Difference between revisions of "Brahnamin's Characters - Alice"

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(Distinctions 32px|d8)
(Distinctions 32px|d8)
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: '''☑ Step Back:''' <u>Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|18px|d8]] for 1 PP </u>  
 
: '''☑ Step Back:''' <u>Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|18px|d8]] for 1 PP </u>  
  
: '''☐ Cybernetics:''' ''You look normal enough most of the time, til you do that thing you shouldn't be able to do where folk can see you doin' it.'' - When you call attention to your enhanced nature, step back '''Social''' for the scene to step up '''Physical''' for an action.
+
: '''☐ Cybernetics:''' ''You look normal enough most of the time, til you do that thing you shouldn't be able to do where folk can see you doin' it'' - When you call attention to your enhanced nature, step back '''Social''' for the scene to step up '''Physical''' for an action.
  
 
: '''☐ Slip of a Girl:''' ''You're proper tiny, and the configuration of your mechanical bits lets you squeeze and bend in ways a regular skeleton just don't'' - Spend 1 PP to squeeze through spaces that are just too small for regular folk to manage.  
 
: '''☐ Slip of a Girl:''' ''You're proper tiny, and the configuration of your mechanical bits lets you squeeze and bend in ways a regular skeleton just don't'' - Spend 1 PP to squeeze through spaces that are just too small for regular folk to manage.  

Revision as of 12:52, 19 August 2019

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Alice :: Ship's Cutter

Alice001.png

"Bullet in the brainpan . . . squish . . ."

Attributes d6Arrow03.png

Physical d8 || Mental d10 || Social d6

Trained Skills d6Arrow03.png

Fight d10

- Martial Arts d6

Fix d10

Know d10

- Rumors d6

Notice d6

Sneak d6

Treat d12

Trick d10

Untrained Skills d4

| Craft | Drive | Fly | Focus | Influence | Labor | Move | Operate | Perform | Shoot | Survive | Throw |

Distinctions d8

Back Alley Cutter: You ain't had much in the way of formal training, but when folk cain't show their face at a legit medical facility, they cain't be too particular about who patches them up.

☑ Step Back: Roll d4 instead of d8 for 1 PP
☐ Street Surgery: This old cargo depot ain't particular sanitary, but at least there's no lawmen about - When you treat someone with injuries that would make a normal hospital ask inconvenient questions, spend 1 PP to step up or double Treat for the roll.
☑ Triage: You know how to stabilize a body til you can see to 'em proper - Spend 1 PP to step back another character’s medical or injury related complication.

[Highlighted Skills: Know/Notice/Treat]


Clockwork Orphan: You were just a kid when the war left your body ruined, but piece by piece you've managed to put yourself back together.

☑ Step Back: Roll d4 instead of d8 for 1 PP
☐ Cybernetics: You look normal enough most of the time, til you do that thing you shouldn't be able to do where folk can see you doin' it - When you call attention to your enhanced nature, step back Social for the scene to step up Physical for an action.
☐ Slip of a Girl: You're proper tiny, and the configuration of your mechanical bits lets you squeeze and bend in ways a regular skeleton just don't - Spend 1 PP to squeeze through spaces that are just too small for regular folk to manage.

[Highlighted Skills: Fix/Sneak/Trick]


Old Bamboo Dǒulì: This traditional conical hat has been your ubiquitous companion for as long as you can remember, sheltering you from sun and rain and prying eyes and lending you an air of quiet dignity.

☑ Step Back: Roll d4 instead of d8 for 1 PP
☑ Give 'em Hell: You don't look like much, but when the chips are down, folk seem uncommon willing to step in on your behalf - When you convince someone to make hell for someone else, spend 1 PP to give them an Asset equal to your Trick die.
☐ Faceless: A Dǒulì's a fine accessory for concealing your features - When you are trying to pass unnoticed, take or step up an Out in the Open complication to roll Trick instead of Sneak.

[Highlighted Skills: Fight/Know/Trick]

Signature Assets d6Arrow03.png

Steady Hands: d8 Despite their cybernetic nature, your hands and arms look perfectly normal - perfectly human. They don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about. After all, that's how they were engineered.
[Special: Cybernetics extend to shoulders]

Derma-Tranq Patches: d6 Adhesive micromesh that you can apply to bare skin to trigger a fast acting dose of neural tranquilizer.
[Special: Activates on contact with skin and quick external pressure]

Diceless Assets D0a.png

Field Medic's Kit: Compact collection of portable medical and surgical necessities.

Tanto Style Longknife: Does duty as an impromptu prybar, screwdriver, bonesaw, and scalpel.

Episodes

Background

She was just a little girl when she lost her arms during the war. At this point she didn't remember a time when her torso limbs weren't cybernetic. They'd been changed out as she grew, always a painful process, but she'd had her current arms for several years now. Looked like she was done growing.

It was the repairing and replacing and adapting to artificial limbs that got her interested in the surgeon's craft in the first place. Not that she'd ever had much in the way of formal training.

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