Difference between revisions of "Bitha Abt"

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The sun god, Kird Aangmor, saved Bitha and she joined the fellowship to put an end to Kain's evil.  
 
The sun god, Kird Aangmor, saved Bitha and she joined the fellowship to put an end to Kain's evil.  
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[[File:Bitha.jpg|right]]
  
  

Revision as of 10:25, 28 September 2014

Bitha Abt is a character in Wide-Awake. Once a servant of Wardon Kain, he had her put to the question as a traitor. His torturer, Kal Jaga, was a priestess of Loviava, the goddess of pain and fate. Bitha's eye was put out and she was left out on the mountainside, stretched on the rack.

The sun god, Kird Aangmor, saved Bitha and she joined the fellowship to put an end to Kain's evil.

Bitha.jpg


Character Sheet

Race: Flind
Class: Favored Soul

Domains: War, Sun

Spells per day
0th: 6 1st: 8 2nd: 7 3rd: 7 4th: 5

Spells known: The domain spells plus:

  • 0th (8) Create Water, Detect Magic, Detect Poison, Light, Mending, Purify food and drink, Read Magic, Resistance
  • 1st (6) Bless, Command, Detect Undead, Doom, Resurgence (Grants second saving throw), Shield of Faith
  • 2nd: (5) Cure Moderate Wounds, Delay Poison, Remove Paralysis, Lesser Restoration, Silence
  • 3rd: (4) Cure Serious Wounds, Dispel Magic, Remove Disease, Weapon of Energy (Range Touch, duration 9 rounds. Choose acid, cold, electricity or fire. Weapon adds 1d6 type damage and is burst quality.)
  • 4th: (3) Air Walk, Panacea (Ends the following conditions: blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, and stunned. Stops poison. Cures 1d8+9 hp.This is a healing spell) Restoration

Favored weapon is the composite longbow

Skills: Concentration 10/+11 Heal 4/+6 Knowledge Nature 5/+5 Knowledge Arcana 5/+5

Equipment

Weapons and Armor

  • +3 Composite longbow of Strength +4
  • +2 Flindbar of disarming [2d4 19-20/x2 +2 to disarm, automatically tries disarm on crit hit] (Provides feat Improved Disarm)
  • +3 Mithril Breastplate
  • Amulet of retributive healing (3/day heal yourself when you heal another)
  • Fiery Tunic (resist fire 5; Fire Shield + flaming weapons 1/day for 5 rnds)

Sundries

Belt, boots, backpack, and pouch. Flint and steel, hammer, rope, and spyglass.

Any sort of lighting (torch, lamp, lantern) available