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| === Stormraven - Jurai === | | === Stormraven - Jurai === |
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− | [[Blank_Sheet_5e:Jurai(Jurai)]]
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| Hyperactive and taciturn. Long legs. May be a bit of a classist. | | Hyperactive and taciturn. Long legs. May be a bit of a classist. |
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| Knowledge of Otherworlds. + | | Knowledge of Otherworlds. + |
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− | [https://forum.rpg.net/index.php?threads/blank-sheet-5e.838768/post-22386803 Sheet]
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| === Medley - Imica === | | === Medley - Imica === |
− | '''Imica, CG Female Human Bard''' (College of Valor) 5<br/>
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− | '''Abilities'''
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− | STR 16 (+3) | DEX 14 (+2) | CON 14 (+2) | INT 11 (+0) | WIS 16 (+3) | CHA 10 (+0) <br/>
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− | '''Max HP:''' 38 | '''AC:''' 16 | '''Initiative:''' +3 <br/>
| + | Hangs in the back. Chatty. |
− | Proficiency: +3 | Hit dice: 5[d8+2] | Movement: 30 | Size: Medium<br/>
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− | '''Skills:''' <br/>
| + | Basic camping skills, but prefers the comfort of civilization. |
− | Acrobatics +3, Animal Handling +6*, Arcana +1, Athletics +6*, Deception +1, History +1, Insight +8**, Intimidation +1, Investigation +1, Medicine +4, Nature +1, Perception +8**, Performance +3*, Persuasion +1, Religion +1, Sleight of Hand +3, Stealth +3, Survival +4<br/>
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− | (* = Proficient, ** = Expertise)<br/>
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− | '''Saving Throws''' <br/>
| + | Defense: Leather Armor, Relies on Reflexes and dodging. |
− | STR +3 | DEX +5* | CON +2 | INT +0 | WIS +7* | CHA +0 <br/>
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− | Advantage on checks against fear. <br/>
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− | (* = Proficient)<br/>
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− | '''Equipment:''' <br/>
| + | Offense: Rapier, Does not enjoy killing weak opponents, |
− | Longsword (+6, 1d8/1d10 + 3, Slashing, Versatile) <br/>
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− | Dagger (+6, 1d4 + 3, Piercing, 20/60, finesse, light, thrown) <br/>
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− | Studded Leather Armor (12 + DEX AC) <br/>
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− | Shield (+2 AC)<br/>
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− | Memento brass bangles (+1 to Spell DC, advantage against fear) <br/>
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− | '''Class Features''' <br/>
| + | Has: Calming music magic |
− | Spellcasting: Three cantrips, eight known spells, ritual casting. Four first level, three second level, and two third level slots.<br/>
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− | Bardic Inspiration: 3[1d8] <br/>
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− | Jack of All Trades, Expertise (Insight, Perception) <br/>
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− | Song of Rest: extra 1d6 for everyone who uses HD to recover HP<br/>
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− | College of Valor: Combat Inspiration (add BI to damage or AC) <br/>
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− | '''Spells:'''
| + | Healing: Has music that aids rest and recovery. |
− | Spell Attack: +6 <br/>
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− | Spell DC: 15 <br/>
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− | Cantrips: Vicious Mockery, Prestidigitation, Light <br/>
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− | Level 1 [4]: Animal Friendship, Sleep, Tasha's Hideous Laughter <br/>
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− | Level 2 [3]: Silence, Hold Person, Heat Metal <br/>
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− | Level 3 [2]: Hypnotic Pattern, Fear <br/>
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− | '''Gear:''' Aside from her equipment, Imica carries a fife, fiddle, lyre, backpack, bedroll, 2 costumes, 5 candles, 3 days of rations, a waterskin, disguise kit, shovel, iron pot, common clothes, and a flask of a drink you'll regret. Has 10 GP. <br/>
| + | Good at reading people (+) |
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− | '''Background:''' (self-proclaimed) Folk Hero (Custom: Animal Handling and Athletics, Sylvan and Elvish language proficiency) <br/>
| + | Very bad at persuading people (--) |
− | Rustic Hospitality - since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. <br/>
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− | '''Other Proficiencies & Languages:''' Proficient with light and medium armor, shields, simple and martial weapons; has tool proficiencies with the fiddle, fife, and lyre. Is fluent in Common, Elvish, Halfling, and Sylvan.<br/>
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− | '''Backstory:''' Imica was born in a provincial town in the southlands, located in the wetlands where the Three Rivers meet the sea. She was raised by her grandparents on her father's side, who told her that her mother passed from illness when she was very young, with her father following shortly after from heartbreak. She spent her childhood working and poor until a minstrel came to town, from whom she bought her first instrument and learned how to play. Her grandparents passed soon after, upon which she began her travels, picking up certain tricks of the trade along the way.<br/>
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− | Personality traits: "I'm ebullient and brilliant, and so are you" and "I'll respect a person, not a title."<br/>
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− | Ideals: "Lords and the well-born have no right to look down on the common folk."<br/>
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− | Bonds: "I don't have kin anymore, but I still have the common folk if they'll have me."<br/>
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− | Flaws: "I'm gregarious, sure, but that's partly a shield. If they think I'm already an open book, they won't read any closer."<br/>
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− | (Sorry about getting banned. Hope this game can continue with you three. Have fun)
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− | Hangs in the back. Chatty. <br/>
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− | Basic camping skills, but prefers the comfort of civilization. <br/>
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− | Defense: Leather Armor, Relies on Reflexes and dodging. <br/>
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− | Offense: Rapier, Does not enjoy killing weak opponents, <br/>
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− | Has: Calming music magic<br/>
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− | Healing: Has music that aids rest and recovery.<br/>
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− | Good at reading people (+)<br/>
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− | Very bad at persuading people (--)<br/> | |
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| === Gilgamesh - Keth === | | === Gilgamesh - Keth === |
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| Healing: Has healing salves, possibly herbal remedies. | | Healing: Has healing salves, possibly herbal remedies. |
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− | [https://drive.google.com/file/d/1Cm7X5QP8zgtugADG-Ji_N1XYhJ10cL2l/view?usp=sharing Character Sheet]
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| === Classdunce - Faroth === | | === Classdunce - Faroth === |