Difference between revisions of "Bran"

From RPGnet
Jump to: navigation, search
(Created page with "<inputbox> type=create width=100 break=no buttonlabel=Create new article default=(Article title) </inputbox>")
 
m
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
<inputbox>
+
Return to the [[Ars_Magica_-_By_Hook_or_By_Crook|game page]].
type=create
+
 
width=100
+
'''Bran the Veteran'''
break=no
+
 
buttonlabel=Create new article
+
Characteristics:
default=(Article title)
+
Int 0
</inputbox>
+
Per 0
 +
Pre –1
 +
Com –1
 +
Str 0
 +
Sta +1 (1)
 +
Dex +2 (2)
 +
Qik +2 (2)
 +
Size:0
 +
Age:45 (45)
 +
Decrepitude:1 (2)
 +
Warping Score:0 (0)
 +
Virtues and Flaws:
 +
Covenfolk
 +
Warrior
 +
Weakness (talking back to magi)
 +
Personality Traits:
 +
Loyal +3
 +
Cheeky +2
 +
Brave +1
 +
Reputations:None
 +
Combat:
 +
Axe & Heater Shield
 +
Init –1
 +
Attack +15
 +
Defense +14
 +
Damage +6
 +
 
 +
Kick:
 +
Init –3
 +
Attack +6
 +
Defense +5
 +
Damage +3
 +
Soak:+8 (full metal scale armor)
 +
Fatigue Levels:
 +
OK, 0, –1, –3, –5,Unconscious
 +
Wound Penalties:–1 (1–5), –3 (6–10), –5(11–15), Incapacitated (16–20)
 +
Abilities:
 +
[Area A] Lore 4 (monsters)
 +
[AreaB] Lore 2 (monsters)
 +
Awareness 5 (in combat)
 +
Bows 5 (longbow)
 +
Brawl 3(kicking)
 +
Carouse 3 (with fighting friends)
 +
Folk Ken 1 (magi)
 +
Great Weapon 5 (pole axe)
 +
Guile 2 (getting extra rations)
 +
Leadership 3 (in combat)
 +
Living Language 5 (military talk)
 +
Order of Hermes Lore 3 (grogs)
 +
Single Weapon 8 (heater shield)
 +
Stealth 3(when armored)
 +
Survival 1 (when in a group)
 +
Thrown Weapon 4 (knife)
 +
 
 +
Equipment:
 +
Axe
 +
Heater Shield
 +
Full metal scale armor
 +
pack containing gear to care for weapons and armor and establish camps when traveling.
 +
Encumbrance:4 (4)
 +
Customization Notes:The Grizzled Veteran has been around the covenant for years,but has never reached a formal position of leadership, because he has a tendency to talk back to the magi. On the other hand, he makes a good informal leader of the grogs. Age hasn’t really slowed him down yet, but it is about to. He could take another two Flaws and a corresponding number of Virtues if desired, and his Ability scores can be moved around. The high set should probably be kept in combat, but he could specialize in a different sort of combat (you would have to recalculate Combat Totals), and the secondary abilities can be moved around at will.

Latest revision as of 20:01, 14 March 2018

Return to the game page.

Bran the Veteran

Characteristics: Int 0 Per 0 Pre –1 Com –1 Str 0 Sta +1 (1) Dex +2 (2) Qik +2 (2) Size:0 Age:45 (45) Decrepitude:1 (2) Warping Score:0 (0) Virtues and Flaws: Covenfolk Warrior Weakness (talking back to magi) Personality Traits: Loyal +3 Cheeky +2 Brave +1 Reputations:None Combat: Axe & Heater Shield Init –1 Attack +15 Defense +14 Damage +6

Kick: Init –3 Attack +6 Defense +5 Damage +3 Soak:+8 (full metal scale armor) Fatigue Levels: OK, 0, –1, –3, –5,Unconscious Wound Penalties:–1 (1–5), –3 (6–10), –5(11–15), Incapacitated (16–20) Abilities: [Area A] Lore 4 (monsters) [AreaB] Lore 2 (monsters) Awareness 5 (in combat) Bows 5 (longbow) Brawl 3(kicking) Carouse 3 (with fighting friends) Folk Ken 1 (magi) Great Weapon 5 (pole axe) Guile 2 (getting extra rations) Leadership 3 (in combat) Living Language 5 (military talk) Order of Hermes Lore 3 (grogs) Single Weapon 8 (heater shield) Stealth 3(when armored) Survival 1 (when in a group) Thrown Weapon 4 (knife)

Equipment: Axe Heater Shield Full metal scale armor pack containing gear to care for weapons and armor and establish camps when traveling. Encumbrance:4 (4) Customization Notes:The Grizzled Veteran has been around the covenant for years,but has never reached a formal position of leadership, because he has a tendency to talk back to the magi. On the other hand, he makes a good informal leader of the grogs. Age hasn’t really slowed him down yet, but it is about to. He could take another two Flaws and a corresponding number of Virtues if desired, and his Ability scores can be moved around. The high set should probably be kept in combat, but he could specialize in a different sort of combat (you would have to recalculate Combat Totals), and the secondary abilities can be moved around at will.