Editing Byzantium: Nightmares Undreamed Of:Amata
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==Amata== | ==Amata== | ||
− | '''Chaotic Shadowsneak 2''' (XP | + | '''Chaotic Shadowsneak 2''' (XP/next XP)<br> |
'''Appearance:''' Amata is a whip-thin former street rat, dressed in mismatched, well-worn clothing likely pilfered from those more well-to-do than her at some point. Her slight stature indicates former malnourishment, but the fire in her dark eyes shows she is not some wastrel to be cast aside like human refuse. | '''Appearance:''' Amata is a whip-thin former street rat, dressed in mismatched, well-worn clothing likely pilfered from those more well-to-do than her at some point. Her slight stature indicates former malnourishment, but the fire in her dark eyes shows she is not some wastrel to be cast aside like human refuse. | ||
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===Combat=== | ===Combat=== | ||
*Hit Die d6 | *Hit Die d6 | ||
− | *Initiative: | + | *Initiative: |
− | *Speed: | + | *Speed: |
− | *AC: | + | *AC: |
− | * | + | *Dispostion: 6 |
*Psychic Armor: 5 | *Psychic Armor: 5 | ||
====Weapons==== | ====Weapons==== | ||
− | * | + | *Weapon 1 Attack +X to hit |
− | * | + | *Weapon 2 Attack +Y to hit |
===Restrictions=== | ===Restrictions=== | ||
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===Spells=== | ===Spells=== | ||
− | '' | + | ''Memorized 3/3'' |
*Star Ambassador Blood | *Star Ambassador Blood | ||
*Spells | *Spells | ||
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===Equipment=== | ===Equipment=== | ||
− | + | Encumbrance = X/(4 + Health modifier) | |
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*Worn | *Worn | ||
− | ** | + | ** |
− | ** | + | ** |
− | * | + | *Backpack |
− | + | ** | |
− | + | ** | |
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− | ** | ||
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*Coinpurse | *Coinpurse | ||
− | ** | + | ** |
===Special Moves=== | ===Special Moves=== | ||
====The Curse of Endless Pursuit==== | ====The Curse of Endless Pursuit==== | ||
Unless you keep moving, the nightmares catch up with you. Once you have slept twice in the same place, you can no longer fall asleep there again. Any attempt you make to rest in that location fails. Changing rooms allows you to stay in the same house, until you have run out of rooms, but larger conceptual locations, like forests and fields, will cause you more problems. | Unless you keep moving, the nightmares catch up with you. Once you have slept twice in the same place, you can no longer fall asleep there again. Any attempt you make to rest in that location fails. Changing rooms allows you to stay in the same house, until you have run out of rooms, but larger conceptual locations, like forests and fields, will cause you more problems. | ||
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===Notes=== | ===Notes=== | ||
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===Q&A=== | ===Q&A=== |