Difference between revisions of "Billy"

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("Vital" Statistics)
("Vital" Statistics)
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[[Character Inspiration: Joseph Gordon-Levitt||https://i.pinimg.com/564x/b4/35/2f/b4352fbd4c8ac9bd97478b32c58da9e9.jpg]]
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[[https://i.pinimg.com/564x/b4/35/2f/b4352fbd4c8ac9bd97478b32c58da9e9.jpg||Character Inspiration: Joseph Gordon-Levitt]]
  
 
Name: William "Billy" Jacobs
 
Name: William "Billy" Jacobs

Revision as of 04:40, 15 July 2018

"Vital" Statistics

[Inspiration: Joseph Gordon-Levitt]

Name: William "Billy" Jacobs

Player: Maledicta

Clan: Daeva

Covenant: Carthian Movement

Mask: Jester

Dirge: Nurturer

Beats: [] [] [] [] []

Experience Points: 20 (20 spent)


Background: Coming

Status

Health: 8

Willpower: 5

Blood Potency: 1

Vitae: 10

Humanity: 7

Size: 5

Defense: 7

Speed: 11 (+2 Vigor)

Armor: 0

Initiative Modifier: 7


Aspirations

1. Coming

2. Coming

3. Coming

Banes

Clan Bane: The Wanton Curse. Daeva immerse themselves in the mortal world; it not only feeds them, it compels them. When Daeva choose vessels, they become obsessed. When they drink from a mortal once, they’re fine. On their second and further drinks from the same source, roll Humanity. Failure causes the Persistent Dependent Condition toward the mortal (see p.302). The Condition only goes away with the mortal’s death. For this reason, Daeva tend toward either remarkable promiscuity, or they cultivate massive harems and herds.

Touchstones

Former Bully with whom he has reconciled and even formed a tentative friendship.

Disciplines

Celerity 2

Majesty 1

  • Awe

Vigor 2

Attributes

Mental

  • Intelligence 3
  • Wits 3
  • Resolve 2


Physical

  • Strength 3
  • Dexterity 3
  • Stamina 3


Social

  • Presence 3
  • Manipulation 2
  • Composure 3


Skills

Mental

  • Academics 2
  • Investigation 1
  • Medicine 1
  • Politics 1


Physical

  • Athletics 2
  • Brawl 3 (Grappling)
  • Drive 1
  • Weaponry 2 (Baseball Bat)


Social

  • Empathy 2
  • Intimidation 3 (Veiled Threats)
  • Persuasion 2
  • Socialize 2
  • Streetwise 1
  • Subterfuge 1


Merits

Status: Carthian Movement 1

Defensive Combat (Brawl) 1

  • Defense is calculated with Brawl when fighting Unarmed

Feedings Grounds 2 (The bar where he works as bouncer)

Fighting Style: Grappling 2

Language (French) 1

Safe Place 2 (Small apartment in the French Quarter)

Striking Looks 1

Unarmed Defense: Brawl 1

  • When facing an unarmed opponent and not Dodging, increase Defense by 1

Equipment

Cheap smartphone

Baseball bat (mainly for intimidation purposes)