Editing Blood of Arden

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
'''Blood of Arden.'''
+
Blood of Arden.
 
 
[[File:DampD1.jpg]]
 
 
 
 
 
  
 
There are places across the Nine Worlds where Creation happened early - the first places, appearing, in one form or another, across all the early Myths and legends known.
 
There are places across the Nine Worlds where Creation happened early - the first places, appearing, in one form or another, across all the early Myths and legends known.
Line 33: Line 29:
 
210 years ago. Empire of Lees formally declared.  
 
210 years ago. Empire of Lees formally declared.  
  
160 years ago. Succession crisis. Thirty years of civil war.
+
160 years ago. Sucession crisis. Thirty years of civil war.
  
130 years ago. Eran Republic unites most of old Lees empire as Lees Republic (Earanon).First formal contact with Arden.
+
130 years ago. High Mountain Republic unites most of old Lees empire as Lees Republic.
  
 
120 - 40 years ago. Slow accumulation of small border kingdoms and island nations into the Republic. Undeclared rivalry with Rhygian colonies.
 
120 - 40 years ago. Slow accumulation of small border kingdoms and island nations into the Republic. Undeclared rivalry with Rhygian colonies.
Line 41: Line 37:
 
40 - 20 years ago Golden Age. No wars. Spread of Trade and Culture. Peace Treaty with Rhygia.
 
40 - 20 years ago Golden Age. No wars. Spread of Trade and Culture. Peace Treaty with Rhygia.
  
20 - 5 years ago. Goblin Wars. Culminates in the Battles of the Lees. Rhygian and Ardenni forces involved in many battles.
+
20 - 5 years ago. Goblin Wars. Culminates in the Battle of the Lees. A good half of the Republic has been despoiled. Many of the ruling classes and Men at Arms killed in the final battles.
  
5 years ago.  
+
5 years ago. Post-War skirmishing with remnant goblin armies. Many refugees in the healthier parts of the Republic. Rebuilding efforts in some areas.
   
 
      A good half of the Republic has been despoiled. Many of the ruling classes and Men at Arms killed in the final battles.
 
      Post-War skirmishing with remnant goblin armies. Many refugees in the healthier parts of the Republic. Rebuilding efforts in some areas.
 
  
 +
Humans from Arden have 1 extra point in class abilities.
  
 
+
Fighters.
House Rules
 
 
 
Humans from Arden have 1 extra point in class abilities.Demi humans are as per normal. (Mature Magical culture)
 
 
 
Example: Human Fighters.
 
 
 
 
     Heroic fighter: As fighter with d10hd.
 
     Heroic fighter: As fighter with d10hd.
     Ferocious fighter: As fighter with monster to hit chances.
+
     Ferocious fighter: As fight with monster to hit chances.
 
     Temple fighter: with 1/2 clerical.
 
     Temple fighter: with 1/2 clerical.
 
     Arcane fighter: with 1/3 magical.
 
     Arcane fighter: with 1/3 magical.
 
     Skilled fighter: with 3 proficiencies.
 
     Skilled fighter: with 3 proficiencies.
 
Hit Dice:
 
   
 
    Become Hero Dice (character agency). They still act as hp by default, but are used to represent luck, skill and resistance to painful but minor wounds.
 
    Characters and some monsters roll their HD on the spot to negate damage. You can also use them to change an attack roll, proficiency roll or saving throw by the
 
    average result of the HD used.
 
 
Con points
 
    All characters have their Con as a base substitute for HP's. Once your hero dice are used up, you start taking CP damage. More than half leaves you badly wounded
 
    (-4 to everything), more than 3/4 means you're unconscious. More than Con means you're dead.
 
 
Magic Rules (Borrowed from RStites)
 
 
    Magicians can know many spells from each level, but most can only be cast after sitting and preparing for about an hour per level of power of a spell. A Mages spells per day
 
    are the ones they can cast quickly. These spells take as long to change as they do to learn - one week per level.
 
 
Henchmen and hirelings
 
 
    Henchmen are generally your standard classes, with no modifying extra point.
 
    Hirelings are 0th level/1st level Elites in their class (generally fighter).
 
 
Build your own class
 
 
    PC's can modify a basic class to suit their tastes, building their 'take' on any of the classes from the earlier editions of D&D.
 
 
Experience
 
 
    Gained by meeting objectives. Think of it as tallying up the treasure value of a dungeon and doling that out as XP for dealing with what lies within, whether you gain the
 
    actual treasure or not. Monster xp will be given out on a tally system (with every contribution sharing), to vary up individual xp a little.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)