Beastman

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A new hired gun....usable only by Chaos Cults, and Wyrd gatherings.

Hire Fee - 10 creds, so it adds 50 pts to the Gang rating

Beastman Characteristics :

M WS BS S T W I A Ld
4  4  3 3 3 2 3 1  7

A beastman starts with 4 advances and cannot increase any beyond 2. They can go above normal maximums.

Advance Table :

1) +1 Strength
2) +1 Toughness
3) +1 Initiative
4) roll a further D6
    1-2) +1 Weapons skill
    3-4) +1 Wounds
    5-6) +1 Leadership
5) Roll a further D6
    1-2) Beserk Charge
    3-4) Killer Reputation
    5-6) True Grit
6) Roll a further D6
    1) Impetous
    2) Nerves of Steel
    3) Crushing Blow
    4) Iron Jaw
    5) Body Slam
    6) Hurl Opponent.


  • A Beastman can be armed with either :
A sword
A Massive club, axe or sword.
Club, Maul or Bludgeon
Flail.