Beamline

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Beamline PL 12 (180PP)

Init +3; 30ft (Run), 40ft (Flight); Defense: 21/18 (8 Base, 3 Dex); BAB +8; +9 Melee (1S Punch), +11 Ranged (8S Energy Blast); SV Dmg +7, Fort +7, Ref +8, Will +1; Str 12, Dex 16, Con 14, Int 18, Wis 12, Cha 10 (Total 62PP)

Skills: Computer 2/+11, SC: Physics 2/+11, SC: Sub-Atomic Physics 2/+11 (Total 6PP)

Feats: None

Powers:

Alternate (Energy) Form +8 (Source: Mutation; Extra: Explosive Energy Blast) (Cost 6 / Total 48PP) (Note: Energy Blast instead of Energy Form) Regeneration +8 (Source: Mutation; Flaw: Only when at rest) (Cost 1 / Total 8PP) Super Intelligence +5 (Source: Training) (Cost 2 / 10PP) Amazing (Damage) Save +5 (Source: Technology; Extras: Fortitude, Reflex; Flaw: Device [Defense Matrix]) (Cost 2 / Total 10PP)