Beryl Barrowmaiden

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Beryl Barrowmaiden, Female Dwarf, Fighter 6th

Physical Notes

Race: Dwarf; Sex: Female; Age:

Height:; Weight:; Eye Color:; Hair Color:; Features:

Social Class

XX

Personality Traits

Bonds:

Flaws:

Ideals:

Traits:

ATTRIBUTES

Strength 10 Mod: +0; Saving Throw*: +0; Base Encumbrance: #
Dexterity 10 Mod: +0; Saving Throw: +0
Constitution 10 Mod: +0; Saving Throw*: +0
Intelligence 10 Mod: +0; Saving Throw: +0
Wisdom 10 Mod: +0; Saving Throw: +0
Charisma 10 Mod: +0; Saving Throw: +0
* Proficiency with these Saving Throws

SECONDARY STATS

Experience Points: 37,500
Hit Points: XX (XHD, +0 CON Mod)
Armor Class: 10 (armor +dex +shield +misc)
Attack Bonus: +0
Ability Bonus -Proficiency: +0; Nonproficiciency: +0
Deity:
Alignment:
Languages:
Weapons:
* Weapon: Attack Bonus: +0; Damage: 1Dx +0; Qualities:
* Weapon: Attack Bonus: +0; Damage: 1Dx +0; Qualities:
* Weapon: Attack Bonus: +0; Damage: 1Dx +0; Qualities:

DWARF ABILITIES

Size: Medium
Movement: 45 feet
Combat Bonus: gain a +1 bonus to attack rolls against orcs, halforcs, goblins, hobgoblins, and bugbears. Also gain a +2 bonus to Armor Class when attacked by giantkind (ettins, ogres, trolls, and giants).
Darkvision 60’
Skill Proficiencies: Language (Common, Dwarf), Profession (Miner).
Resistance: +4 bonus to all Saving Throws versus magic and poison.
Skill Bonuses: gain a +2 bonus to all Craft, Perception, and Profession checks when dealing with stonework construction, including finding secret doors and stonework traps. As natural miners, dwarves can automatically determine how far below ground they are and can automatically determine which direction they are traveling in when beneath the surface. Alsp gain a +2 bonus to all Craft: Smith skill checks.

FIGHTER ABILITIES

Saving Throws: Strength and Constitution
Weapon Specialization (+3): XX. Gain the bonus with this weapon to both attack and damage.
Cleave: if you drop a foe (0 hit or less) with a melee attack gain immediate extra melee against another foe in reach with same weapon and bonuses to hit and damage.
Combat Dominance (+1): gain this bonus to resist disarm, push, and trip and can counter oppoents Acrobatics attempt to tumble past you. Also doulbe base attacks agains opponents of the bonus in HD or less (1HD).
Extra Attack (1): make 2 attacks per round

Weapon and Armor Proficiencies

Weapons: all
Armor: all
Shields: all

SKILLS

Acrobatics (DEX)
Animal Handling (WIS) +0
Arcana (INT)
Athletics (STR) +0
Chiper (INT) +0
Craft [type] (INT)
Deception (CHA) +0
Disable Device (DEX)
Disguise (CHA) +0
History (INT) +0
Insight (WIS) +0
Intimidation (CHA) +0
Language [type] (INT)
Medicine (WIS) +0
Nature (INT) +0
Perception (WIS) +0
Performance (CHA) +0
Persuasion (CHA) +0
Poison (INT)
Profession [miner] (WIS) +0
Profession [type] (WIS) +0
Religion (INT) +0
Sleight-of-Hands (DEX) +0
Stealth (DEX) +0
Survival (WIS) +0
* Proficiency with these skills
These skills require Proficiency to use.

EQUIPMENT

Encumbrance: Base (No Encumbrance) [Strx5]: 0lbs; Moderate Load [Strx10]: 0lbs; Heavy Load [Strx15]: 0lbs

XX x lbs
XX x lbs
XX x lb
XX x lbs
XX x lbs
500 gold pices (in pouch) 0.5 lbs
Total xx lbs

HISTORY

xx