Bill's characters

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Bill's special rule requests

Defender

Background

Born very small and given a name that means "mossy pebble." But, he has gigantism. When this was discovered, he was cast out of his clan. They see the condition as being a curse and call it "the curse of the mountain's disdain."

He left his people, and while in the winderness, he saved a bear cub from a mountain puma. The cub's mother was a talking bear (dire bear, or "Awakened" bear). She taught him how to fight, and taught him of his own value to others. She have him his new name, which means, "boulder of the wild's strength."

10 questions

  • Describe what your hero's glorious death might be.
    • Standing guard in a narrow pass, his bulk filling the gap from side to side, facing a legion of orcs who suddenly feel small staring up at the face of a dwarf the size of a house. The mounting piles of orcs at his feet after having fought for many hours, he eventually falls to exhaustion as his allies sieze the advantage they now enjoy, having lost but one against a decimated army of orc and legate.
  • Describe what your hero's worst fated death at the hands of [the ENEMY] might be.
    • Enslaved by minions of the Shadow, he serves alongside trolls and ogres as a living machine, forever pushing a grinding stone. His beard stubble never getting long enough to notice before it is burned off, and the sores under his heavy manacles perpetually bleeding, he eventually gives in the the despair that grips all who fall under the thumb of the Shadow and ends his own life under the weight of the grinding stone.
  • What is the worst thing [the Shadow] could do to your hero? (this could include things done to loved ones)
    • Crush his spirit through enslavement. Convince him somehow of the worthlessness that his own family instilled within him as a child.
  • Describe a victory that your hero would like to have against [the Shadow].
    • To return one of the greatest mirrors to nature, or to know that the dwarven people's defenses will always hold against the Shadow.
  • What action would your hero never do? (meaning type of action "like burn a village down", NOT a general idea like "give in to the shadow")
    • Have sex with a man.
    • Crush the spirit of a child.
  • What would cause your hero to break down to sadness or fear?
    • Enslavement and powerlessness.
  • What do you hope your hero's honorific would be?
    • "Irreplacable" or "the Grizzly-Father"
  • What would it take for your hero to turn traitor? (these can result from bribe or blackmail)
    • Most likely, trickery. Or, if he was convinced that all those he trusted had betrayed him.
  • PLAYER: What's your favorite monster or NPCs to fight?!!
    • Anything intelligent enough to use tactics and have great swag. Except vampires - they suck. Goblins are always fun, since they're almost people, and not so monstrous that there are no laughs to be had.
  • PLAYER: What do you most enjoy about RPGs & D&D? (meaning battling monsters, solving puzzles, political roleplaying, etc..?)
    • I love working toward having a great story to tell. Building interesting twists in the history of the characters that comes together in the end to be really intriguing. Many times, this comes through killing bad guys, which I love. Especially if I get to keep their stuff and get rich. Not so big on the puzzles.

Channeler

Background

He has known ever since he was a boy that he was not of this world. He was still-born and mysteriously light and translucent. The young woman who performed the duties of undertaker for the village visited the house to ensure the passage of the newborn, and once there declared him alive.

She saw something unique in him, and stayed in the village for many years, overseeing his growth and training. She did what she could to teach him about the differences between the world of spirit and the material world. Life exists in both, and sometimes life from each realm bleeds over into the other. That is the source of undeath. He is an example of both life bleeding into the realm of spirit, and of spirit invading the physical world. Somehow he is unique, born dead and yet still alive, with a spirit lost and a spirit gained. Not quite fully alive, and not undead either. The mystery of his life is something both of them together have devoted their lives to studying.

She still serves as his benevolent mentor. Her unique abilities grant her foreknowledge of events that have not yet come to pass. Because of this, she has seen a great opportunity for him to avoid his own death by opposing the forces of the Shadow. How much of her knowledge she shares with him is still unknown, but he trusts her with his life, such as it is.

10 questions

  • Describe what your hero's glorious death might be.
    • Finally having cast off his mortal coil, he has found a way to live on as a Good spirit-like undead magical explorer, learning about the fate of the rest of Aryth. Having studied the lore and secrets of the rest of the world, and marshalled armies of tremendous might, he returs to Eredane with armies of undead, dragon, and man, and joins the final battles that decide once and for all the fate of Izrador.
  • Describe what your hero's worst fated death at the hands of [the ENEMY] might be.
    • A concentrated effort from many powerful legates finally enable them to Rebuke and Command him. Used as a tool of the Shadow, his fate is sealed when he is forced to battle elves in the Caraheen.
  • What is the worst thing [the Shadow] could do to your hero? (this could include things done to loved ones)
    • Rebuke him. Or, before that's possible, strip him of his literacy.
  • Describe a victory that your hero would like to have against [the Shadow].
    • He would have a hand in the destruction of Theros Obsidia and all who reside there.
  • What action would your hero never do? (meaning type of action "like burn a village down", NOT a general idea like "give in to the shadow")
    • Raise the innocent or Good-aligned as undead minions.
  • What would cause your hero to break down to sadness or fear?
    • Sadness: A fell infant. duuuude
  • What do you hope your heroe's honorific would be?
    • "Exhaulted"
  • What would it take for your hero to turn traitor? (these can result from bribe or blackmail)
    • The promise of founts of knowledge.
  • PLAYER: What's your favorite monster or NPCs to fight?!!
    • Anything intelligent enough to use tactics and have great swag. Except vampires - they suck. Goblins are always fun, since they're almost people, and not so monstrous that there are no laughs to be had.
  • PLAYER: What do you most enjoy about RPGs & D&D? (meaning battling monsters, solving puzzles, political roleplaying, etc..?)
    • I love working toward having a great story to tell. Building interesting twists in the history of the characters that comes together in the end to be really intriguing. Many times, this comes through killing bad guys, which I love. Especially if I get to keep their stuff and get rich. Not so big on the puzzles.



Midnight:_the_SHADOW_KILLERS