modifier +1
  • Attacks
    • Sword +1: +4 to hit, 1d8+2 damage
    • Dagger: +3 to hit, 1d4+1 damage
    • Long Bow: +3 to hit, 1d6 damage (5’–70’ / 71’–140’ / 141’–210’)
  • Saves:
    • Petrification & Paralysis: 12
    • Poison & Death: 13
    • Blast & Breath: 15
    • Staves & Wands: 16
    • Spells: 16

Spells[edit]

Equipment[edit]

  • Gear, Armor, Weapons: Total Encumbrance 390 coins
    • Riding Horse - 600 coins
      • Barding
      • Saddle and Bridle
      • Saddle Bags
    • Sword +1 - 60 coins
    • Long Bow - 30 coins
    • Quiver
      • 39 arrows
      • 9 silver arrows
    • Leather Armor - 200 coins
    • Shield - 100 coins
    • Sack, small x3
    • Sack, large x3
    • Stoup x2, hold 4 ounces of harvested liquid
    • 3 doses of wyvern venom
    • Journal from Hezli
    • Garlic
    • Wolfsbane