Difference between revisions of "Cahir the Implacable"

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(Equipment)
 
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== Rank ==
 
== Rank ==
*Human Fighter 3
+
*Human Fighter 6
 
*Neutral
 
*Neutral
*5106/8,000 XP
+
*37,488/65,000 XP
  
 
== Attributes ==
 
== Attributes ==
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*General Proficiencies
 
*General Proficiencies
 
**Military Strategy x2
 
**Military Strategy x2
 +
**Leadership
 +
**Riding x2
 
*Class Proficiencies
 
*Class Proficiencies
 
**Command
 
**Command
 +
**Combat Reflexes
 +
 +
== Class Abilities ==
 +
*All henchmen & mercenaries gain +1 morale when he personally leads them.
  
 
== Combat ==
 
== Combat ==
 
*AC 6
 
*AC 6
*HP 17
+
*HP 42
 
*Movement Rate 60/20
 
*Movement Rate 60/20
*Initiative Modifier -1
+
*Initiative Modifier +0
 
*Attacks  
 
*Attacks  
**Primary Melee Attack: Axe, 9+. 1d6+2.
+
**Primary Melee Attack: Magic Sword, 6+. 1d6+4.
**Primary Ranged Attack: Bow, 10+. 1d6+2.
+
**Primary Ranged Attack: Bow, 8+. 1d6+2.
 
*Saves:
 
*Saves:
**Petrification & Paralysis 14
+
**Petrification & Paralysis 12
**Poison & Death 13
+
**Poison & Death 11
**Blast & Breath 15
+
**Blast & Breath 13
**Staves & Wands 15
+
**Staves & Wands 13
**Spells 16
+
**Spells 14
  
  
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*Total: 8st + 1 thing
 
*Total: 8st + 1 thing
 
**Armor: Plate (6st) & Shield (1st)
 
**Armor: Plate (6st) & Shield (1st)
**Weapons: Axe (1), Shortbow (1) & Quiver (1)
+
**Weapons: Shortbow (1) & Quiver (1), Magic Sword (non-encumbering)
 
**Gear: Backpack, Belt Pouch, Standard Rations, Waterskin
 
**Gear: Backpack, Belt Pouch, Standard Rations, Waterskin
**Coin Purse: 80gp, 4x 50 gp gems, scroll case w/ 3x100gp notes.
+
**Coin Purse: 20gp, 3x 50 gp gems, scroll case: 2x500gp note
**[http://forum.rpg.net/showthread.php?753994-ACKS-IC-Stonehell&p=18974381#post18974381 Magic Ring]
+
**Key to war-chest on a cord around his neck.
 +
 
 +
===Bling===
 +
*1x 100gp gold ring.
 +
*1x Wolf & Snake signet ring (25gp)
 +
*1400gp circlet
  
 
== Beasts ==
 
== Beasts ==
*Potato, Medium Riding Horse
+
*Jaegermeister, Heavy Warhorse
 +
**This is a high-end animal. Max HP, +2 morale, and a movement rate of 130 rather than 120.
 
**Tack & Saddle, 2 Saddlebags
 
**Tack & Saddle, 2 Saddlebags

Latest revision as of 10:18, 19 June 2015

A character in the Stonehell Campaign

Rank[edit]

  • Human Fighter 6
  • Neutral
  • 37,488/65,000 XP

Attributes[edit]

  • STR 10
  • INT 6 (Not Literate)
  • WIS 12
  • DEX 7 (-1 AC, Init)
  • CON 16 (+2HP)
  • CHA 15 (+1 Morale, 5 henchmen)

Skills[edit]

  • Languages
    • Common
  • General Proficiencies
    • Military Strategy x2
    • Leadership
    • Riding x2
  • Class Proficiencies
    • Command
    • Combat Reflexes

Class Abilities[edit]

  • All henchmen & mercenaries gain +1 morale when he personally leads them.

Combat[edit]

  • AC 6
  • HP 42
  • Movement Rate 60/20
  • Initiative Modifier +0
  • Attacks
    • Primary Melee Attack: Magic Sword, 6+. 1d6+4.
    • Primary Ranged Attack: Bow, 8+. 1d6+2.
  • Saves:
    • Petrification & Paralysis 12
    • Poison & Death 11
    • Blast & Breath 13
    • Staves & Wands 13
    • Spells 14


Equipment[edit]

  • Total: 8st + 1 thing
    • Armor: Plate (6st) & Shield (1st)
    • Weapons: Shortbow (1) & Quiver (1), Magic Sword (non-encumbering)
    • Gear: Backpack, Belt Pouch, Standard Rations, Waterskin
    • Coin Purse: 20gp, 3x 50 gp gems, scroll case: 2x500gp note
    • Key to war-chest on a cord around his neck.

Bling[edit]

  • 1x 100gp gold ring.
  • 1x Wolf & Snake signet ring (25gp)
  • 1400gp circlet

Beasts[edit]

  • Jaegermeister, Heavy Warhorse
    • This is a high-end animal. Max HP, +2 morale, and a movement rate of 130 rather than 120.
    • Tack & Saddle, 2 Saddlebags