Brahnamin's Characters - Kai

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Kai :: Psychic Shaman

Kai0001.jpg

We could bang out the works of Shakespeare, we just have higher standards

Race :: Genetically Modified Human

Racial Features: Adaptable | Outsider

Attributes

Agility D8a.png || Smarts D10a.png || Spirit D4a.png || Strength D4a.png || Vigor D4a.png

Derived Stats

Pace D6a.png || Parry D6a.png || Size D0a.png || Toughness D4b.png

Core Skills

Athletics D8a.png || Common Knowledge D6a.png || Notice D10a.png || Persuasion D4a.png || Stealth D8a.png

Other Skills

Fighting D8a.png || Psionics D10a.png

Hindrances

Can't Swim - Minor - Kai is fairly lean and dense and floats in much the same way a rock doesn't. He avoids water like the plague.

Mild Mannered - Minor - A trained fighter wouldn't mistake Kai for anything other than the same, but the average jane just can't get past his cute monkey face and swishing tail. Folk typically just think him harmless.

Quirk - Minor - Kai's habit of climbing all the things and sometimes running onall fours gets him noticed.

Curious - Major - Kai can't help himself. His curiosity is easily piqued, and when it is he's going to dig in until that curiosity is satisfied.

Edges and Powers

Arcane Background [Psionic] (20 pp)

Power [Fear] Novice | Cost (2) | Range (6) | Duration (instant) |
Causes Fear check
Power [Mind Reading} Novice | Cost (2) | Range (sm) | Duration (Instant)
Opposed roll vs Smarts to read mind
Power [Telekinesis] Seasoned | Cost (5) | Range (sm x 2) | Duration (5) |
Moves items with Strength of d10 (d12 with a raise).
Power [Teleportation] Seasoned | Cost (2) | Range (sm) | Duration (Instant) |
Character teleports up to 12″ distant.

Arcane Resistance Arcane skills targeting the hero suffer a −2 penalty (even if cast by allies!) and magical damage is reduced by 2 as well.

Extra Power Points x2 +5 PP (twice)

Extra Powers +2 New Powers

MacGyver Quickly create improvised devices from scraps

Two Gun Knife Kid Make one extra Shooting (or Athletics, throwing) roll with a second ranged weapon in the off-hand at no Multi-Action penalty.

Wealth/Gear

Armor

Kevlar Jacket +2 Armor | Wt 8 | Cost 350

Weapons

Long Knife (x4) 1d4+1d6 | Wt 1 (4) | Cost 25 (100)

Gear

Handheld | Wt 1 | Cost 250
Backpack | Wt 2 | Cost 50
Canteen x2 | Wt 1 (2) | Cost 5 (10)

Remaining Wealth

[240]

Bio

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