Difference between revisions of "Blank Quest Cards"

From RPGnet
Jump to: navigation, search
(Basic Quest)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
Here are blank quest cards for [[Chuubostuck]].
 
Here are blank quest cards for [[Chuubostuck]].
  
 +
=== Adventure GET ===
 +
<pre>[  ][  ][  ][  ][  ]
 +
[  ][  ][  ][  ][  ]
 +
[  ][  ][  ][  ][  ]
 +
[  ][  ][  ][  ][  ]
 +
[  ][  ][  ][  ][  ]
 +
[  ][  ][  ][  ][  ]
 +
[  ][  ][  ][  ][  ]
 +
</pre>
 +
The HG can award you 5XP toward this quest when:
 +
*Trouble starts or gets much worse in a well-staged way — whether that’s accidentally walking backwards into an enemy camp, breaking into a supposedly empty manor during what turns out to be a dinner party, or declaring that everything’s fine as long as there aren’t any werewolves around just before werewolves show up;
 +
*Someone rescues you;
 +
*You stand in a shadowed place and tell someone a secret, then run away before they can react.
 +
You can earn each bonus once, for a total of 15 XP.
 +
Once per chapter, you can gain 1 XP toward this quest when you:
 +
*sneak into somewhere you shouldn’t go
 +
*risk trouble by digging into somebody’s secrets
 +
*drag others into your affairs/arrange their lives for them
 +
*propose a theory about the underlying situation you’re in
 +
*tell someone a story related to the underlying situation you’re in
 +
*get into trouble trying to help somebody else
 +
*risk trouble in the name of ''adventure''!
 +
You can combine this with an XP Action, but you’re not required to.
 +
 +
'''Quest: Old Owl Trouble.'''
 +
 +
<pre>Daran has heard stories from prospectors in the hills northeast of Phandalin that someone is digging around in the ruins known as Old Owl Well. More disturbingly, several prospectors have reported being chased from the area by the undead. He asks the characters to visit the ruins, a two-day march northeast of Phandalin, and find out who’s there and what they’re up to. Daran knows that the ruins are an old watchtower of an ancient magical empire known as Netheril, and he worries that dangerous magic might be dormant there.
 +
</pre>
  
=== Golden Quest: Basic Quest ===
+
=== Down ===
[This is Over the Top!]
+
Goal:...<br>
 
<pre>[  ][  ][  ][  ][  ]
 
<pre>[  ][  ][  ][  ][  ]
 +
[  ][  ][  ][  ][  ]
 +
[  ][  ][  ][  ][  ]
 +
[  ][  ][  ][  ][  ]
 +
[  ][  ][  ][  ][  ]
 +
[  ][  ][  ][  ][  ]
 +
[  ][  ][  ][  ][  ]
 
[  ][  ][  ][  ][  ]
 
[  ][  ][  ][  ][  ]
 
[  ][  ][  ][  ][  ]
 
[  ][  ][  ][  ][  ]
 
</pre>
 
</pre>
 +
The HG can award you 5XP toward this quest when you:
 +
*Watch somebody die.  It can be an animal if there's a reason for it to affect you.
 +
*Get in a fight with someone you care about.
 +
*Break down from grief or shock
 +
*Get really, viscerally sick.  It's either life-threatening or gross.
 +
Once per chapter, you can gain 1XP toward this quest when you:
 +
*Talk with someone about someone or something you've lost
 +
*Hug a large animal, like a deer.
 +
*Walk with the Headmaster of the Bleak Academy
 +
*Wander in a Daze
 +
*You can't eat or drink, or can't keep something down
 +
*You fall apart a little, and skip your regular hygiene/self-maintenance tasks.
 +
*Wander a graveyard or at the edge of a cliff
 +
*Lock yourself in a bathroom
 +
*Self-harm
  
 
=== Obtain SBURB: Storyline Quest ===
 
=== Obtain SBURB: Storyline Quest ===
Line 24: Line 73:
 
* Suffer unusual difficulty in what should be a simple task
 
* Suffer unusual difficulty in what should be a simple task
 
* Lose your copy of the game disc at the last moment.
 
* Lose your copy of the game disc at the last moment.
 
 
=== Resource Management: Basic Quest ===
 
 
<pre>[  ][  ][  ][  ][  ]
 
[  ][  ][  ][  ][  ]
 
[  ][  ][  ][  ][  ]
 
</pre>
 
 
Earn a bonus XP towards this quest once per scene, when events force Matt to say "this is going to cost us." or "this could be useful, if I could just find a space for it."
 

Latest revision as of 21:07, 16 April 2021

Here are blank quest cards for Chuubostuck.

Adventure GET[edit]

[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]

The HG can award you 5XP toward this quest when:

  • Trouble starts or gets much worse in a well-staged way — whether that’s accidentally walking backwards into an enemy camp, breaking into a supposedly empty manor during what turns out to be a dinner party, or declaring that everything’s fine as long as there aren’t any werewolves around just before werewolves show up;
  • Someone rescues you;
  • You stand in a shadowed place and tell someone a secret, then run away before they can react.

You can earn each bonus once, for a total of 15 XP. Once per chapter, you can gain 1 XP toward this quest when you:

  • sneak into somewhere you shouldn’t go
  • risk trouble by digging into somebody’s secrets
  • drag others into your affairs/arrange their lives for them
  • propose a theory about the underlying situation you’re in
  • tell someone a story related to the underlying situation you’re in
  • get into trouble trying to help somebody else
  • risk trouble in the name of adventure!

You can combine this with an XP Action, but you’re not required to.

Quest: Old Owl Trouble.

Daran has heard stories from prospectors in the hills northeast of Phandalin that someone is digging around in the ruins known as Old Owl Well. More disturbingly, several prospectors have reported being chased from the area by the undead. He asks the characters to visit the ruins, a two-day march northeast of Phandalin, and find out who’s there and what they’re up to. Daran knows that the ruins are an old watchtower of an ancient magical empire known as Netheril, and he worries that dangerous magic might be dormant there.

Down[edit]

Goal:...

[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]

The HG can award you 5XP toward this quest when you:

  • Watch somebody die. It can be an animal if there's a reason for it to affect you.
  • Get in a fight with someone you care about.
  • Break down from grief or shock
  • Get really, viscerally sick. It's either life-threatening or gross.

Once per chapter, you can gain 1XP toward this quest when you:

  • Talk with someone about someone or something you've lost
  • Hug a large animal, like a deer.
  • Walk with the Headmaster of the Bleak Academy
  • Wander in a Daze
  • You can't eat or drink, or can't keep something down
  • You fall apart a little, and skip your regular hygiene/self-maintenance tasks.
  • Wander a graveyard or at the edge of a cliff
  • Lock yourself in a bathroom
  • Self-harm

Obtain SBURB: Storyline Quest[edit]

You've got to get into that game!

[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]
[   ][   ][   ][   ][   ]

The HG can award you 5 XP towards this quest when:

  • You acquire a copy of the game disc, and also convince another player to act as your server.

1/chapter, you can earn a bonus XP towards this quest when you:

  • Suffer unusual difficulty in what should be a simple task
  • Lose your copy of the game disc at the last moment.