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*'''The Impersonator''' - a villain I am using in a current game. PL 6 villain using the Master of Disguise Archetype, who has an unusual limitation that he can only imitate celebrities and public figures. So the hero (my GF's PL6 character) was quite surprised when she witnessed Wayne Gretzky doing a B&E job.
 
*'''The Impersonator''' - a villain I am using in a current game. PL 6 villain using the Master of Disguise Archetype, who has an unusual limitation that he can only imitate celebrities and public figures. So the hero (my GF's PL6 character) was quite surprised when she witnessed Wayne Gretzky doing a B&E job.
 
*'''Terry Hardini''':  a probability controlling/escape artist/magician.
 
 
*'''Broadcast''': Not the funniest name, but this guy was goofy. He was a little nerdy dork who could use his psychic power to animate television images. In one session, the PCs had to cure the city of a plague of indians from a really bad western, a T-Rex, and a squad of mexican wrestlers. I'm think the PCs were more upset about his bad taste in TV shows than his villainous plot to take the city hostage.
 
 
*'''The Villain''': Again, not a spectacular name, but this guy was just cool. The PCs hated him though. He had the emotion control power and the whole city loved him. He also had a psychic-powered ESP recorder. He had the #1 reality TV show in America, and always edited for scenes that made him look really cool and everyone else (heroes and villains alike) really goofy. I used him to provide the "recap" after the session, writing up a web page with a review of the latest episode of Villain Mayhem.
 
 
*'''Devour''': One of the Eternals (ala Sandman). He came to Earth to swallow it hole, but fell in love with a human. When she died, he took her away to spread her amongst the stars. His child has grown in the core of the Earth since then.
 
 
*'''Mr Wonderful''': A former costumed adventurer for over 20 years, who broke his arm while tied to the space shuttle in one of The Villain's Inescapable Traps. Since he was such a popular player, The Villain untied him from the space shuttle when he agreed to retire from the superhero life.
 
 
*'''Ultimate Man''': My archetypical superhero for the campaign. He's kind of a superman knockoff. He was captured by a mad scientist who sought the secret to his superpowers and found the only part of his body that was not invincible, and thus removed Ultimate Man's eyes. Now Ultimate Man is old, blind, and retired, while a new generation of superheroes (my PCs) have sworn to get his eyes back one day.
 
 
*'''Captain Russia''': Now that Ultimate Man is out of the picture, Captain Russia is very dominant in world affairs. He is the archenemy of Patriot.
 
 
*'''Fallout Boy: So far, this villain has just been mentioned and the PCs know nothing about him other than groaning out loud when they heard his name. I don't know anything about him either. But I will be tormenting my players with this one for awhile.
 
 
*'''Mr Manhatten''': This guy blows up whenever he's exposed to meteor rocks. That's it. Big explosion. He can't help it.
 
 
*'''Death''': The PCs haven't encountered him yet, but he's waiting. He was kind of inspired by the goofy villains and godlings from Charmed. He's an ordinary guy whose been given the Ring of Death and thus became Death and he guides people's souls to the afterlife. He has weird powers that can be used to affect others as well as himself. For example, he can nullify someone's healing powers and stop them from healing. He can astrally project himself to others. Once astrally projected, he can dimension travel via a portal of shimmering light. That's his goal. If anything goes wrong, you have one way out. You can challenge him to a game of chess. He has enough Create Object to make a giant life-sized chess board. His powers only work on people who are dying or rendered unconscious (not asleep). It's a weird writeup, but I can't wait for one of my players to meet death. I've even got a decent line setup in response to the "You're Death?" question. "Well, not THE death. More like A death. Well, YOU'RE death, more specifically. We better get moving along, then." I imagine him looking life a kindly old grandfather with a bad fashion sense.
 
  
 
*'''The Roofer''': attacked at a charity golf game. Yelling things like "Feel the pain of my razor sharp shingles", "I have shingles for all of you" and "Feel the shingle".  
 
*'''The Roofer''': attacked at a charity golf game. Yelling things like "Feel the pain of my razor sharp shingles", "I have shingles for all of you" and "Feel the shingle".  
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*'''Dr. Nova-Cane''': A dentist who got struck by the radioactive flaming lighting of the super hero captain november. It unlocked his latent ability to conrol sugar and various sugar derived sweeteners. It also gave him one hell of a sugar craving and fused him to his surgical equipment. Powers: Animate objects (sugar based substances only, alt powers of blast and force fieldlinked to obscure (made up or jelly beans usually),  Boost on speed and strength (requires sugar consumption),  Strike (dentist equipment)
 
*'''Dr. Nova-Cane''': A dentist who got struck by the radioactive flaming lighting of the super hero captain november. It unlocked his latent ability to conrol sugar and various sugar derived sweeteners. It also gave him one hell of a sugar craving and fused him to his surgical equipment. Powers: Animate objects (sugar based substances only, alt powers of blast and force fieldlinked to obscure (made up or jelly beans usually),  Boost on speed and strength (requires sugar consumption),  Strike (dentist equipment)
 
*'''PJ''' – My homage to (rip-off of) Ambush Bug and The Spot. This was when I was playing Champions, so I’m not sure how he’d translate to MM… a Speed 12 teleporter with insanely high combat values, dressed in polka-dot pajamas and a “have a nice day” smiley mask. Since he had no other powers, he was always rigging obnoxious traps and playing pranks on the PCs. Or, he would just pop up at a random moment, slap the brick upside the head, and vanish again. He was also mute, but my exaggerated pantomimes while playing him aggravated the players more than any verbal taunting.
 
 
*'''The Flying Skull''' – Take the Hobgoblin, replace his creepy costume with a dippy Halloween outfit, make his gadgets prone to malfunction, and give him all the evil charisma of Eugene Levy. His henchmen were called “The Skullions.”
 
 
*'''Gordon Flute''' – a nuclear engineer who was exposed to radiation in a power plant accident. He developed X-level, continuous Mind Control that occurred whenever he spoke – essentially, he’s a nonstop Jedi Mind Trick ®.
 
  
 
*'''Luman Air''':  funny is that his battle suit was made from junk parts. He had fans all over his car bumper shoulders along with headlights, turn signals, flashlights, and one of those scrolling lights that said "I am Luman Air, put the money in the bag or be blown away by my power." They got him because he had to stop and turn sideways to get through doors. and everything was chromed with spiners on some of the lights.
 
*'''Luman Air''':  funny is that his battle suit was made from junk parts. He had fans all over his car bumper shoulders along with headlights, turn signals, flashlights, and one of those scrolling lights that said "I am Luman Air, put the money in the bag or be blown away by my power." They got him because he had to stop and turn sideways to get through doors. and everything was chromed with spiners on some of the lights.

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