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| ==Amata== | | ==Amata== |
− | '''Chaotic Shadowsneak 2''' (XP: 2 of 3 milestones)<br> | + | '''Chaotic Shadowsneak 2''' (XP/next XP)<br> |
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| '''Appearance:''' Amata is a whip-thin former street rat, dressed in mismatched, well-worn clothing likely pilfered from those more well-to-do than her at some point. Her slight stature indicates former malnourishment, but the fire in her dark eyes shows she is not some wastrel to be cast aside like human refuse. | | '''Appearance:''' Amata is a whip-thin former street rat, dressed in mismatched, well-worn clothing likely pilfered from those more well-to-do than her at some point. Her slight stature indicates former malnourishment, but the fire in her dark eyes shows she is not some wastrel to be cast aside like human refuse. |
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| ===Combat=== | | ===Combat=== |
| *Hit Die d6 | | *Hit Die d6 |
− | *Initiative: +1 | + | *Initiative: |
− | *Speed: 8 | + | *Speed: |
− | *AC: 13 | + | *AC: |
− | *Disposition: 6 | + | *Dispostion: 6 |
| *Psychic Armor: 5 | | *Psychic Armor: 5 |
| ====Weapons==== | | ====Weapons==== |
− | *sword attack +0 to hit | + | *Weapon 1 Attack +X to hit |
− | *dagger attack +0 to hit | + | *Weapon 2 Attack +Y to hit |
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| ===Restrictions=== | | ===Restrictions=== |
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| • They fail to notice your presence as long as you concentrate and refrain from interacting with them in any way. | | • They fail to notice your presence as long as you concentrate and refrain from interacting with them in any way. |
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− | ====Precognition====
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− | ''Star Ambassador''<br>
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− | You may lose 1 point of Willpower in order to receive a vision of the immediate future when you are faced with a relatively simple choice or decision to make. The vision shows you the most likely result of the next few minutes. If you witness your death in this vision, you lose an additional 1d4 points of Willpower.
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− | ====Psychic Armour====
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− | ''Star Ambassador''<br>
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− | You have Psychic Armour. Roll a number of d3s (instead of your Hit Dice) equal to your level and add them together to determine your Psychic Armour score. You are not required to re-roll this score when you take a rest, but you may, if you like.
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| ===Spells=== | | ===Spells=== |
− | ''using spell corruption rules instead of memorization'' | + | ''Memorized 3/3'' |
| *Star Ambassador Blood | | *Star Ambassador Blood |
| *Spells | | *Spells |
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| ===Equipment=== | | ===Equipment=== |
− | ''Key: (t)-tiny item, (s)-small encumbering, (r)-regular encumbering, (#)-value of item encumbrance''
| + | Encumbrance = X/(4 + Health modifier) |
− | Limits: Encumbering Items: 4/4 | Small Items 9/11
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− | Worn
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| *Worn | | *Worn |
− | **finely-tailored Light Armor (r) | + | ** |
− | **dagger (s) | + | ** |
− | **sword (r) | + | *Backpack |
− | **tattooed spellbook
| + | ** |
− | **lantern (r)
| + | ** |
− | **50' rope
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− | *Shoulderbag (r)
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− | **thieves' tools (s)
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− | **a stolen bag of coins worth 20 cyphers
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− | **healing potion that will restore 1d8 points of lost Health and allow you to re-roll your Disposition when consumed (s)
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− | **5 letters that you find hard to read (t)
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− | **large sack (t)
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− | **book you can't read, made of cloth, containing the family history of your Star Ambassador father (s)
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− | **''Illuminating Index of Ebony Apprehension'', a book of drawings on thin, supple stone. It's heavy. Seems hard to break. It was written by a survivor from an exodus away from a flood of 'monsters' that overran their homeland.
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− | **flask of oil, 3 (s)
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− | **''Indubitable Book of Leaden Experience'', written on a paper sculpting. It's the most delicate thing, and incredibly fragile. It was written by an alien sage scribing truths for its apprentice. (s) | |
− | **lightning orb + control orb | |
| *Coinpurse | | *Coinpurse |
− | **188 cyphers | + | ** |
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| ===Special Moves=== | | ===Special Moves=== |
− | ====The Curse of Endless Pursuit====
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− | Unless you keep moving, the nightmares catch up with you. Once you have slept twice in the same place, you can no longer fall asleep there again. Any attempt you make to rest in that location fails. Changing rooms allows you to stay in the same house, until you have run out of rooms, but larger conceptual locations, like forests and fields, will cause you more problems.
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− | ====Contacts====
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− | 1 remaining, might be one associated with the rough-and-tumble streets of the City of Dirt
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− | *Hartha [https://forum.rpg.net/index.php?threads/the-nightmares-underneath-byzantium-nightmares-undreamed-of.833297/post-22563470 first appearance], gruff fence
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− | ====Craftwork Intuition====
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− | Amata has intimate knowledge of the function of locks and keys (see Craftwork Intuition spell).
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| ===Notes=== | | ===Notes=== |
− | *[https://forum.rpg.net/index.php?threads/the-nightmares-underneath-byzantium-nightmares-undreamed-of.833297/post-22514318 Amata's third premonition], and [https://forum.rpg.net/index.php?threads/the-nightmares-underneath-byzantium-nightmares-undreamed-of.833297/post-22516011 OOC comments about the first two]
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| ===Q&A=== | | ===Q&A=== |