Editing Bitha Abt

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'''Class:''' Favored Soul
 
'''Class:''' Favored Soul
  
===Attributes===
 
'''BAB''' 6/+1<br>
 
'''NADS:''' Fort +8 Ref +9 Will +8
 
 
St 18, Dx 18, Cn 17<br>
 
In 10, Ws 14, Ch 20
 
 
===Skills===
 
Concentration 10/+11 Heal 4/+6 Knowledge Nature 5/+5 Knowledge Arcana 5/+5
 
 
===Feats===
 
Augment Healing (Healing spells add 2 hp per spell level), Magic of the Land (Make a DC 15 Knowledge Nature check to add 2 HP per spell level of healing to any spell cast), Extra Turning, Touch of healing ^(If you have a conjuration (healing) spell of 2nd level or higher available to cast, you can touch a target and heal 3 points of damage per level of the highest-level conjuration (healing) spell you have available to cast. You can use this ability only on a target that has been reduced to one-half or fewer of its total hit points. The effect ends once you've healed the subject up to half its normal maximum hit points. You gain a +1 competence bonus to your caster level when casting conjuration (healing) spells.)
 
 
Point Blank Shot, Precise Shot^, Weapon Proficiency Longbow, Weapon Focus Longbow
 
 
Favored weapon is the composite longbow
 
 
===Specials===
 
 
* +6 St, +2 Dx, +4 Cn
 
* Land speed base 30’
 
* Darkvision 60’
 
* +2 Natural Armor
 
* Weapon Proficiency Flindbar 2d4 19-20/x2 +2 Disarm, Automatic Disarm chance on critical hit
 
* Languages: Gnoll, Common
 
* Flaw: One eye: -2 Spot, double range penalties, Scar of torture (-2 to physical skills and ability checks)
 
 
==Spells==
 
 
'''Domains:''' War, Sun
 
'''Domains:''' War, Sun
  
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*3rd: (4) Cure Serious Wounds, Dispel Magic, Remove Disease, Weapon of Energy (Range Touch, duration 9 rounds. Choose acid, cold, electricity or fire. Weapon adds 1d6 type damage and is burst quality.)
 
*3rd: (4) Cure Serious Wounds, Dispel Magic, Remove Disease, Weapon of Energy (Range Touch, duration 9 rounds. Choose acid, cold, electricity or fire. Weapon adds 1d6 type damage and is burst quality.)
 
*4th: (3) Air Walk, Panacea (Ends the following conditions: blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, and stunned. Stops poison. Cures 1d8+9 hp.This is a healing spell) Restoration
 
*4th: (3) Air Walk, Panacea (Ends the following conditions: blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, and stunned. Stops poison. Cures 1d8+9 hp.This is a healing spell) Restoration
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Favored weapon is the composite longbow
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'''Skills:'''
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Concentration 10/+11 Heal 4/+6 Knowledge Nature 5/+5 Knowledge Arcana 5/+5
  
 
==Equipment==
 
==Equipment==

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