Editing Burning Hyperchrome

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|Cyberarm with Breaching System (+2 to Fight rolls to punch through obstacles and gives your unarmed attacks Weapon:1); Fight or Flight (Initiative steal on the first exchange of a conflict, and +2 to your first action in a conflict); Subdermal Armor (Gain the Subdermal Armor aspect. Can be invoked or compelled against you due to your reduced tactile sensitivity and flexibility.)
 
|Cyberarm with Breaching System (+2 to Fight rolls to punch through obstacles and gives your unarmed attacks Weapon:1); Fight or Flight (Initiative steal on the first exchange of a conflict, and +2 to your first action in a conflict); Subdermal Armor (Gain the Subdermal Armor aspect. Can be invoked or compelled against you due to your reduced tactile sensitivity and flexibility.)
|Dodge This! You can tell where the bullets will go before the trigger is pulled. +2 to Athletics when using it to dodge gunfire; Pain Don't Hurt! Once per session, at the cost of a fate point, you can reduce the severity of a moderate consequence that’s physical in nature to a mild consequence (if your mild consequence slot is free), or erase a mild consequence altogether; My Fist, Your Face! Once per physical conflict, when you succeed on an unarmed attack, you may place the aspect Stunned on your opponent with one free invocation.
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|[[Sage| Sage]]
 
|[[Sage| Sage]]

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