Difference between revisions of "Brahnamin's Characters - Kai"

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==Bio==
 
==Bio==
Boneweaver grew up on the banks of the Blood River where it flowed by the town. She never remembers the proper name for the town at large, but her little corner of the town down by the river has always been Rattown. She has since come to learn that the name is meant to be a slur, but it is the name of home, and disdain heaped upon it by Hightowners does not mar its wholesome, earthy appeal.
 
 
Boneweaver has heard the whispers of the Moon since her childhood. They tell her where the lost and hidden things are. And that is how she became the Moonfinder of Rattown. Folk, it turns out, will pay to have their lost items rediscovered.
 
  
 
==[[Brahnamin's_Characters | Back To Main Page]]==
 
==[[Brahnamin's_Characters | Back To Main Page]]==

Revision as of 12:34, 16 February 2021

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Kai :: Psychic Hacker

Kai0001.jpg

We could bang out the works of Shakespeare, we just have higher standards

Race :: Simian

Racial Features

Adaptable

Attributes

Agility D8a.png

Smarts D10a.png

Spirit D8a.png

Strength D6a.png

Vigor D6a.png

Derived Stats

Pace [6] || Parry [6] || Size [0] || Toughness [5]

Core Skills

Athletics D8a.png

Common Knowledge D4a.png

Notice D6a.png

Persuasion D4a.png

Stealth D6a.png

Other Skills

Electronics D6a.png

Fighting D8a.png

Hacking D10a.png

Psionics D10a.png

Shooting D8a.png

Hindrances

Can't Swim - Minor - Kai is fairly lean and dense and floats in much the same way a bowling ball doesn't. He avoids water like the plague.

Mild Mannered - Minor - A trained fighter wouldn't mistake Kai for anything other than the same, but the average jane just can't get past his cute monkey face and swishing tail. Folk typically just think him harmless.

Tongue Tied - Major - Kai's grasp of syntax and verb tense is miserable and he frequently chooses the wrong words to express himself, especially when excited or under stress.

Edges and Powers

Arcane Background [Psionic] (20 pp)

Power [Fear] Novice | Cost (2) | Range (6) | Duration (instant) |
Causes Fear check
Power [Mind Reading} Novice | Cost (2) | Range (sm) | Duration (Instant)
Opposed roll vs Smarts to read mind
Power [Telekinesis] Seasoned | Cost (5) | Range (sm x 2) | Duration (5) |
Moves items with Strength of d10 (d12 with a raise).
Power [Teleportation] Seasoned | Cost (2) | Range (sm) | Duration (Instant) |
Character teleports up to 12″ distant.
Arcane Resistance Arcane skills targeting the hero suffer a −2 penalty (even if cast by allies!) and magical damage is reduced by 2 as well.

Extra Power Points x2 +5 PP (twice)

Extra Powers +2 New Powers

Two Fisted Make one extra Fighting roll with a second melee weapon in the off-hand at no Multi-Action penalty.

Two Gun Knife Kid Make one extra Shooting (or Athletics (throwing) roll with a second ranged weapon in the off-hand at no Multi-Action penalty.

Wealth/Gear

Armor

None

Weapons

Dagger (x2) 1d4+1d4 | Wt 1 (2) | Cost 25 (50)

Gear

Remaining Wealth

[950]

Bio

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